WW2 Changelog: Preview v26 - 2018-01-25
- 1 Preview v26 - 2018-01-25
- 1.1 Highlights
- 1.2 Features
- 1.3 Missions
- 1.4 Gameplay
- 1.5 Performance
- 1.6 AI
- 1.7 Sounds
- 1.8 Effects
- 1.9 Terrains
- 1.10 Objects
- 1.11 Assets
- 1.12 Reskins
- 1.13 Interface
- 1.14 Scripting
- 1.15 Editor
- 1.16 Text
- 1.17 Arsenal
- 1.18 Zeus
- 1.19 Servers
- 1.20 Compatibility
- 1.21 KOTH
- 1.22 Translation
- 1.23 Tech details
Preview v26 - 2018-01-25
- Added: Amphibious Assault showcase by Jaki with voices by Major Boggie, Zaf, gombly, Eogos!
- Added: new airdrop showcase mission by Jaki with voices by Zaf and voices from I44!
- Added: Aachen Outskirts by swurvin!
- Updated: IF Omaha by DontShootMe!
"First part of a major restyling for Collevile in this update you will find an improvement of the main town, some new buildings a Church and the cemetery plus some improvement in the surrounding area more to come."
- Added: Omaha Beach horrors of war pack (4 mutilated US soldiers).
- Added: new model for dead hanging paratroopers.
- Added: M3 Grease Gun by Loutre!
- Added: new M1918 BAR model by Diabolical!
- Added: new hand anims and reload anims for M1A1 Thompson by GSTAVO!
- Added: new hand anims and reload anims for M1918 BAR by GSTAVO!
- Added: New US M41 Uniform - 4 color variants : Late war, North Africa, Winter, HBT.
- Added: New US M42 Uniform - Multiple model variants including a gas detection arm band, 506PIR shoulder pockets.
- Added: New US M43 Uniform - currently a placeholder retextured M42 with OD green color.
- Added: New US Pilot Uniform - Original model from AWAR reworked to fit ArmA 3 standards. 2 model variants (With or without wool collar) with ability to show a large set of pin-up and regimental decals.
- Added: New US Pilot headgear - 2 caps 6 helmet variants including a new high-altitude air breather by Jove Chiere!
- Added: New US Pilot lifevest
- Added: New US pilot Type 3A round cupola parachute
- Added: A complete new set of 33 vests, among additional new variants and new pouches (classic webbing, new combinations, assault vests)
- Added: A complete new set of 13 backpacks among additional new variants
- Improved: US helmets complete set (New textures, new variants, new winter cover).
- New LCM-3 landing craft with vehicle-in-vehicle functionality to land tanks directly on the beach !
- Removed: old Aidrop showcase mission.
- Changed: limited aiDispersionCoef for vehicle AA cannons.
- Changed: flipped X and Y aiDispersionCoef of infantry weapons to make random leg or upper torso/head hits a little more likely.
- Changed: forced crewVulnerable = 1; for half tracks.
- Fixed: way to exessive aiDispersionCoef for plane MGs and cannons.
- Fixed: way to exessive aiDispersionCoef for vehicle MGs.
- Fixed: Panzerfaust rocket won't produce any fly sound anymore.
- Fixed: missing LIB_MP38 reload and dry sounds.
- Improved: tweaked Omaha sea colour.
- Improved: sea now has tides on IF Omaha beach/Collevile.
- Updated: Aachen Outskirts by swurvin!
- Added: another 20k worth of detailed placement.
- Added: more detail to mask image in surface painter.
- Added: some custom environment sounds.
- Changed: tweaked clutter composition.
- Improved: polished up cfgSurfaces and cfgClutter (proper footstep sounds, bullet impacts etc).
- Improved: polished up SAT image to match mask.
- Updated: config with tweaks (OutsideTerrain, etc).
- Fixed: added some missing roads.
- Fixed: roads were still bugged in one area.
- Fixed: some misplaced and duplicate buildings.
- Fixed: mask image blending (was only noticeable in the middle of a forest area).
- Removed: a duplicated texture (was also going over 6 per cell, not worth it).
- Updated: Volkhov Forest by swurvin!
- Added: 50k+ more tree's and lots of leafless bushes.
- Added: around 6 more trenches, mostly on the east bank of the river.
- Added: some new roads.
- Changed: more noise added to heightmap
- Changed: tweaked cfgSurfaces, cfgClutter.
- Changed: edited Mask image to fit new trenches + added OutsideTerrain class in config.
