WW2 Changelog

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Contents

Preview v2-v4 - 2016-05-29

Features

  • Added: TFR support.
  • Changed: replaced scripted mines system with native A3 functionality.
  • Added: IFA3 factions to SpawnAI module and SpawnAI: Spawnpoint module.
  • Added: optional addon to hide default A3 groups from the editor.
  • Added: optional addons to hide default A3 units, vehicles from the editor.
  • Added: optional addons to hide default A3 SP missions, MP missions and campaigns from the menus.

Gameplay

  • Fixed: armor values of infantry classes. BI messed up their configs we relied on.
  • Changed: set basic class HitPoints, armorStructural and explosionShielding values from CAManBase.
  • Changed: disabled custom HitpointsProtectionInfo of a single vest. Needs to be configured for all.
  • Changed: unified cursors to use A3 standard.
  • Fixed: handgun reload action.
  • Removed: weapon specific opticsZoom values.
  • Removed: custom ViewPilot/fov values for infantry classes.
  • Fixed: MP locality check faulty (FX was multiplied by amount of players).
  • Added: "bipod" point to all rifles.
  • Fixed: deployedPivot = "bipod" added (LIB_Rifle and LIB_SMG).
  • Added: maxSpeedCoef to Staszow and France ground surfaces (= all terrains).
  • Changed: maxSpeedCoef to 0.85 for all smaller values until terrainCoef is updated.
  • Removed: adjusted priority for LoadMagazine action.
  • Fixed: firemode for plane bombs to semiauto.
  • Removed: parallax HUD from planes.
  • Changed: renable binocular turret again (until we have the FFV tech replacement).
  • Added: canLock=0 and ballisticsComputer=2 to specific weapons.
  • Changed: dispersion in weapons.
  • Changed: tweaked hit, explosive, airFriction, caliber, typicalspeed, tracer, deflecting, simulationStep params for most ammo.
  • Changed: tweaked initSpeed, tracersEvery, lastRoundsTracer for some magazines.
  • Changed: tweaked reloadTime, magazineReloadTime, initSpeed for some weapons.
  • Changed: grenade ammo and simulation.
  • Changed: tweaked US grenade parameter.
  • Changed: flak ammo definition.
  • Changed: tweaked Flak 38 ammo.
  • Changed: doubled Flak 38 ammo explosionEffectsRadius.
  • Changed: tweak burst, aiRateOfFire, reloadTime and multiplier of Flak 38 weapon.
  • Changed: tweaked artilleryDispersion.
  • Changed: tweaked AA ammo dispersion.
  • Added: triggerDistance parameter for R_BM13_A3.
  • Changed: tweaked LIB_ShellParameters.

Content

  • Added: empty German backpack (B_LIB_GER_Backpack).
  • Fixed: radio "backpack" (content definition).
  • Fixed: wrong texture of German tank crew uniform.
  • Fixed: wrong hiddeSelections defition "camo_0","camo_1" instead of "camo_1","camo_2" for T34 76.
  • Fixed: simulation for US cars (LIB_US_Willys_MB and LIB_US_Scout_M3).
  • Changed: LIB_PzFaust_30m config setup (optics - preparation for disposable system).
  • Added: mass parameter for maxim magazine.
  • Fixed: added missing respawnItems definitions for some infantry classes.
  • Changed: disabled custom picture for Binoculars for now as wasn't able to get it working.
  • Added: custom ammo classes.
  • Added: custom magazine classes.
  • Changed: custom magazines (name and ammo).
  • Changed: hide LIB_M1908 weapon (so far just a LIB_P38 duplicate).

Sounds

  • Fixed: OpelBlitz Horn (lowered volume, edited sound sample - squeezed a bit more quality out of the sample).
  • Fixed: launchers have no sound (added weapon mod and StandardSound class definition).
  • Fixed: various plane guns, AA guns and tank weapons sounds (xxxSoundHit and StandardSound definitions added).
  • Fixed: workaround to get sounds for AA and plane guns (A3 cannon sound used).
  • Changed: adjusted sound volume values (boats, planes, tanks, static weapons).
  • Changed: tweak sound volume definitions of AA guns.
  • Changed: adjusted a few distance values for sounds.
  • Added: closure sounds to plane guns.
  • Fixed: added missing CfgSoundEffects/WeaponsEffects.
  • Fixed: IF_DefaultRifle/CfgSoundEffects inheritance.

Effects

  • Added: custom lightColor and effect for flare ammo.
  • Changed: Advanced explosion effects are always active now.
  • Removed: custom Helicopter/StaticWeapon/Car secondaryExplosion configuration.
  • Fixed: removed exessive secondaryExplosion value for cars.
  • Updated: surface dust effects made by cars/trucks with new A3 values (DustEffects definition).
  • Changed: disabled scripted tracer effect for tanks and static weapons (to be reviewed).
  • Added: new ARTY ammo FX scripts.
  • Added: GunParticles definition to various AA and tank weapons.
  • Added: custom effects to various AA ammo.
  • Added: HitEffects definitions and some custom effects to some plane guns and tank weapons.
  • Changed: using A3 tracer model now for some more ammo.
  • Changed: lastRoundsTracer to zero.
  • Changed: effectFly FX of R_BM13_fly.
  • Changed: effectFly to use native FX class for AA ammo.
  • Added: custom FX classes.
  • Added: custom CamShake classes for M4A3 75 weapons.
  • Changed: ExplosionEffects FX used for ARTY shells.
  • Changed: disabled custom G_40mm_Smoke model.
  • Changed: disabled outdated muzzleEffect definitions.

Interface

  • Changed: default task icons to be used in map dialogs.
  • Changed: disabled custom UIPicture for Launcher base class (A3 standard to be used).

Editor

  • Changed: hide black weapon variants from Eden.

Arsenal

  • Added: weapon and items as object definitions for Arsenal.
  • Added: icon to voice profiles (for Arsenal).
  • Changed: diving and VR googles to be hidden in Arsenal and ZEUS (modern equipment).
  • Fixed: binocular is to remain visible in arsenal but subclasses of modern items are to be hidden.
  • Changed: made remaining non WW2 items hidden from arsenal.
  • Fixed: missing CIV Zamak variants not hidden.

Zeus

  • Fixed: Zeus entity (VirtualCurator_F) and Virtual Spectator hidden by mistake.

Compatibility

  • Changed: replaced custom cfgGroups classes with standard A3 ones.
  • Removed: custom cfgVehicle classes.
  • Fixed: EH inheritance definition.
  • Removed: obsolete EH definitions in US cars&trucks - inherited already.
  • Improved: backwards compatibility. (missing addon AiA_XXX_IF).
  • Changed: introduced custom StaticDead class to avoid issues with regular use.
  • Removed: definition for obsolete glasses.

Tech details

  • Added: explosion FX logging.
  • Added: author assignment for clothing and backpacks.
  • Added: descriptionShort definition for clothing.
  • Added: HitpointsProtectionInfo definition for headgear.
  • Added: correct scope/scopeCurator for clothing to make available in arsenal.


  • Updated: sound definitions to new structure.
  • Updated: Land_ classes to WW2 tag.
  • Updated: PreloadAddons.


  • Changed: LIB_FX_ExplosionEffects is auto executed now.
  • Changed: optmized Throw array definitions.
  • Changed: merged cfgRecoils to one file.
  • Changed: merged csvs into xml.
  • Changed: merged xmls into one.
  • Changed: disabled class combat env sound due to missing sound files.


  • Fixed: removed obsolete class from preload.
  • Fixed: optional mods are not to be preloaded.
  • Fixed: loading order - made sure to load HideFromEditor_ClothingWeaponsItems last.
  • Fixed: removed obsolete A2 skeleton bones in some backpacks.
  • Fixed: faulty path in p3d.
  • Fixed: loading order.
  • Fixed: faulty condition. Always execute LIB_FX_ExplosionEffects.
  • Fixed: recoil definitions.
  • Fixed: errors in DustEffects definition.
  • Fixed: removed obsolete A2 bones from anim (tank commander binocular use).
  • Fixed: removed obsolete A2 bones from anim (custom static dead and searchlight gunner).
  • Fixed: faulty driveOnComponent definition for FW190F8.
  • Fixed: muzzles definition in class Put.
  • Fixed: re-added stringtable keys to mine Put classes.
  • Fixed: missing opticsZoomInit value (DT_optik).


  • Improved: backpack coding.
  • Improved: variables names of compiled UI scripts.
  • Improved: variables names of compiled scripts.
  • Improved: script compile design.
  • Improved: optimized addAction scripts calls.
  • Improved: optimized scripts by replacing execVM with spawn+compile preprocessFileLineNumbers.
  • Improved: WW2_Bm13 turret inheritance definition.
  • Improved: clothing classes inheritance.
  • Improved: inheritance for custom Binocular class.


  • Removed: obsolete transportMaxXXX parameters from backpacks.
  • Removed: custom transportMaxBackpacks value in car class.
  • Removed: obsolete canCarryBackPack parameter.
  • Removed: obsolete recoil definitions.
  • Removed: ballisticsComputer from faulty definition in cfgAmmo.
  • Removed: obsolete custom anims.
  • Removed: obsolete code (cfgMovesWomen).
  • Removed: custom credits cutscene.
  • Removed: obsolete initWorld and demoWorld definitions.
  • Removed: obsolete call to old BIS_ParticleEffects FX scripts.
  • Removed: obsolete bis_fnc_init check.
  • Removed: obsolete code from dummy weapons (not loaded main guns).
  • Removed: faulty LIB_W assignments to non sapper classes.
  • Removed: obsolete talktopics code.
  • Removed: obsolete AirplaneHUD inheritance definition.
  • Removed: LIB_W_Put definitions.
  • Removed: obsolete/duplicate CfgVoiceTypes definition.
  • Removed: obsolete GUI changes in MP mission lobby.


Preview v5 - 2016-05-13

Gameplay

  • Changed: tweaked (bipod position of all infantry weapons.
  • Added: "Single" mode (semi auto) to M1A1 Thompson.
  • Changed: tweaked BAR's ROF.
  • Changed: weapon cursor of BAR to mg type.
  • Fixed: terrainCoef for cars+trucks.
  • Fixed: terrainCoef for Wheeled APCs.
  • Changed: reverted maxSpeedCoef to desired values as terrainCoef for cars+trucks+WheeledAPCs was updated.
  • Fixed: weapon locking was active (canLock parameter had wrong class context).
  • Fixed: manual zeroring was inactive (ballisticsComputer parameter had wrong class context).
  • Fixed: magazineReloadTime, aiDispersionCoef, initSpeed of various weapons (had wrong class context).
  • Changed: tweaked hit, caliber and typicalspeed of B_792x33_Ball.
  • Changed: tweaked airFriction of various ammo.

Content

  • Fixed: model for GroundWeaponHolder.
  • Fixed: AI only modes shown to players (two weapons).

