WW2 Changelog: Preview v37 - 2019-06-05

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Preview v37 - 2019-06-05

Highlights

Feature

  • AI Paratroopers won't try to reboard the plane after jumping out of it - this time for real.

Assets

  • BM-37 will not capsize anymore thanks to reyhard!
  • Updated driver less vehicles definitions to contain new vehicles from recent updates.

Editor

  • Custom waypoint Static Line paradrop - AI will fly towards waypoint position and any units in cargo will jump out of a perfectly good airplane with static line parachutes. Parachute backpacks are not required.

Features

  • Improved: static line landed parachutes are now simpleObjects for AI. Note: Player ones will remain and still have the action to repack the chutes.
  • Changed: added ability to disable deployToFire requirement (for PTRD): _unit setVariable ["LIB_DeployToFire_Disabled",true] on the unit you wish to disable the requirement on.
  • Changed: by default AI spawn a landed parachute model. This must be disabled when calling the script if desired: [plane,_unit,false,delayInSecondstoDeleteLandedParaChute] call LIB_fnc_deployStaticLine;
  • Fixed: broken bolt snapping after weapon change (due to missing "WW2_needsBoltSnapHandler" variable reset).
  • Fixed: variable type with AI handling of bagpipe play.
  • Fixed: more fixes to AI stupidity for staticLine script.
  • Fixed: wheels of artillery guns spin in the correct direction when towing.

Missions

-

Gameplay

  • Changed: tweaked Flamethrower damage values, should wreck buildings slower.

Performance

  • Improved: Churchill now has an ambient occlusion.
  • Improved: removed proxies from mortars shadow lods.

AI

-

Sounds

-

Effects

-

Animations

-

Terrains

-

Objects

-

Assets

  • Improved: Churchill retextures are even more detailed.
  • Improved: re factored all Churchill textures (no more decals, better colors).
  • Changed: adjusted jump points of C47 and JU52 to be closer to the door and avoid collision.
  • Changed: adjusted jump point on JU52 - was causing paratroopers to hit the fuselage and get sent lightspeed across the map.
  • Updated: added GG51 bayonet as editor placeable object.
  • Updated: simpleObject definitions.
  • Fixed: Churchill tanks had a hole in their turret over distance.
  • Fixed: Tiger tank wheels were glitched over distance.
  • Fixed: Kfz1 and Willys get-in position.
  • Fixed: Kfz1 and Willys get-in/out animations.
  • Fixed: landed parachute became invisible when multiple model were around.
  • Fixed: landed parachute flickering texture.
  • Fixed: missing picture of LIB_Willys_MB_Hood.
  • Fixed: static line exit anims now display launchers and weapons at a correct position (not 0,0,0 anymore).

Reskins

-

Interface

-

Scripting

-

Editor

  • Improved: speedboost for sea assault waypoint is now defined in the waypoint itself (can still be set in vehicle var).
  • Improved: Amphibious Assault waypoints now deploy infantry faster depending on the kind of boat. LCAs are also more reliable.
  • Improved: destroyed turret texture can be selected in EDEN attributes.
  • Changed: auto-deletion of landed AI parachutes can now be set in the waypoint. Disabled by default.
  • Fixed: AI boat drivers will wait until infantry have cleared the ramp before attempting vehicular homicide on them (it's only fair).
  • Fixed: paradrop and sea assault waypoints check if the vehicle is a plane/boat in case someone does something stupid like tries to use a car to paradrop.
  • Fixed: armored cars not in car category of 2d editor.

Documentation

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Text

  • Fixed: weird inheritance issue causing 60mm mortar ammo box to display 81mm.
  • Fixed: typo in xml tag.

Arsenal

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Zeus

-

Servers

-

Compatibility

  • Improved: added compatibility with Ace's safemode to openbolt simulation.
  • Changed: reverted hiding of non WW2 flag markers.
  • Fixed: backwards compatibility.

Translation

-

Credits

-

Tech details

  • Improved: class winter tag case.
  • Changed: added additional helper to avoid neurotic AI when they dismount from the boats.
  • Changed: adjusted paradrop and sea assault waypoints would occasionally break if the group with the waypoint was not the effectiveCommander of the vehicle.
  • Fixed: Crusader attributes inheritance.
  • Fixed: faulty commander turret definition in car and truck base classes (has to be done in invalid vehicle classes where necessary).
  • Fixed: arguments for paradrop waypoint were not consistent as they are set depending on what order they're changed in the editor. Script now sanitizes the input.
  • Fixed: typo in bagpipe gesture reference.