WW2 Changelog: Preview v40 - 2020-06-09

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Preview v40 - 2020-06-09

Highlights

Features

  • Incremental Reloading for Bolt Action Rifles

Terrains

  • Major upgrade of most terrains to latest Arma 3 quality standards
  • Most terrains use Enoch vegetation, objects, lighting, environnement sounds now
  • New custom water shader to all inland and seawater terrains
  • Satellite image improvements for most terrains

Assets

  • British infantry weapons, BAR and FG-42 are back!


Features

  • Added: Incremental Loading to Bolt Actions: When loading rounds one by one into a rifle (such as sniper rifles, or if you’ve only fired off a couple shots), it will now only play the animation for the amount required to top off. This can be interrupted by clicking your fire button also.
  • Fixed: scripting error with bolt actions in multiplayer (zero divisor).
  • Fixed: some keybind setups would block the ability to fire with openbolt guns (if DefaultAction/Action were on the same button).

Missions

-

Gameplay

  • Changed: corrected bayonet length (50% No4 Mk2 bayonet and 40% P1903 bayonet to before).
  • Changed: tweaked PIAT flight characteristics.
  • Changed: zeroing for LeeEnfield No4 to {100,200,300,400,500,600,700,800} from {300,600} (discreteDistance).
  • Changed: zeroing for PIAT to {50,80,110} from {25,50,75} (discreteDistance).


Performance

-

AI

-

Audio

  • Changed: reloadMagazineSound and drySound for alt reload.

Effects

  • Changed: adjusted muzzleflash for some weapons.

Animations

-

Terrains

  • Added: custom water shaders (LIB_SeaWater, LIB_InlandWater).
  • Added: custom landlocked sea water and caustics settings to terrains.
  • Added: custom 'sea' water settings to terrains.
  • Added: Enoch vegetation and objects to be used on IF terrains (non Winter).
  • Added: Enoch vegetation and objects to be used on Aachen, Ardennes 1940 and Dunkirk thanks to swurvin!
  • Added: Enoch lighting to IF terrains (non Winter).
  • Added: Enoch lighting to most WW2 terrains (not Aachen, Ardennes 1944 Winter, El Alamein and Volkhov).
  • Added: basic “Winter” lighting to IF Winter terrains.
  • Added: basic “Winter” lighting to Aachen, Ardennes 1944 and Volkhov.
  • Changed: Tobruk is to continue to use Lythium lighting.
  • Improved: upgraded 7 terrain surface textures for IF terrains (enhanced detail, tweaked color/brightness, removed seams/artifacts/tiling issues etc...).
  • Improved: clutter color is now influenced more by terrain satellite and surface on some surfaces ('maxClutterColoringCoef' config surface parameter)
  • Improved: darkened satellite texture on Colleville, Panovo, and Staszow.
  • Improved: surface**satellite textures brightness and clutter blending on Colleville, Panovo, and Staszow (diffuse and ambient RGB values in layer materials set to '1.0').
  • Improved: surface**satellite textures brightness and clutter blending on some WW2 terrains (diffuse and ambient RGB values in layer materials set to '1.0').
  • Changed: added a little fog by default to Winter terrains.
  • Changed: disabled infinite terrain for Ardennes 1940.
  • Changed: removed custom water definitions from Aachen, Ardennes and Volkhov.
  • Updated: AIAvoidStance setup in surfaces.
  • Updated: Tweaked inland 'WaterExPars' settings.
  • Fixed: Castle walls in the town of Staszow.
  • Fixed: Colleville water definitions ** clutter tweaks.
  • Fixed: MASK errors on Colleville, Panovo, and Staszow.
  • Fixed: tweaked and cleaned up terrain configs.
  • Fixed: faulty swLighting definition for non clutter classes.
  • Fixed: faulty tide setup in Volkhov.
  • Fixed: faulty town name on Staszow thanks to PIONEER.
  • Fixed: files pattern filter for "Aachen main field" surface.
  • Fixed: probability sum > 1 in some surfaces.
  • Updated: Dunkirk to latest state thanks to swurvin!
    • clutter overhaul
    • Enoch vegetation replacement
    • BET objects replacement
    • new sidewalks in all towns - completely overhauled
    • new layers textures
    • normal maps
    • new mask image
    • new sat image
    • fixed a bunch of misplaced objects
    • tweaked CfgSurfaces (changes in probability, grassCover etc)
    • new sidewalks in all towns - completely overhauled
  • Updated: Aachen to latest version thanks to swurvin!
    • clutter overhaul
    • Rylan's blending
    • new roads
    • more object placement
    • normal maps
    • new mask image
    • new sat image
    • fixed a bunch of misplaced objects
    • tweaked CfgSurfaces (changes in probability, grassCover etc)
    • added sidewalks where they were missing
  • Updated: Ardennes 1940 to latest state thanks to swurvin!
    • clutter overhaul
    • huge object placement
    • cleanup of old objects
    • rvmats tweaked with Rylan's values
    • many config changes
    • changed roads to new type
    • field texture tweak
    • normal maps
    • new mask image
    • new sat image
    • fixed a bunch of misplaced objects
    • cfgSurfaces overhaul
    • tweaked CfgSurfaces (changes in probability, grassCover etc)
    • added sidewalks where they were missing

Objects

-

Assets

  • Added: new No.1 Enfield thanks to petrtlach (CSA38)!
  • Added: new PIAT thanks to petrtlach (CSA38)!
  • Added: new mk.II Bren.
  • Added: new mk.II Sten.
  • Added: new mk.V Sten.
  • Added: new M1918A2 BAR.
  • Added: new FG-42.
  • Added: ZF4 scope for FG-42.
  • Added: new mk.II bayonet.
  • Added: new P1903 bayonet.
  • Added: new No.4 Enfield.
  • Added: new No.4 Enfield (scoped).
  • Added: custom mag models for new weapons.
  • Improved: refactored MG-34. PT version removed as not matching the quality standard and requiring too much work to replace in due time.
  • Changed: lowered penetration of small arms to correct value - half-tracks are now bulletproof (for the most part) again.
  • Changed: No82 and No77 grenade behaviour to PhysX ‘shotGrenade’ - should be less likely to detonate on yourself when thrown.
  • Changed: lowered area damage for German rifle grenades (indirectHitrange).
  • Changed: lowered area damage AT grenades (thrown or fired) (indirectHitrange).

Reskins

-

Interface

-

Scripting

-

Editor

  • Fixed: IPgate vehicles (SdKfz222, SdKfz234_X, AustinK5, Crusader Mk3, Crusader Mk1AA, Ju52) and groups are now hidden.

Documentation

-

Text

-

Arsenal

-

Zeus

-

Servers

-

Compatibility

-

Translation

-

Credits

-

Tech details

  • Changed: disabled Tanoa caustics definitions on IF and WW2 terrains.
  • Changed: disabled Tanoa hazeBaseHeight and horizonParallaxCoef defaults on IF and WW2 terrains.
  • Changed: disabled Tanoa lighting on IF and WW2 terrains.
  • Changed: disabled Tanoa skybox and clouds on IF and WW2 terrains.
  • Changed: disabled custom Lythium skybox for IF terrains.
  • Changed: disabled custom/Tanoa Lighting for IF terrains.
  • Updated: Texheaders.bin to latest state.