Sounds

  • Changed: tweaked volume of DT29 and MG34.
  • Changed: tweaked sound volume of BM37.
  • Changed: tweaked sound volume of M1919A4 gun.

Effects

  • Fixed: missing tracer definition for tank magazines.
  • Changed: tweaked size and lifeTime of CannonFired75MB FX.

Interface

  • Fixed: GPS UI modifications.

Compatibility

  • Added: special container to allow mods loaded after IFA3 assets easily (WW2_Core_c_ZZZ_LastLoaded_c).
  • Added: special container to allow mods loaded after IFA3 terrains easily (WW2_Worlds_c_ZZZ_LastLoaded_c).

Tech details

  • Removed: obsolete/duplicate preloading (WW2_Core_c_FX_ExplosionEffects_c).
  • Removed: obsolete code (showToPlayer = 1).
  • Removed: obsolete code (autoReload = 1).
  • Removed: obsolete code (burst = 0).
  • Removed: obsolete code (burst = 1).
  • Removed: obsolete code (autoFire = 1).
  • Removed: obsolete code (ffCount = 1).


Preview v6 - 2016-06-04

Features

  • Added: support type Artillery to mortars.

Gameplay

  • Fixed: magazineReloadTime of all weapons (parameter context was faulty).
  • Changed: made RPG6 and PWM grenades explode on impact.
  • Fixed: rifles to use standard A3 cursor.
  • Fixed: missing wall object class defintions.
  • Fixed: walls to fall over correctly.

Content

  • Fixed: faulty cargo class name in Zis3.
  • Added: dummy infantry units with advanced damage system (LIB_US_rifleman_ADS, LNRD_Luftwaffe_rifleman_ADS, SG_sturmtrooper_rifleman_ADS, LIB_GER_rifleman_ADS, LIB_wp_strzelec_ADS, LIB_SOV_rifleman_ADS).

Effects

  • Fixed: disabled custom colorCorrections of "Iron Front Effects" modules (until adjusted to new lighting system).

Interface

  • Fixed: added missing code to handle Panther IV interface.
  • Fixed: interface error when switching to pushing while ARTY reloads.

Editor

  • Added: Eden editor previews images for all assets.

Compatibility

  • Changed: added sounds[] per specific definition in weapon modes and removed definition from weapon base classes and base weapon mode classes.

Tech details

  • Changed: moved BaseSoundModeType definition to fix load order.
  • Changed: optimized loop.
  • Fixed: missing sound extension added.


Preview v7 - 2016-06-14

Gameplay

  • Fixed: various vehicle weapon can no longer target/lock vehicles (added missing canLock=0 definition).
  • Fixed: most vehicle weapons need a manual magazine reload again (autoReload parameter context was faulty).
  • Fixed: added missing cursor definition to RPzB launcher.
  • Changed: explosionForceCoef to 5 for PzFaust_30m rocket.
  • Changed: fuseDistance to 0.1 for PzFaust_30m rocket.
  • Added: lockAcquire=0 to launcher weapons.
  • Fixed: mass of PzFaust_30m launcher.
  • Fixed: mass of PzFaust_30m rocket.

AI

  • Added: aiRateOfFireDistance to PzFaust_30m launcher.
  • Changed: tweaked range probabilities of launcher use by AI.

Content

  • Added: PzFaust30 disposable models.
  • Added: PzFaust30_used animation.
  • Changed: model of WW2_PzFaust_30m in preparation of disposable system.

Sounds

  • Changed: normalized FUBAR volume values of various plane sounds.

Effects

  • Added: camShake to PzFaust_30m rocket.

Interface

  • Added: displayNameShort = "AT"; to launcher magazines.

Compatibility

  • Changed: 1Rnd_LIB_PzFaust_30m magazine name to LIB_1Rnd_PzFaust_30m.

Tech details

  • Changed: launcher inheritance to Launcher_Base_F.
  • Changed: inheritance of launcher magazines to CA_LauncherMagazine.
  • Fixed: class name of PzFaust_30m_Used magazine.
  • Removed: obsolete reloadAction = "ManActReloadAT"; definition from class Launcher.
  • Removed: obsolete code (soundBurst = 0).
  • Removed: obsolete code (autoReload = 1).
  • Removed: obsolete code (autoReload = 0).
  • Removed: obsolete code (soundContinuous = 0).


Preview v8 - 2016-07-06

Performance

  • Updated: US infantry models optimized by LODU!
  • Updated: German infantry models (Wehrmacht and TankTroops) optimized by LODU!
  • Updated: weapon models optimized by LODU!
  • Updated: backpack models optimized by LODU!
  • Updated: misc models optimized by LODU!

Gameplay

  • Fixed: faulty mass for some helmets.
  • Changed: cursor of SMGs to the standard A3 SMG cursor.
  • Changed: remaining optics textures use high quality texture now (moved to dedicated container).
  • Fixed: vehicle MG42 RoF was too high.

Content

  • Added: winter reskins donated by theOden.
  • Changed: hide clothing and units without proper winter reskin.
  • Changed: made sniper classes also use Winter reskins via other base models.
  • Fixed: badge selection not correctly defined in US infantry models by LODU!
  • Fixed: named selection in last RES LOD of Wehrmacht infantry by LODU!
  • Added: optional IFA3 terrain replacements that use objects/buildings/vegetation models from CUP instead.
  • Updated: author tag to apporitate persons for their contribution!
  • Fixed: shadow issue in M1 Carabine.

Sounds

  • Fixed: M1 Garand Empty magazine ping.
  • Added: better quality sound for M1 Garand Empty ping.
  • Added: new body impact sounds (hitMan). They are now sexy and punchy.
  • Added: new bullet crack sounds (now using soundSet technology).
  • Added: new weapon firing, dry and magazine reload sounds to MG42 (now using soundSet technology (different sounds at different distances).
  • Added: new weapon firing and dry sounds to SVT (now using soundSet technology).
  • Added: new weapon firing sound (placeholder) for AT launchers (now using soundSet technology).
  • Added: proper dry and magazine reload sounds to MG42 on vehicles.
  • Added: Interior sounds of Fw190F8 & Ju87.
  • Changed: redone engine sounds for Fw190F8 & Ju87 (the other planes only partially - will get the detailed sound model in the future).
  • Changed: normalized sound volume of all planes. They should no longer be unbearably loud.
  • Changed: added A3 vanilla sounds to all plane gun weapons (sounds are placeholders, we are slowly moving from the old sound system to the new sound technology).
  • - FW190: 2xMG131 + 2xMG151
  • - Ju87: MG81
  • - P39: 4xM2 + M4
  • - PE2: ShKAS + UBK
  • - P47: 8xM2
  • Changed: restructured ammo sounds.

Effects

  • Updated: particles to use A3 model.
  • Changed: replaced ParticleEffects cl_basic model from old ca\data with A3 variant.
  • Changed: replaced ParticleEffects shard model from old ca\data with A3 variant.
  • Changed: moved ParticleEffects kouleSvetlo model from old CA\ to WW2\ namespace.
  • Changed: replaced ParticleEffects universional model from old ca\data with A3 variant.

Interface

  • Changed: disabled main menu version info for now.

Editor

  • Changed: made hesco barrier available in the editor.
  • Added: auhtor tag.
  • Improved: inheritance design of author definition.
  • Removed: obsolete author definition.
  • Fixed: group class names.
  • Fixed: custom tag not desirable for group type names.
  • Changed: removed "IF: " tag in name of custom vehicle classes.
  • Removed: obsolete custom icon+picture definitions for game logics and modules.

Arsenal

  • Changed: hide buggy backpacks.
  • Changed: hide backpacks with custom conent.

Translation

  • Added: missing strings.
  • Changed: replace string with stringtable key.
  • Updated: merged remaining strings into xml definitions.
  • Updated: stringtable definitions to be in the correct container.
  • Changed: merged definitions of used strings into one stringtable.xml.
  • Changed: make string identifier unique for CUP compatibility.

Compatibility

  • Changed: moved location US flag texture.
  • Changed: inheritance design of LIB weapon base classes to be based on _F base classes.
  • Changed: introduced LIB_SRifle base class.
  • Changed: introduced LIB_LAUNCHER base class.
  • Changed: inheritance design in sniper rifles to have each weapon be based on the base class directly.
  • Improved: inheritance of MLMGs.
  • Improved: LMG inheritance.
  • Improved: SMG inheritance.
  • Changed: MP44s inheritance design to be based on the LIB_RIFLE base class.
  • Changed: BARs inheritance design to be based on the LMG base class.
  • Changed: inheritance design in rifles to have each weapon be based on the base class directly.
  • Changed: inheritance design in pistols to have each weapon be based on the base class directly.
  • Improved: class name of Tripod_Bag.
  • Improved: inheritance for custom ammoboxes classes.
  • Improved: inheritance for custom backpack classes.
  • Improved: inheritance for custom item classes.
  • Improved: inheritance for custom logic classes.
  • Improved: inheritance for custom searchligh classes.
  • Improved: inheritance for custom vest classes.
  • Improved: inheritance design of custom plane wreck classes.
  • Changed: merged LIB_ModelConfig system into CfgVehicles tree.
  • Changed: merged cfgExtended_HUD system into CfgVehicles tree.
  • Changed: merged LIB_TurretsConfig system into CfgVehicles tree.
  • Changed: moved penetration data to correct container.
  • Fixed: tagged custom sound classes.

Tech details

  • Fixed: requiredAddons.
  • Updated: requiredAddons/load order.
  • Fixed: removed outdated dependencies.
  • Updated: preloadAddons for WW2_CA.
  • Changed: moved shared data to CUP compatibility container.
  • Changed: reactivated certain scripted used by mines to avoid missing file errors.
  • Changed: moved sounds from CA\ to WW2_CA\ namespace.
  • Changed: moved assets from CA\ to WW2\ namespace.
  • Changed: replaced old shell model from CA\ with A3\ asset.
  • Changed: moved utility texture to WW2\ container.
  • Changed: replaced icon with generic object icon.
  • Changed: moved ARTY files to WW2\ container.
  • Updated: path from CA\ to WW2\ namespace.
  • Changed: moved penetration files to WW2\ namespace.
  • Changed: moved destruct files to WW2\ namespace.
  • Changed: moved detail maps files to WW2\ namespace.
  • Changed: moved env files to WW2\ namespace.
  • Changed: moved generic data files to WW2\ namespace.
  • Changed: moved misc data files to WW2\ namespace.
  • Removed: obsolete libTextDesc.
  • Fixed: missing leading slash in path.
  • Changed: created dedicated container for M3 Halftrack.
  • Changed: merged separate wheeled vehicles definitions into into one config.
  • Changed: merged separate weapon definitions into into one config.
  • Fixed: path to penetration definition.
  • Changed: moved utility model to _m container.
  • Changed: moved Zis3 sight scale texture assets to _t container.
  • Changed: file name of TMI 42 assets.
  • Fixed: sound extension to wss.