- Changed: filled in some buildings and village areas.
- Fixed: current railways & added another on the west bank, all level and correct.
- Fixed: heightmap around a bridge in Dunkirk.
- Fixed: floating sign on Dunkirk.
- Added: Benouville buildings (Café Gondrée, Ranville Bridge, Rs65a Bunker).
- Added: flag pole model from A2 without geometry (WW2_FlagPole_NoGeometry).
- Added: versions of grass clutter for the dirt mounds so shadows will work.
- Improved: Pegasus Bridge model.
- Improved: I44 bush and tree models with armor named property for proper vehicle interaction.
- Updated: JS Signs.
- Updated: Increase size of dirt mound bocage clutter.
- Updated: increased the width of the clutter for the dirt mounds.
- Updated: small final tweaks to the bocage colours and look.
- Changed: reduced armor of bushes and trees by 50% to make cars and more so tanks, especially AI, drive them over more easily.
- Fixed: I44 hedges to have AI no longer be able to see through them.
- Fixed: I44 hedges collapse on themselves when destroyed.
- Fixed: added config for I44 Winter reskins by GSTAVO.
- Fixed: Reduced size of fire geo and geo lod to match tree size of I44_tree_decid_3.
- Fixed: Fixed one shot destroying the WW2_B_hedgerow model.
- Fixed: toned down the brightness of distant Malus lods.
- Fixed: made small changes to rvmats for Winter bushes.
- Fixed: Closed shadow lods of IF Winter bushes.
- Fixed: updated I44 braken bush LODs (geo, view, fire and shadow lods) to APEX standards.
- Fixed: updated I44 Ulmus View Geometry and Fire Geometry to APEX standards.
- Fixed: improved Bocage shadow Lods, changed property names to match v vegetation.
- Fixed: updated Bocage View Geometry and Fire Geometry to APEX standards.
- Fixed: added more resolution Lods, reduced verts and removed sounds for each to Bocage models.
- Fixed: bocage updated rvmats, less shin and reflection.
- Fixed: darkened bocage textures a little.
- Added: no-radio variants of NCO US vests.
- Added: HBT US trousers with M41 jacket, used by US Rangers faction.
- Changed: US Rangers faction will use assault vests instead of their haversack. Faction update by Jaki.
- Changed: US tanks commanders now use an M3 Grease Gun.
- Changed: US MG Units will now have a backpack instead of a multipurpose pouch.
- Changed: made MG type static weapons also use non PhysX simulation.
- Changed: hidden multi purpose bag since it is now included in vests directly and collide with them. Prefer real backpacks instead.
- Changed: M2 Flamethrower texture.
- Improved: engineer, sapper and saboteur configuration.
- Fixed: M2 Flamethrower is more shinny to look like metal and not plastic.
- Fixed: M2 Flamethrower now matches new US uniforms.
- Fixed: removed faulty canDeactivateMines ability from LIB_SOV_AT_soldier.
- Fixed: IS-2 machinegunner's muzzle flash did not rotate with the weapon.
- Fixed: Sd.kfz 124 wreck sometimes display muzzle fire.
- Fixed: LIB_SdKfz222 driver was not visible.
- Fixed: LIB_SdKfz234_3 - onboard infantry is not visible from some distance.
- Fixed: Sd.kfz 234 and 222 wrecks sometimes display muzzle fire.
- Fixed: FlakPanzer IV started with shields.
- Fixed: shield less StuG IIIG started with shields.
- Added: vehicle, clothing and backpack pictures for new US assets thanks to Sa-Matra!
- Updated: weapon pictures thanks to Sa-Matra!
- Updated: remaining equipment pictures of weapons thanks to Sa-Matra!
- Changed: made broken Searchlight hidden for now.
- Added: US Ranger helmet UI for better arsenal visibility.
- Updated: arsenal classes of equipment and weapons.
- Improved: Polish translation thanks to Adami!
- Added: rvmat for bocage clutter.
- Added: rvmat for distant Lods, so bocage blends better.
- Added: new bocage textures for different distance LODS.
- Changed: small tweaks to rvmats, added smdi and as textures for dirt mounds.
- Fixed: Bocage class names in editorpreviews to match class name in config.
- Fixed: earthmounds added in TB would not show proxy grass and AO would not use path lod. Changed Class names to match p3d name and has now fixed the problem.
- Fixed: changed colours to be less bright green.
- Changed: moved surface definitions to parent world config.
- Fixed: path to lowercase in roadslib.cfg.