Preview v9 - 2016-07-13

Servers

  • Fixed: removed optional mods from depdendencies.
  • Fixed: re-added deleted cfgPatches class - always keep as dummy!

Gameplay

  • Updated: Hide mods.

Content

  • Fixed: missing displayName string.

Compatibility

  • Fixed: enabled model definitions previously not ported.

Tech details

  • Updated: requiredAddons.
  • Updated: units[] definition.
  • Updated: CfgAddons.
  • Fixed: cfgPatches naming.
  • Added: new penetration material definitions by Shvetz.
  • Fixed: helmet base class is to have scope=0.
  • Fixed: updated list of preloaded addons.
  • Fixed: magazines are to have scope=2.
  • Fixed: scope value for two logics.
  • Changed: moved assets from CA\ to WW2_CA\ container.
  • Changed: moved icons from CA\ to WW2\ container.


Preview v10 - 2016-08-14

Features

  • Added: CAS_Bombing supportType to planes.
  • Updated: StuG III G model to simple damage system by Shvetz!
  • Updated: Sherman to simple damage system by Shvetz!
  • Changed: disabled scripted damage system for SdKfz251.
  • Changed: disabled scripted damage system for Scout M3.
  • Fixed: script bug with binocular use as tank commander.

Gameplay

  • Changed: disabled TabLock for all vehicle types.
  • Changed: disabled ability to use scanners for all vehicle types.
  • Changed: disabled TabLock and canUseScanners in turrets for all vehicle types.
  • Updated: canSee values:
  • Added compass use availability in all vehicles and crew positions.
  • Added peripheral vision to plane pilots, static weapons drivers and commanders.
  • Removed radar use in boats, planes in all crew positions.
  • Removed optics use in cars, trucks for drivers.
  • Removed peripheral vision from tank gunners.


  • Fixed: only tank crew and pilots are to have radios by default.
  • Fixed: Russian/German/US soldiers hitpoint inheritance from A3 (better ACE3 compatibility).
  • Fixed: forced SOV infantry to use the same HitPoints class parameters as CAManBase and thus GER/US infantry.

Performance

  • Updated: plane models optimized by LODU!
  • Updated: Soviet infantry models optimized by LODU!
  • Added: simplified Scout M3 model by Shvetz!
  • Added: simplified SdKfz251 model by Shvetz!
  • Updated: optimized Sherman models by LODU!

Content

  • Added: ported Sherman to PhysX by Shvetz!
  • Added: ported Halftrack by Shvetz!
  • Added: Halftrack with FFV by Shvetz!
  • Added: Scout M3 with FFV by Shvetz!
  • Added: US Scout M3 FFV variant.
  • Added: SdKfz251 with FFV by Shvetz!
  • Added: captured variant of SdKfz251 FFV and winter variants.
  • Added: FFV support to SdKfz7.
  • Changed: made US Scout M3 use the regular model (thus working physx).
  • Added: Kfz1 MG42 by Shvetz!
  • Added: US Officer vest (Colt 45) made by LODU!
  • Added: additional medic vest by El Tyranos!
  • Improved: US infantry models by LODU!
  • Fixed: impossible to get into some tank positions (readded missing driver/gunner/crew action animations).
  • Changed: time to live to 10 seconds to make M24 and M24x7 explode.
  • Fixed: altitude meter is ontop of bearing meter in planes.
  • Fixed: faulty dispersion of BM13 'Katyusha'.
  • Added: correct default mass, maximumLoad, editorCategory and editorSubcategory crew served weapon bags.
  • Changed: ambulance trucks are to carry Medikits (5) and more FirstAidKits (50).
  • Updated: mortars with fixes bones, unified bone+axis+selection names and ACE3 compatibility by El Tyranos!
  • Added: FlaK 30 (Flak 38 with reduced ROF).
  • Fixed: German SPG Cap was black instead of green.
  • Fixed: shadow issue in M1a1.
  • Changed: disabled incomingMissileDetectionSystem and lockDetectionSystem for tanks.
  • Added: new penetration material definitions by Shvetz.
  • Changed: reduced FlaK 38 ROF to 220 RPM.
  • Changed: custom explosionShielding value for cars and trucks.
  • Changed: custom explosionShielding value for wheeled APCs.
  • Changed: death anim for M3 Scout gunner.
  • Changed: reduced peakTorque somewhat for cars.
  • Changed: reduced peakTorque considerable for trucks.
  • Changed: tweaked maxSpeed by planes a bit.
  • Changed: reduce plane armor by 20%.
  • Added: missing supplyRadius definition for some static weapons.
  • Changed: reduced mapSize of Li2 considerably.
  • Changed: default angle from 0 to 5 degree for 61k static gun.
  • Fixed: missing cursor parameters for Pak40 weapons.
  • Removed: obsolete custom transportMaxBackpacks definitions.
  • Fixed: missing FakeWeapon for Zis3 commander.
  • Added: turretInfoType="RscWeaponZeroing" to static guns.
  • Added: custom camShakeCoef definition for static weapons.
  • Changed: tweak spring parameters for Scout M3.
  • Fixed: missing armor definition for Kfz1.
  • Fixed: missing typicalCargo definition for Kfz1.
  • Fixed: added missing typicalCargo definition for planes.
  • Added: custom binocular classes for US and PL (just placeholders).
  • Added: missing parachute texture.
  • Added: additional rank patch texture.
  • Fixed: Shields (wind holders) still visible in LIB_StuG_III_G_WS.
  • Fixed: unfinished winter rekins of belts+vests were not hidden.
  • Fixed: displayName parameter name for plane magazine classes.
  • Fixed: M4A3 gunner was climbing on the hull, not the turret. Same for get out action.
  • Fixed: M4A3 loader was visible under the tank.
  • Fixed: M4A3 machine gunner was visible under the tank.
  • Fixed: M4A3 machinegunner LOD too low.
  • Fixed: M4A3's front lights shadows glitch.
  • Fixed: M4A3 machinegunner proxy.
  • Fixed: radio names (US and SOV were swapped).
  • Changed: transportSoldier from 3 to 0 in StuG III G by Shvetz.
  • Added: cusom crewExplosionProtection parameter to StuG III G.
  • Added: cusom camShakeCoef parameter to StuG III G.
  • Changed: optics/view angle parameters in StuG III G by Shvetz.
  • Updated: turret parameters of StuG III G by Shvetz.
  • Changed: tweaked physx engine parameters in StuG III G by Shvetz.

Reskins

  • Added: camo hiddenSelections definition to planes.
  • Fixed: hiddenSelections definitions for clothing.
  • Added: hiddenSelections definitions to Kfz1 ("camo_1","camo_2").
  • Fixed: camo selection name for Willys MB (to "camo_1").
  • Added: hiddenSelections definitions to Scout M3.
  • Updated: Scout M3 hiddenSelections definition.
  • Updated: Scout M3 with camo selections.
  • Added: full hiddenSelections definition to StuG III G.
  • Changed: configured ranks for US soldiers.
  • Added: badges selection to remaining US soldier models.
  • Fixed: hiddenSelections was not configured per US infantry model.
  • Fixed: hiddenSelections order for US infantry.
  • Fixed: hiddenSelections and hiddenSelectionsTextures for US vests.
  • Added: missing selection to Flavierling 38 model.

AI

  • Changed: irScanGround configuration:
  • AntiAir only: SdKfz 7, StaticAntiAirGuns.
  • Ground only: Cars, Trucks, Wheeled APC, Tanks, StaticCannons, StaticMortars.
  • Air and ground: Boats, Planes, M3 Halftrack, StaticMGs, StaticSearchLights.


  • Changed: made wheeled APCs an irTarget again for AI.
  • Changed: made tanks an irTarget again for AI.
  • Changed: made planes an irTarget again for AI.
  • Changed: boats, cars and trucks are not to be irTargets.
  • Changed: reduced irScanToEyeFactor from 4 to 1 in planes.
  • Removed: custom cost value for Kfz1.
  • Changed: reduced threat level of Kfz1 significantly.

Sounds

  • Added: SoundSet for M1 Garand.//more detail
  • Changed: M1 garand stuff.//???
  • Changed: Function of M1 Garand Ping. Works now.//more detail
  • Fixed: all tanks turrets sounds were too loud and heard too far away.
  • Fixed: thrust sounds to match A3 tanks.
  • Added: general LIB plane soundSets.//more detail
  • Changed: tweaked sound volume of Kfz1.
  • Changed: tweaked sound volume of Willys MB.
  • Changed: A3 soundSets -> LIB SoundSets.//???
  • Removed: obsolete outsideSoundFilter=0 for GMC trucks.
  • Added: vehicle sound parameters in StuG III G by Shvetz.
  • Changed: tweaked engine sounds of StuG III G by Shvetz.
  • Removed: servo sound on hull MG turrets for tanks.
  • Fixed: M4A3's turret turn sound adjustments.
  • Fixed: M4A3 idle sound loop removed for T34's one (lower sound, less crazy loop).
  • Fixed: kurs_MG_turret in PzKpfwV should not start the engine on movement.

Effects

  • Changed: doubled fuelExplosionPower and disabled secondaryExplosion for tanks by Shvetz.
  • Changed: fuelExplosionPower considerably reduced for Cars, Trucks and Wheeled APCs by Shvetz.
  • Added: WingVortices definition for planes.
  • Fixed: Most tank shells had tracers and effect issues.
  • Fixed: JS2 had no particles when firing main canon.
  • Fixed: some tanks had no particles when firing main canon.
  • Fixed: added missing GunParticles definition to LIB_FlaK_38 weapon class.
  • Fixed: missing aggregateReflectors definition for M3 Halftrack.
  • Fixed: missing aggregateReflectors definition for LIB_StaticSearchLight_base.
  • Fixed: aggregateReflectors definition for Pe2.
  • Fixed: faulty aggregateReflectors definition for Ju87.

Interface

  • Fixed: default position of altitude meter in planes.
  • Changed: disabled radar UI for wheeled APCs completely.
  • Changed: disabled radar UI for planes completely.

Editor

-

Arsenal

  • Changed: introduced new A3 subclass for SMGs.
  • Updated: standard A3 binocular is to be hidden now.

Zeus

  • Fixed: script error with custom vehicle interface when remoteControl is used.

Servers

-

Compatibility

  • Changed: disabled custom HitPart and HandleDamage EH for M4A3 75 and StuG III G.
  • Added: unique names to binoculars.
  • Fixed: inheritance definitions for tanks.
  • Improved: inheritance with rebasing from Car to Car_F base class.
  • Improved: inheritance with introduction LIB_Car_base sublayer.
  • Improved: inheritance of Willys_MB by introducing LIB_Willys_MB_base.
  • Improved: inheritance of Kfz1 by introducing LIB_Kfz1_base.
  • Improved: inheritance with rebasing from Truck to Truck_F base class.
  • Improved: inheritance with introduction LIB_Truck_base sublayer.
  • Improved: inheritance with introduction LIB_Scout_M3_base sublayer.
  • Improved: inheritance of LIB_US6_Unarmed_base (standarized class naming from LIB_US6_base_Unarmed to LIB_US6_Unarmed_base).
  • Improved: inheritance with rebasing from Wheeled_APC to Wheeled_APC_F base class.
  • Improved: inheritance with introduction LIB_Wheeled_APC_base sublayer.
  • Improved: inheritance with introduction LIB_SdKfz251_base sublayer.
  • Improved: inheritance design of LIB_Tank_base's ViewOptics.
  • Improved: inheritance with rebasing LIB_Plane_base from Plane to Plane_Base_F base class.
  • Improved: faction specific plane base class naming.
  • Improved: inheritance by rebasing Li2 from Pe2 to LIB_SU_Plane_base.
  • Improved: inheritance of plane wreck classes (changed bases class naming from LIB_PlaneWreck to LIB_PlaneWreck_base).
  • Improved: inheritance with introduction LIB_Static***_base sublayer.
  • Improved: inheritance design of StaticWeapon classes - moved modifications to custom LIB subclasses.
  • Improved: inheritance design of LIB_StaticMortar_base - moved modifications to custom LIB subclasses.
  • Improved: inheritance of LIB_FlaK_38_base and LIB_Flakvierling_38_base by merging shared values to LIB_StaticCanon_base.
  • Improved: inheritance of LIB_61k_base and LIB_Pak40_base by rebasing them on LIB_StaticCannon_base.
  • Improved: inheritance design for LIB_Pak40_g.
  • Improved: inheritance of LIB_StaticSearchLight_base (standarized class naming from SearchLight to LIB_StaticSearchLight_base).
  • Improved: inheritance of boat classes (changed base class naming from LIB_Base_Boat to LIB_Boat_base).
  • Improved: inheritance with rebasing LIB_Boat_base from Boat to Boat_F base class.
  • Improved: inheritance of LIB_ReammoBox_base (standarized class naming from LIB_ReammoBox to LIB_ReammoBox_base).
  • Improved: inheritance with introduction LIB_Tank_Destruct_Tower_base sublayer.
  • Improved: turret inheritance design for LIB_Car_base.
  • Improved: turret inheritance design for LIB_Truck_base.
  • Improved: turret inheritance design for LIB_Wheeled_APC_base.
  • Improved: turret inheritance design for LIB_Tank_base.
  • Improved: turret inheritance design for LIB_Plane_base.
  • Improved: turret inheritance design for LIB_Static*_base.
  • Improved: turret inheritance for LIB_StaticCannon_base.
  • Improved: binocular inheritance.
  • Changed: made new LIB_Binocular_GER class to avoid compatibility issues.
  • Improved: inheritance design for explosion parameter definitions.
  • Added: copy of PzKpfwIV_h to make StuG_III_G self contained.
  • Fixed: EH compatibility for CBA in LIB_Armored_Target_Dummy.
  • Improved: static weapon XEH definitions.
  • Removed: obsolete and faulty EH definitions.
  • Updated: path to optics textures.
  • Updated: naming of some optic textures.
  • Changed: moved optics to dedicated container.
  • Changed: moved optic textures to dedicated container.
  • Changed: moved raketa model to different container.
  • Changed: merged Willys MB US into Willys MB data.

Translation

-

Tech details

  • Changed: replaced generic textures from WW2 with A3.
  • Improved: coding design - mismatch in number of hiddenSelections[] and hiddenSelectionsTextures[] entries no longer causes an error.
  • Added: magazines[] and ammo[] definitions in cfgPatches generated by mikero's tools.
  • Added: Kfz1 gunner anim by Shvetz (contains obsolete bones).
  • Changed: set driveOnComponent[]={}; instead of {"Slide"}; for now until the SdKfz251/7 models get fixed.
  • Removed: obsolete M4A3 anims.
  • Removed: obsolete driverOutOpticModel and driverForceOptics parameter.
  • Changed: moved icons from CA\ to WW2\ container.
  • Changed: moved icons from CA\ to WW2\.
  • Changed: moved vehicle proxies to subfolders.
  • Fixed: wav to wss extension.
  • Fixed: base classes may not have scope=1.
  • Fixed: vehicle weapons are to have scope=1.
  • Fixed: vehicle magazines are to have scope=2 too.
  • Fixed: scope of U_LIB_GER_Tank_crew_private.
  • Fixed: scope definitions for mortar base classes.
  • Fixed: helmet base class is to have scope=0.
  • Fixed: magazines are to have scope=2.
  • Fixed: scope value for two logics.
  • Fixed: removed faulty scope=1 for vehicle base class.
  • Fixed: base class scope.
  • Removed: obsolete M2StaticMG_base code.
  • Fixed: added missing ejectDeadGunner=0 to Flak classes.
  • Removed: obsolete ejectDeadGunner=1 definition in wrong scope.
  • Removed: obsolete ejectDeadGunner=0 definitions.
  • Removed: obsolete gunnerOpticsColor[]={}; definition in LIB_StaticCannon_base.
  • Removed: obsolete explosionEffect="FuelExplosionBig" definition.
  • Fixed: move ammobox code to correct file.
  • Fixed: empty array definition.
  • Removed: obsolete string.
  • Added: missing string.
  • Fixed: added former default values.
  • Fixed: unresolved define.
  • Changed: disabled throw logging in public version.


Preview v11 - 2016-09-11

Features

  • Added: New bolt system thanks to Reyhard and El Tyranos!
  • Added: tank crew are only to leave vehicles when severely damaged (and not when just tracks get damaged).
  • Fixed: config parameter and class names to make custom numbers on vehicles work again.

Gameplay

  • Changed: major review of OpelBlitz PhysX configuration thanks to RedPhoenix!
  • Changed: major review of Kfz1 PhysX configuration thanks to RedPhoenix!
  • Added: optional Zoom Limiter for iron sights (main weapons, secondary weapons, launchers, binoculars).

Performance

  • Updated: static weapon models optimized by LODU!
  • Changed: reduced loop frequency from per frame to every 1/10s for grenade impact position detection.
  • Fixed: German pistol belt optimized LODS.
  • Changed: optimized the distant shadow LODs of WW2_Market1, WW2_Market2, and WW2_Market3.
  • Fixed: DT Optic machinegun Resolution LOD 6 was faulty.
  • Fixed: M9130 PU Resolution LOD 4 was faulty.
  • Improved: coding design to avoid dynamic compile on each use.
  • Changed: made grenade fragmentation script not get executed when ACE_Frag is active.

Content

  • Added: Mosin Nagant M38 and M44.
  • Added: M1918A2 BAR now has a fully working adjustable sight.
  • Added: BAR M1918A2 bipod is now an attachment.
  • Added: US backpack with M7 Gas Mask bag.
  • Added: German Tonister 34 backpack version (non-medic).
  • Added: Green Russian rucksack.
  • Added: empty base variant of each backpack.
  • Added: new trench by Shemich.
  • Fixed: Launchers models set to ArmA 3 standards.
  • Fixed: Launchers shake/impact effects values set to ArmA 3 standards.
  • Fixed: All grenades enhanced to ArmA 3 standards.
  • Fixed: All mines enhanced to ArmA 3 standards.
  • Fixed: Mines inventory models now have a geometry (ACE compatibility).
  • Added: deflection values similar to those used in corresponding A3 bisurfs.
  • Fixed: Faulty bounding box for some tanks.
  • Fixed: SPG tank troops now have their green uniform back.
  • Fixed: US Private had a 1st class badge.
  • Changed: replaced SmokeShell with LIB_RDG for SOV infantry.
  • Fixed: Mosin Nagant rifles had sight issue - they were firing to high.
  • Fixed: Panzerfaust 30 discretedistance set to 30 instead of 60.
  • Changed: reduced Bandoleer carrying capacity.
  • Fixed: medic backpacks were lacking carrying capacity definition.
  • Fixed: tripod and crew served weapon bags should have no carry capacity.
  • Fixed: Maxim static MG aim was offset.
  • Fixed: faulty uniformModel in Winter belt variants.
  • Fixed: FW-190 wheels were turning wrong way when rolling.
  • Fixed: gear_b_w missing in geometry lod / geometry phyx and center of gravity of FW190F8.
  • Fixed: MP44 visual issue with lower LODs.
  • Fixed: shadows of FW190F8 by LODU.
  • Fixed: geometries and improved various geometry LODs of WW2_Market1, WW2_Market2, and WW2_Market3 to more accurately fit the objects.

Reskins

  • Added: camo selections for all infantry weapons and binocular, infantry clothing (uniform, vests, belts, helmets), backpacks, ammo crates.
  • Fixed: configuration of ranks and badges selection of SOV infantry.
  • Fixed: configuration of ranks and badges selection of GER infantry.
  • Fixed: ranger selection definition for US infantry.
  • Fixed: hiddenSelectionsTextures for US infantry.
  • Fixed: hiddenSelections definition causing missing tank tracks.
  • Fixed: camo_2 selection of RPzB wasn't declared.
  • Fixed: WW2_Razvedchik_lis.p3d had different texture in View Pilot vs RES LODs.
  • Fixed: WW2_Razvedchik_mix.p3d had different texture in View Pilot vs RES LODs.
  • Fixed: SPG/Tank Troops had inconsistent decal definition in RES LODs.

AI

  • Fixed: AI now use panzerfaust at close range.

Sounds

  • Added: new sounds for mosin rifle.
  • Fixed: path to m1 garand empty ping.
  • Fixed: GetIn/GetOut sounds of some tanks could be heard hundreds of meter away.
  • Fixed: a lot of incorrect/missing soundHit effects for bisurfs. A lot of buildings and objects should now have correct sound effects when hit by projectiles.

Effects

  • Fixed: a lot of incorrect/missing impact effects for bisurfs. A lot of buildings and objects should now have correct particle effects when hit by projectiles.

Interface

  • Fixed: UI display for static weapon guns.
  • Changed: static weapon optics have high quality textures now too (moved optics to correct container).

Scripting

  • Added: LIB_GLOBAL_ENABLE_RADIO_IN_VEHICLE GV to disable feature of adding radio to vehicle crew (when set to false).
  • Added: mapSize paramter to terrain configs.

Editor

-

Arsenal

  • Added: optional hide pbo for glasses.

Zeus

-

Servers

-

Compatibility

  • Added: ACRE2 compatible radio classes (_ACRE2 to usual radio class name) by Snippers!
  • Changed: introduced LIB_ACC_base base class for weapon attachments.
  • Changed: inheritance of V_LIB_US_Vest_Medic2.
  • Changed: improved inheritance for RscUnitStaticWeapon_* classes.

Translation

-

Tech details

  • Changed: dedicated unitInfoType class for static weapon MGs.
  • Changed: merged all cfgMoves definitions into one config.
  • Re-organization of sound structure. Now two central folders - config and sounds.
  • Changed: new plane sounds are to remain in wav now.
  • Fixed: missing LIB_Pe2_Wreck (readded as dummy for now).
  • Fixed: issue with G43/SVT 40 reloadActions.
  • Fixed: M1A1 Thompson / M1 Carbine / M1 Garand "reloadAction" were set in magazines classes instead of weapons classes.
  • Removed: deprecated reloadAction in magazines.
  • Removed: obsolete LIB_M1_Garand_Empty CfgSounds definition.
  • Changed: dynamic compile to static.
  • Added: Missing planes wrecks (FW190F8, P39, Ju87).
  • Changed: moved crewserved weapon bags configs to different container.
  • Changed: moved Ammoboxes configs to separate container.
  • Changed: moved LIB_Tank_base to local container.
  • Changed: moved Backpacks configs to separate container.
  • Fixed: missing SOV crew dependency.
  • Fixed: LIB_Tank_base config dependency.
  • Fixed: GER->SOV crew dependency.
  • Fixed: Pzkpfw VI B missing cargo get in direction point.
  • Removed: obsolete rocket_woodbag selection from WW2_Lodu_guer_rocket_bag.p3d
  • Fixed: non-planar faces triangulated.
  • Removed: obsolete selections from infantry models.
  • Removed: obsolete eqip_clothing selection from GER_Wehrmacht infantry models.


Preview v12 - 2016-10-12

Highlights

  • Updated: massive revision of all tanks thanks El Tyranos!
  • Changed: replaced overly complex and error prone scripted penetration and damage system by AWAR with new A3 technology.
  • Changed: dropped old custom scripted destruction FX - will be replaced with more optimized and latest technology in the future.
  • Fixed: damage simulation wonkey and bugged in MP.
  • Changed: armor thickness values for the new A3 technology.
  • Changed: major revision of PhysX configuration to improve driving behavior.
  • Added: Fire from Vehicles (FFV) for tank crew (ie binocular use when turned out).
  • Added: FX (smoke, fire, sparkles, sound) on tank engine destruction.
  • Added: A3 head lights technology.
  • Added: smoke dischargers for German tanks.
  • Added: Sherman bow MG's sight.
  • Added: StuG cargo proxies.
  • Added: EDEN/Virtual garage compatibility.
  • Changed: FFV loaders now face turret's rear.

Full summary: https://docs.google.com/document/d/1-sQKISYTR37_Aq6MYr85TsNkHxUY9HVDb3UQVUSkN3M/edit

Features

  • Changed: made it possible to tow 61k guns by default.
  • Fixed: adjustable sights in tanks - missing LIB_ tag for variables/classes of sights.
  • Changed: turret position is no longer used as variable for reload speed in CRS.

Gameplay

  • Changed: tweaked infantry weapon recoil according to Adanteh and Gunther.S version.
  • Updated: PhysX configuration of Panther and Tiger thanks to RedPhoenix!
  • Changed: re-enabled tanks explosion for visual purpose.
  • Changed: reactivated secondaryExplosion with tanks again for now.
  • Changed: reduced fuelExplosionPower considerably for tanks.
  • Changed: tweaked AT Mines hit values.
  • Changed: tweaked AT Rockets hit values.
  • Changed: tweaked AT grenades hit values.
  • Fixed: forgot to remove explosionForceCoef = 5;.

Performance

-

Content

  • Added: new trench models by Shemich!
  • Added: WW2 style compass and watch.
  • Added: US Pilot and US Tank crew helmets.
  • Added: animated zeroing for Thompson.
  • Fixed: Maxim rate of fire was too low.
  • Changed: tweaked ROF of FlaK 38 X4 gun.
  • Changed: adjusted mines (damage, scopes, mass, descriptionShort).
  • Added: Mines vehicles icon/library.
  • Fixed: Opel Blitz wheels springs issue.
  • Fixed: faulty uniform texture assigned in hiddenSelectionsTextures of LIB_SOV_gun_lieutenant.
  • Fixed: Schütze clothing has no shoulderstraps.
  • Fixed: SPG Crew Hat has texture problems.
  • Fixed: upgraded launchers rockets to A3 standards.
  • Fixed: animated trigger for MP40.
  • Fixed: HitFuel armor of tanks set to 2.
  • Fixed: HitPoints turret definition for SdKfz 7 AA.
  • Fixed: missing modes definition for LIB_Maxim_M30.
  • Fixed: Zis-3 wheels axis was faulty.
  • Fixed: removed fixed ViewPilot of Kfz1_MG42.
  • Removed: LIB_ACC_M1903_NoFS completely.
  • Fixed: some backpacks had no Landcontact.
  • Fixed: degenerated face on WW2_FlaK_38_destruct_chassis.p3d causing binarise to crash.
  • Removed: unnecessary named properties of autocenter and LODNoShadow from ShadowVolume LODs for WW2_FlaK_38_destruct_chassis.p3d.
  • Fixed: one component that wasn't convex in fire geometry and adjusted fire geometry to more accurately fit the other other geometries for WW2_FlaK_38_destruct_chassis.p3d.

Reskins

-

AI

-

Sounds

  • Changed: insideSoundCoef to LIB_Tank_base.
  • Changed: turrets servos standardised to powered sound/handcranked sound for SU85 and StuG III.

Effects

  • Added: particle effects for tanks secondary weapons.
  • Fixed: standard BI firedEH call for tanks.

Interface

  • Added: optional mod to revert IFA3 all GUI changes.
  • Fixed: missing absolute interface positioning for LIB_PzKpfwVI_E.
  • Fixed: low qaulity optics textures (moved to correct container).

Scripting

  • Fixed: faulty custom sub class name used in vehicle damage visualization and processing.
  • Changed: weapon recoil animation is no longer to be scripted for tanks.
  • Changed: disabling now malfunctioning system to lock dummy turrets (for binocular) causing gunner turret also locked.

Editor

  • Added: mines as vehicle type (for editor placement or scripting use).
  • Updated: weapons and optics to hide to 1.64 state.
  • Updated: vehicles to hide to 1.64 state.
  • Updated: mpmissions class names to 1.64 state.
  • Updated: campaign class name to 1.64 state.
  • Changed: made stock A3 infantry magazines scope=1 to be hidden from ammo crates with dynamically generated content.

Arsenal

-

Zeus

-

Servers

-

Compatibility

  • Changed: made backblast effect not executed when ACE3 is active.
  • Changed: disabled killed EH for LIB_Tank_base.
  • Removed: obsolete fired EH code of tanks.
  • Improved: coding of Towing system. Configuration is now config based.
  • Fixed: cfgPatches classes must be kept for backwards compatibility!
  • Added: dummy scripts for backwards compatibility.
  • Updated: preloadAddons.
  • Updated: cfgPatches header in many configs.
  • Updated: turret HitPoints inheritance in LIB_Tank_base to inherit from Tank_F.
  • Fixed: M3 Halftrack hitpoints inheritance from LIB_Wheeled_APC_base.
  • Fixed: SdKfz251 hitpoints inheritance from LIB_Wheeled_APC_base.
  • Fixed: SdKfz7 hitpoints inheritance from LIB_Wheeled_APC_base.
  • Improved: bomb ammo classes inheritance.
  • Improved: inheritance of AA ammo classes.
  • Improved: ammo inheritance with the introduction of LIB_Shell_base and LIB_ShellAPCR_base sublayer.
  • Changed: base class name of ShellBase_HE to LIB_ShellHE_base.
  • Improved: inheritance of LIB_ShellHE_base and its subclasses.
  • Improved: magazine inheritance with the introduction of LIB_HE_VehicleMagazine_base sublayer.
  • Improved: magazine inheritance with the introduction of LIB_APCR_VehicleMagazine_base sublayer.
  • Improved: magazine inheritance with the introduction of LIB_AP_VehicleMagazine_base sublayer.
  • Improved: magazine inheritance with the introduction of LIB_Bomb_VehicleMagazine_base sublayer.
  • Improved: weapon inheritance with the introduction of LIB_CannonCore base sublayer.
  • Improved: weapon inheritance with the introduction of LIB_TankCannon_base sublayer.
  • Improved: weapon inheritance with the introduction of LIB_NotLoadedCannon_base sublayer.
  • Improved: weapon inheritance with the introduction of LIB_TankHECannon_base sublayer.
  • Improved: weapon inheritance with the introduction of LIB_TankAPCRCannon_base sublayer.
  • Improved: weapon inheritance with the introduction of LIB_TankAPCannon_base sublayer.
  • Improved: weapon inheritance with the introduction of LIB_AntiAirCannon_base sublayer.
  • Improved: weapon inheritance with the introduction of LIB_MortarCannon_base sublayer.
  • Improved: weapon inheritance with the introduction of LIB_PlaneCannon_base sublayer.
  • Improved: weapon inheritance with the introduction of LIB_PlaneMGun_base sublayer.
  • Improved: weapon inheritance with the introduction of LIB_TankMGun sublayer.
  • Changed: weapon class LIB_MG42 to LIB_MG42_Veh with unique magazine type.
  • Changed: weapon class M2 to LIB_M2 and improved inheritance.
  • Fixed: AZP85 to serve as pure base class.

Translation

-

Tech details

  • Changed: moved Animation_Source_Group definitions to StaticWeapon gun configs.
  • Added: material to fire geometry and tweaked to match the model better.
  • Added: wreck LOD for all tanks.
  • Added: missing hitpoints in HitPoints LOD.
  • Added: HitFuel hitpoint to LIB_Tank_base.
  • Added: hitpoints definitions to LIB_Tank_base.
  • Changed: made all hitpoints/armor values inherited from LIB_Tank_F.
  • Changed: hitpoints/hitboxes names set to English.
  • Fixed: Engine HitPoint destruction effects.
  • Fixed: hitpoints LOD clean up/standardisation.
  • Removed: deprecated hitpoints for destroyed turret proxy base class.
  • Removed: hitpoints definitions from tanks.
  • Removed: deprecated bones from Fire Geometry and HitPoints LODs.
  • Fixed: AT shells cleanup + new hit and caliber values to match tanks upgrade.
  • Changed: made FFV LIB_Tank_base inherited.
  • Fixed: FFV angles were too narrow.
  • Fixed: Panzer 4 loader was not comptible with FFV.
  • Fixed: some turned out tanks machine gunners couldn't fire anymore.
  • Added: made tanks ready to damage hidable tracks.
  • Added: reticle AnimationSources and animations.
  • Added: specific anim for Sherman recoil.
  • Added: specific anim for JS2 back MG.
  • Added: engine_smoke memory point for engine destruction FX.
  • Added: hull now have "zbytek" name selection for visual damages.
  • Added: numberPhysicalWheels values.
  • Changed: all turrets parts are now merged in octocvez (A3 standard).
  • Changed: all gun masks are now merged in otochalven (A3 standard).
  • Changed: all hull parts are now merged in one “hull” named selection (no engine purpose).
  • Changed: tanks destrType.
  • Changed: armorStructural to default value.
  • Changed: adjusted landcontact LOD.
  • Changed: land contact LOD remade to match BIS models.
  • Changed: land contact to match BIS models.
  • Changed: made tanks armor values to A3 B_MBT_01_TUSK_F ones.
  • Changed: Armor plates density set to 8600.
  • Changed: standard A3 zeroring configuration for the Sherman.
  • Changed: tweaked mass distribution.
  • Changed: springs updated to Red Phoenix's calculator values.
  • Changed: moved tracks and wheels bones to “WW2_Tank_Skeleton” in model.cfg.
  • Changed: StuG III AnimationSources are now matching new namedselections.
  • Changed: skirt and shields are now one named selection.
  • Changed: missing zasleh on all tanks/all zasleh to A3 standards/all zasleh standardised between tanks.
  • Changed: all zasleh/recoils are handled in WW2_Tank class.
  • Changed: Wheels inheritance set to WW2_Tank + deleted decprecated anims for wheels and damageHide.
  • Changed: Resolution LODS names to ArmA3 Standard (123456 instead of 012345).
  • Changed: Moved wheels animations to "WW2_Tank" class.
  • Changed: enhanced model.cfg dependencies.
  • Changed: "scope=1" to useless classes after Eden compatibility.
  • Changed: removed german tanks shields and skirts selections and made them 1 selection (“shields” for STUG III and “skirt” for King Tiger and Panther) for EDEN compatibility.
  • Changed: removed Panzer IV H shields selections and made them 1 selection (“shields_hull” and “shields_turret”) for EDEN compatibility.
  • Fixed: missing hitboxes in Fire Geometry LOD.
  • Fixed: set all trackspeed values to 1 to correspond to actual wheels rotation speed and prevent tracks texture desynchronisation.
  • Fixed: reinforced armor and better setup for further armor tweaking.
  • Fixed: removed T34 85 turret definition in config as there is no counterpart in 3D.
  • Fixed: removed Panzer IV H turret definition in config as there is no counterpart in 3D.
  • Fixed: loader/machinegunner proxies naming and position issues for JS-2.
  • Fixed: base IF main head lights were faulty.
  • Fixed: all headlights are now working.
  • Fixed: various proxies adjusments.
  • Fixed: Faulty path \a3\data_f\penetration\default.rvmat in tank p3d.
  • Fixed: Hatches issues.
  • Fixed: Panzer VIB cargo get in/cargo dir memory point clean-up.
  • Fixed: model.cfg wheels skeleton made more specific to avoid some log spam.
  • Fixed: some destruct tower models required anims that did not exist anymore.
  • Fixed: missing sections in WW2_Tank.
  • Fixed: T34/76 driver"s hatch angle.
  • Fixed: Sherman's commander hatch anim angle issue.
  • Fixed: LIB_Wheeled_APC_base fixed to A3 APC_Tracked_03_base_F armor values.
  • Fixed: bugged frictionVsSlipGraph definition.
  • Fixed: reverse speed adjusments.
  • Fixed: revised wheelcircumferences.
  • Fixed: mainheadlight was missing from tanks sections.
  • Fixed: JS-2 gun was misaligned in memory LOD.
  • Fixed: Vickers tracks anim.
  • Fixed: Viewcargo LOD for Sherman.
  • Fixed: Panzer IV H section inheritance.
  • Fixed: Tiger tracks shadow issue.
  • Fixed: Stug muzzle flash issue.
  • Fixed: wheels clean up in memory LOD.
  • Fixed: JS2 right wheels were not aligned with left wheels.
  • Fixed: Tiger 2 right wheels were not aligned with left wheels.
  • Fixed: missing AnimationSources for EDEN compatibility.
  • Fixed: changeGearMinEffectivity values had too much decimals.
  • Fixed: expanded all torque curves based on RedPheonix's values.
  • Fixed: faulty or missing reticle points in memory LOD.
  • Fixed: animated sights.
  • Fixed: cleaned up geometry LOD for trucks/cars/wheeledAPCs.
  • Fixed: driver hatch anim issue in T34 ViewDriver LOD.
  • Fixed: T34 drivers could see outside when turned out.
  • Fixed: missing reticle points in memory LOD.
  • Fixed: reticle_h_axis angle was wrong.
  • Fixed: JS2 and Sherman reticle axis definition in model.cfg.
  • Fixed: missing reticle axis namedselection in memory LOD.
  • Fixed: JS-2 reticle animations.
  • Fixed: King Tiger last wheel anim.
  • Fixed: Wheel reference not initialized.
  • Fixed: mines ammo review.
  • Fixed: center of mass was too foward.
  • Fixed: mass distribution in geometry LOD.
  • Fixed: Panzer IV H mass distribution.
  • Fixed: bouncing wrecks.
  • Fixed: Sherman wreck had no collision.
  • Fixed: visual name of HitTracks changed to save namedselections.
  • Fixed: anim error on Panzer IVH.
  • Fixed: all zasleh/recoils set to ArmA 3 standards.
  • Fixed: anim issue for T34-76 commander hatch.
  • Fixed: octochalven selection in geolod for gunparticles compatibility.
  • Fixed: all zasleh set to ArmA 3 standards.
  • Fixed: PzKpfw IV H main zasleh selection changed to zasleh_3.
  • Fixed: Recoil anim source changed to reload.
  • Fixed: Hatches animations cleanup.
  • Fixed: tracks in Geometry Phys LOD were touching the ground (better handling).
  • Fixed: crew hitboxes of JS-2 are now boxes.
  • Fixed: Tiger tank Shadow LOD cleanup.
  • Fixed: most of turrets hitboxes were wrong.
  • Fixed: memory LOD cleanup.
  • Fixed: remaining tracks named selections cleanup.
  • Fixed: T34/76 turret hitbox missed bottom part.
  • Fixed: missing wheels named selections on lod 3-4-5-6 of kingstiger.
  • Fixed: missing wheels named selections on lod 2-3-4-5 of SU-85.
  • Fixed: driver/cargo view angles were faulty.
  • Fixed: squared Sherman gunner sight.
  • Fixed: missing ViewCargo/Gunner/Driver LODs.
  • Fixed: Sherman turret axis was faulty + empty gunner LOD.
  • Removed: StuG III zoom for gunner's optic.
  • Removed: tracks in Geometry Phys LOD.
  • Removed: "visual_" named selections in resolution LODs.
  • Removed: missed Stage 2 cleanup.
  • Removed: all references to former binoculars system.
  • Removed: PzKpfw IV H binTurret anims.
  • Removed: Deprecated binturret anim.
  • Removed: Deprecated reload anim.
  • Removed: former binoculars proxies.
  • Removed: wheels proxies from ADS.
  • Removed: ViewCargo LODS when they where duplicates of resolution LOD1.
  • Removed: deprecated section for JS-2.
  • Removed: gun and turret memory point in Panzer 4 memory LOD.
  • Removed: deprecated turret/gun bones.
  • Removed: "visual_" named selections.
  • Removed: edit lods that were all useless/old.
  • Removed: duplicated wheels in FireGeometry LOD after Stage 1.
  • Removed: all deprecated namedselection in FireGeometry LOD.
  • Removed: turret rings hitboxes when not visible (made them too strong at weak point).
  • Removed: double turret ring on some tanks (made them too strong at weak point).
  • Removed: deprecated animation sources for all tanks configs.
  • Removed: deprecated Bin Turret references in model.cfg.
  • Removed: forgotten ADS anim for PzKpfw VI B.


Preview v12 hotfix 1 - 2016-10-14

  • Added: partial Polish translation thanks to Zygzak191.
  • Added: backwards compatibility pbo with specific infantry textures in LIB\ namespace (low quality).
  • Fixed: MuzzleSlot definition of LIB_M1903A4_Springfield.
  • Fixed: T34-76 - AP shell tracer was black instead of green.
  • Fixed: SPG Crew cap has no headphones but show their shadow.
  • Fixed: Tank crew cap wrong color.
  • Fixed: US tank crew helmet visible in first person.


Preview v13 - 2016-11-02

Highlights

  • New soldiers assets, model variants, textures by Lennard.
  • New vehicles textures variants by Lennard.
  • All vehicles are now EDEN attributes compatible.
  • All tanks now have their tracks hidden when 100% destroyed.
  • All tanks hitboxes and physx reviewed.
  • Weapons and magazines now have real weights values.

Features

  • Added: JS2-43 support for tracks damage.
  • Added: Panzer IV H support for tracks damage.
  • Added: Panzer V support for tracks damage.
  • Added: Panzer VI B support for tracks damage.
  • Added: Panzer VI E support for tracks damage.
  • Added: Sherman support for tracks damage.
  • Added: StuG III support for tracks damage.
  • Added: SU-85 support for tracks damage.
  • Added: T34-85 support for tracks damage.
  • Fixed: Options button overlaping with RHS button.

Gameplay

  • Fixed: removed vehicles weapons cursors.
  • Fixed: turrets could not move when driver was turned out.
  • Fixed: weapons and magazines now have real weights values.
  • Fixed: tweaked AT Mines/Shells/Launchers damage and crew survivability.
  • Fixed: Made 75mm AP shells more powerful.
  • Changed: tweaked tanks reloadTimes.
  • Fixed: JS-2/43 reloadtime set to 24sec.
  • Fixed: rotation speed of AA static guns was too low.
  • Removed: tanks cursorAim.

Performance

  • Changed: JS2-43 resolution LODs review by LODU.
  • Changed: Panzer IV H resolution LODs review by LODU.
  • Changed: Panzer V resolution LODs review by LODU.
  • Changed: Panzer VI B resolution LODs review by LODU.
  • Changed: Panzer VI E resolution LODs review by LODU.
  • Changed: Sherman resolution LODs review by LODU.
  • Changed: StuG resolution LODs review by LODU.
  • Changed: SU-85 resolution LODs review by LODU.
  • Changed: T34/76 resolution LODs review by LODU.
  • Changed: T34/85 resolution LODs review by LODU.

Content

  • Added: various goggles items (Glasses, gloves, watches) by Lennard!
  • Added: Gewehr 33/40 by Lennard!
  • Added: German helmets variants by Lennard!
  • Added: Painted german helmet variants by Lennard!
  • Added: new german field cap variations by Lennard!
  • Added: SS Field Cap by Lennard!
  • Added: Ushankas by Lennard!
  • Added: new Tank Private cap variant by Lennard!
  • Added: new Tank Officier cap variant by Lennard!
  • Added: Mosin M1891 Bayonet by Lennard!
  • Added: German bayonet by Lennard!
  • Added: 2 new German camo uniforms variations by Lennard!
  • Added: 2 new German uniforms variations by Lennard!
  • Added: German lite A-Frame.
  • Added: German Pioneer vest by Lennard!
  • Added: German Pioneer backpack by Lennard!
  • Added: new russian rucksack and shinel by Lennard!
  • Added: higher resolution german vest by Lennard!
  • Changed: higher resolution soviet green backpack.
  • Changed: higher resolution soviet equipment by Lennard!
  • Changed: higher resolution grefeitor badge by Lennard!
  • Fixed: Panzer IV H top speed was too high.
  • Fixed: Panzer V top speed was too high.
  • Fixed: Panzer VI B top speed was too high.
  • Fixed: Panzer VI E top speed was too high.
  • Fixed: T34/76 now goes to 50km/h.
  • Fixed: all tanks reverse speed.
  • Fixed: Panzer 4 physx.
  • Fixed: Sherman physx.
  • Fixed: StuG tankTurnForce.
  • Added: reload animation for kfz1 MG-42.
  • Fixed: flag definitions.
  • Fixed: static weapons backpacks were stuck in the ground.
  • Fixed: Some Luftwaffe/Sturmtroopers backpack showing on the ground.
  • Fixed: Thompson zeroing.
  • Fixed: AP shells tracers color.
  • Added: mortars reticle.
  • Fixed: T34/76 Hull MG had no more reticle.
  • Fixed: Sherman commander optic angles.
  • Fixed: duplicated gunner/loader in T34/76.
  • Fixed: Panzer V's loader was visible from gunner.
  • Fixed: Panzer V loader's view angles.
  • Fixed: Panzer V loader was turned out and invisible.
  • Fixed: T34/76 gunner was commander and couldn't turn out.
  • Fixed: Tiger 1 sits too high on its suspension.
  • Fixed: sherman loader position optic.
  • Fixed: StuG loader was visible in external.
  • Fixed: Panzer V's loader was visible from gunner view.
  • Fixed: StuG shadow glitch on front sprocket.
  • Fixed: StuG faulty distant shadow lod.
  • Fixed: Sherman shadow glitch.
  • Fixed: Tiger tracks and skirts shadows.
  • Fixed: Tiger shadow issue.
  • Fixed: Mosin M9130 PU muzzle
  • Fixed: better shadow lod on german soldier 2.slot proxy.
  • Fixed: Mosin M9130 muzzle slot proxy.
  • Fixed: made k98 scope's sight more close to its real counterpart.
  • Fixed: K98 and K98zf39 models review (reversed bullet + missing bayonet adapter).

Reskins

  • Added: NKVD Faction by Lennard!
  • Added: new russian textures and units by Lennard!
  • Added: higher resolution German camo texture by Lennard!
  • Added: new german winter uniform by Lennard!
  • Added: Lennard vehicles reskins!
  • Added: Half Tracks textures variants by Lennard!
  • Added: Zeltbahn reskins thanks to Lennard!
  • Changed: K98 texture with Lennard's one (darker wood).
  • Added: enabled an hidden AWAR FW-190-F8 textures variants.
  • Fixed: missing camo selection in Zis-5 medical truck.
  • Added: Panzer 4 now has the same texture for LODs 1 to 5 thanks to LODU!

AI

  • Fixed: AI rate of fire with static MG-42.

Sounds

  • Fixed: tanks engineOn / engineOff audible distance set to A3 standard (200m).
  • Fixed: tanks and cannons reload sounds.
  • Added: Mines and charges SoundSetExplosion value.
  • Added: A3 sounds to .50 cal HMG.
  • Added: A3 sounds to tanks shells.
  • Added: A3 sounds to artillery shells.
  • Added: A3 sounds to bombs.
  • Added: new crash sounds and attenuation effect.
  • Changed: new tanks cannons sounds and SoundShaders.
  • Changed: tweaked tanks reloadSound.
  • Fixed: StuG III had no sound at high RPM.
  • Fixed: removed faulty sound engine class definitions in StuG.
  • Fixed: missing sound definition in Idle_ext of StuG.
  • Fixed: missing IdleThrust definition for Pz6 E.
  • Fixed: missing IdleThrust definition for Pz6 B.
  • Fixed: P47 Rockets sounds.
  • Fixed: broken planes weapons had no sounds.
  • Fixed: Maxim volume was too low.
  • Fixed: reload sound volume.
  • Fixed: Sherman's reload sound.
  • Fixed: disable soundServo for loader turret in T34.
  • Fixed: 40mm SoundSetShot was too low.

Effects

  • Added: CamShake to artillery shells and rockets.
  • Fixed: Static MG-42 muzzle effects.

Interface

-

Scripting

-

Editor

  • Fixed: smoke grenades were hidden.
  • Added: assets preview pictures for remaining content in Eden thanks to Dmorok!
  • Added: missing textures from AWAR available in VA and EDEN!
  • Added: Sherman textures compatibility with EDEN.
  • Added: Wheeled vehicles textures compatibility with EDEN.
  • Added: Static weapons textures compatibility with EDEN.
  • Added: planes textures compatibility with EDEN.

Arsenal

  • Changed: hidden duplicated "winter" vests for better arsenal visibility until further progress.

Zeus

-

Servers

-

Compatibility

  • Fixed: moved CA cfgPatches classes preloading to WW2_CA config to avoid conflicts with CUP active.
  • Fixed: vehicle MG-42 magazine compatibility.
  • Added: cfgPatches class for backwards compatibility.
  • Updated: cfgAddons.
  • Changed: better inheritance for static MG42.
  • Changed: all ammo to have LIB_ tag for custom classes now.

Translation

-

Tech details

  • Removed: Lennard licensed textures.
  • Added: HQ ground texture rvmat configuration files.
  • Changed: moved all sounds definitions to ww2\Assets_s\Megagoth1702_Sounds\Config.
  • Changed: disabled split sounds configs by megagoth for now.
  • Fixed: Megagoth review of JS-2/43 reload sound.
  • Changed: disabled faulty sounds[]={"StandardSound"}.
  • Changed: replaced soundBegin with soundSetShot definition.
  • Changed: unified tank engine sound class structure.
  • Changed: split tank sound definitions into a hpp each.
  • Changed: moved different root classes into subfolders.
  • Removed: obsolete SoundEvents definition from truck classes.
  • Removed: obsolete SoundEvents definition from car classes.
  • Removed: obsolete SoundEvents definition from tank classes.
  • Changed: merged Mine LIB_ShellParameters defitions.
  • Fixed: uniformClass can't be an abstract.
  • Fixed: better LIB_Tank_Cannon_base inheritance.
  • Changed: WheeledAPC's model.cfg global structure.
  • Added: Tanks_c support for tracks damage.
  • Added: Panzer IV H wheels proxy.
  • Added: Panzer V wheels proxy.
  • Added: Panzer VI B wheels proxy.
  • Added: Panzer VI E wheels proxy.
  • Added: StuG III wheels proxy.
  • Added: T34/76 wheels proxy.
  • Fixed: updated wheels proxies to last tank's model.
  • Added: missing wheels proxies.
  • Fixed: reviewed T34-85 fire geometry.
  • Fixed: reviewed T34-76 fire geometry.
  • Fixed: reviewed SU85 fire geometry.
  • Fixed: reviewed PzVI E fire geometry.
  • Fixed: reviewed PzVI B fire geometry.
  • Fixed: reviewed PzV fire geometry.
  • Fixed: reviewed PzIV H fire geometry.
  • Fixed: reviewed JS-2 fire geometry.
  • Fixed: missing nadkoloP in resolution lod 1.
  • Fixed: Panzer IV H wheels axis.
  • Fixed: L/RTrack_destruct - unknown animation source HitL/RTrack.
  • Fixed: typo in maxDroop parameter copy+pasted from BI configs.
  • Removed: invalid wheelBrakeFrictionCoef parameter in Wheels configuration.
  • Changed: moved M3A1 Halftrack to WheeledAPC.
  • Fixed: missing LODs on Pionner Pack (geometry, firegeometry, landcontact).
  • Fixed: German Helmet (No Strap) missing texture.
  • Fixed: mortars gunnerview were not attached to otochlaven.
  • Added: missing LWheels_unhide and RWheels_unhide sections.
  • Fixed: otochlavne wasn't correctly defined in static MG42 memory lod.
  • Removed: decrecated CommanderOptics in T34/76.
  • Fixed: MuzzleFlashROT of rifles was static.
  • Fixed: kfz1 mg42 zasleh was immobile.
  • Fixed: Pz4 LOD6 Textures.
  • Fixed: Pz4 LOD6 Rvmat.
  • Removed: Deprecated Panzer 4 textures.
  • Fixed: land tag definition (moveObject bug).
  • Fixed: trailing space in class=TAG named property definition.
  • Fixed:
  • tagg property 'autocenter ' = '0' contains spaces.
  • tagg property 'lodnoshadow ' = '1' contains spaces.
  • tagg property 'lodnoshadow ' = '0' contains spaces.
  • tagg property 'lodnoshadow ' = '1' contains spaces.
  • tagg property 'nolodshadow ' = '1' contains spaces.
  • Fixed: tagg property 'lodnoshadow ' = '1' contains spaces.
  • Fixed: tagg property 'damage ' = 'building' contains spaces.
  • Fixed: tagg property 'class ' = 'house' contains spaces.
  • Fixed: tagg property 'map ' = 'house' contains spaces.
  • Fixed: tagg property 'sbsource' = 'none ' contains spaces.
  • Fixed: obsolete flags removed.


Preview v13 hotfix 1 - 2016-11-04

  • Updated: cfgAddons. To avoid mission loading issues.
  • Fixed: flag texture definition.


Preview v14 - 2016-12-05

Highlights

  • North Africa factions thanks to Lennary! Summary: http://tinyurl.com/WW2-DAK
  • Civilian and French FFI factions by Joarius, reyhard and BI!
  • Planes upgraded to A3 standards and with PhysX
  • GMC Trucks upgrade to A3 standards (working PhysX and engine sounds)
  • New custom faces by Lennard!
  • Schiessbecher Kar 98 grenade launcher by Lennard!
  • New German winter assets and variants by Lennard!
  • New Russian winter uniform variant by Lennard!
  • Lowered CfgAISkill maxmiums akin and thanks to ACE3 team!
  • Rifle grenade system thanks to Adanteh!
  • Works with "silencer" type items.
  • If a empty cup is equipped as silencer on any weapon that supports it, it will show "Reload Pz.Gr. 40" as normal.
  • That will switch out the empty "silencer" for a silencer with ammo. Firing the weapon will launch the grenade and replace the silencer by an empty one again.
  • Only adds/removes actions if both ammo and proper attachment are present. No hardcoded classnames, so should be good enough to support any sort of rifle grenade setup.

Features

  • Changed: made bolting also work with remoteControl.
  • Added: random headgear handling for Deutsches AfrikaKorps units (DAK).
  • Added: US soldiers are now compatible with ArmA 3 insignias system ("ranger" named selection is now named "insignia").
  • Changed: made the WW2 style compass and watch optional (opt-in).
  • Added: WW2_Core_c_Optional_HideFromEditor_ClothingWeaponsItems_c now hides ArmA Vanilla insignias in Arsenal.

Gameplay

  • Added: binocular to tank crews.
  • Fixed: removed radio from NKVD units.
  • Fixed: standardized damage material (bisurf) files to A3 standards.
  • Fixed: forced planes bombs lock options to 0.
  • Fixed: first iteration of tweaked tanks - armor/PhysX/AT shell damage - by Alan.
  • Fixed: refined AP/APCR Shells by Alan!
  • Improved: AP/APCR/HE Hit and airFriction final values by Alan!
  • Fixed: tanks armor values.
  • Fixed: AT rockets hit values.
  • Improved: AT grenades now have a better penetration capacity.
  • Fixed: increased T34/76 and Sherman AP Shell damages.
  • Fixed: tweaked tanks reload speed.
  • Fixed: tanks PhysX refined.

Performance

-

Content

  • Added: North Africa Update Factions (Afrikakorps, US North Africa Corps, US 2nd Ranger).
  • Added: North Africa Update CfgUnitInsignia.
  • Added: North Africa Update Deutsche Afrika Korps faction and gear.
  • Added: North Africa Update US 2nd Ranger faction and gear.
  • Added: North Africa Update US North Africa Corps faction and gear.
  • Added: North Africa Update tanks textures compatibility with EDEN.
  • Added: North Africa Update wheeled APCs textures compatibility with EDEN.
  • Added: North Africa Update wheeled vehicles textures compatibility with EDEN.
  • Added: North Africa Update static weapons textures compatibility with EDEN.
  • Added: North Africa Update planes textures compatibility with EDEN.
  • Added: North Africa Update DAK Pith Helmet.
  • Improved: DAK units have a more realistic setup (no more Panzershreck nor G43).
  • Added: new number variants (white) for German tanks.
  • Added: German sniper's winter uniform variants by Lennard!
  • Added: winter headwrap by Lennard!
  • Added: last possible German A-Frame variant (mess kit only).
  • Added: bigger empty backback versions (hidden by default).
  • Fixed: overloaded infantry classes (some of magazines weren't stored in soldier vest or uniform).
  • Changed: all tank and static gun sights have now the high quality texture even in the LITE version.
  • Fixed: Carabine M1 normal maps showed stripes on the barrel.
  • Fixed: tweaked Mosin's bayonet position.
  • Fixed: missing texture on 2 faces of Russian cap's LOD5.
  • Removed: shadow LOD camo namedselection on German medic bag.
  • Fixed: SVT-40 Top proxy path.
  • Fixed: visual glitch on German net helmet.
  • Fixed: G43's resolution LOD 5 remade to use other LODs texture.
  • Fixed: SVT40 top proxy.
  • Fixed: bayonet rail had one side missing on K98 series.
  • Fixed: more realistic 3D for G33/40.
  • Added: new G33/40 texture.
  • Fixed: US Captain Helmet strap had a wrong texture.
  • Added: 2nd Ranger insignia.
  • Fixed: PanzerFaust Geometry LOD had no mass.
  • Fixed: Pak40 gun vertical axis was faulty.
  • Fixed: drivingwheels max turn angles.
  • Fixed: Zis-3 sight was not moving verticaly.
  • Fixed: big church geometry.
  • Fixed: US version of P39 is to have US weaponry.
  • Fixed: Willys & Zis-5 right hands are now stick to the gear lever.
  • Fixed: Pak40 & Zis-3 Gunners can now leave optic view.
  • Improved: some drivers are now moving their hands while driving.
  • Fixed: MG42 tripod gunner's is now ejected when killed.
  • Fixed: prepared headset to be available as glasses/NVG - still require 3D adjusments.
  • Fixed: Kfz1 ViewPilot FOV was too narrow.
  • Fixed: cars spawned with vanilla medikit.
  • Fixed: tanks headlights color.
  • Fixed: car and trucks headlights.
  • Fixed: PhysX adjusments to Panzer VI B.
  • Fixed: tracer color.
  • Improved: Flak 38 shields can now be customized in Eden.
  • Fixed: some glasses are now available on NVG slot.
  • Fixed: new GER riflemen variants were wearing STG/MP40 mag pouches.
  • Fixed: Missing shoulder patch for US Private 1st Class.
  • Removed: schiesbecher is no more compatible with G33/40 as it would not fit in real life.
  • Added: GMC trucks headlights.
  • Added: GMCs are now PIP compatible.
  • Fixed: GMCs are compatible with PhysX.
  • Fixed: GMCs sounds.
  • Fixed: GMCs memory LODs - enhanced some PhysX memory points position.
  • Fixed: GMCs landcontact LODs.
  • Improved: GMC Trucks shadow LOD.
  • Fixed: planes cabins transparency was faulty.
  • Fixed: planes sights are now aligned and have a parallax effect.
  • Fixed: planes mirrors are now PiP.
  • Fixed: planes pilots now have animated sticks and hands.
  • Fixed: FW190 compatibility with PhysX.
  • Fixed: FW190 propeller shadow and glass transparency issue.
  • Fixed: JU87 compatibility with PhysX.
  • Fixed: Ju87 PIP fov.
  • Fixed: P-39 compatibility with PhysX.
  • Fixed: P-39 front wheel was disapearing too early.
  • Fixed: P-47 compatibility with PhysX.
  • Fixed: Pe2 compatibility with PhysX.
  • Fixed: PE-2 Belly Gunner now has its own name to avoid confusion.
  • Fixed: PE-2 belly gunner now uses ViewCargoLOD instead of GunnerLOD.
  • Fixed: PE-2 gunners can now look outside their optic.
  • Fixed: redone PE-2 cargo LOD to allow belly gunner to look outside his optic.

Reskins

  • Added: new textures variants for StuG III, SdKfz 251, Panzers V and IV H by Alan!
  • Added: new textures variants for Opel Blitz, SdKfz 251, Panzer VI B, VI E, IV H by Joarius!
  • Added: captured T34-76 Tarn 52 variant by Joarius!
  • Added: 29 rekinned airplanes textures by Lennard!
  • Added: Tiger camo variants by Lennard!
  • Added: Flak, FlakVierling, Zis-3 and Panzerschreck winter variants by Lennard!
  • Added: winter reskin to M4A3 subvariant.
  • Added: camo selections to Opel radio and Radar trucks.
  • Added: camo selections to GMC trucks.
  • Added: camo selections to P47.
  • Improved: Medic uniform now has insignia selection.
  • Fixed: Winter SdKfz 7 AA had a summer Flak 38 texture.
  • Fixed: missing tracks definition in Winter reskins of some tanks.
  • Fixed: GER ww2_soldier3 hiddenselection.
  • Fixed: camo hiddenselection on German sniper's viewpilot LOD was missing.
  • Fixed: Wehrmacht officier cap hiddenselections[] value was missing.
  • Fixed: DP28 camo selections were faulty.
  • Fixed: wrong faction definition in some vehicles textureSources classes.
  • Fixed: U_LIB_SOV_Strelok_2_w uniform naming.
  • Added: custom displayName for Winter plane variants.
  • Changed: disable non winter specific crew definitions.
  • Removed: textures provided by Lennard without according license for commerical use.

AI

  • Added: ammo specific aiAmmoUsageFlags configuration to guide AI on meaningful use.
  • Fixed: faulty airLock in infantry ammo.
  • Removed: custom PlayerSteeringCoefficients configuration in cars/trucks.

Sounds

  • Added: 9sec tank reload sound.
  • Fixed: new sounds for planes (gear, flaps, get in and out, landing, wheels).

Effects

  • Fixed: Static AAA GunParticles were set at the wrong place.
  • Removed: obsolete muzzleEffect definitions.

Interface

  • Added: SOV Shinel UI picture.
  • Improved: US Rangers helmet now have a specific UI icon.
  • Fixed: UIPicture for some glasses were not correct.

Scripting

  • Added: custom LIB_isWinter parameter.

Editor

  • Updated: EditorPreviews images thanks to Dmorok.
  • Added: new EditorPreviews images thanks to Dmorok.
  • Fixed: USAAF faction name.
  • Updated: author tags.
  • Added: author tag to cfgGroups classes.
  • Added: author tag to cfgMagazines classes.
  • Added: missing author tag to cfgWeapons classes.
  • Fixed: author naming.

Arsenal

  • Added: Arsenal classes for new clothing.
  • Added: arsenal definitions of items and gloves.
  • Updated: arsenal definitions of accessoirs.
  • Updated: arsenal definitions of weapons.
  • Updated: arsenal definitions of clothing.
  • Fixed: scope of some Arsenal classes of clothing.
  • Fixed: missing scopeArsenal=1 in custom ACRE radio classes.
  • Fixed: author tag for Arsenal classes of clothing.

Zeus

-

Servers

-

Compatibility

  • Changed: renamed p3d with duplicate name (important for terrain builder/binarization).
  • Changed: tagged ammo class variants of R_BM13* to LIB_R_BM13*.
  • Improved: ammo inheritance.
  • Improved: airLock definitions by inheritance.
  • Improved: inheritance by introducing LIB_Bullet_base ammo layer.
  • Improved: inheritance by introducing LIB_GrenadeHand_base ammo layer.
  • Improved: inheritance by introducing LIB_SmokeShell_base ammo layer.
  • Improved: inheritance by introducing LIB_Grenade_base ammo layer.
  • Improved: inheritance of LIB_US_GMC_Base.
  • Changed: inheritance of target classes.
  • Changed: improved inheritance of rocket launcher ammo from RocketBase to LIB_Rocket_base.
  • Changed: custom parameter naming from isflak to LIB_isFlak.
  • Changed: custom parameter naming from isLIB_Mine to LIB_isMine.
  • Changed: custom parameter naming from type_of to LIB_typeOfMine.
  • Changed: bullet ammo class naming of LIB_7_92x57_Ball to LIB_B_792x57_Ball_MG34 and LIB_7_62x54_Ball to LIB_B_762x54_Ball_DT.
  • Changed: removed obsolete U_LIB_GER_BasicBody_base layer.
  • Changed: removed obsolete U_LIB_DAK_BasicBody_base layer.
  • Removed: winter vests.
  • Removed: obsolete German winter infantry classes.
  • Removed: obsolete Winter classes.
  • Removed: faulty winter uniform made from base class.

Translation

-

Tech details

  • Improved: code loading order.
  • Fixed: faulty load order of infantry and gear configs.
  • Updated: ammo[], units[], weapons[] and magazines[] in cfgPatches.
  • Updated: requiredAddons to reflect crew-vehicle dependencies.
  • Fixed: scope of base class.
  • Fixed: missing scope setting.
  • Removed: obsolete scopeCurator definition.
  • Improved: US 3D Models clean-up prior to North Africa Update.
  • Removed: 8 duplicated uniforms.
  • Removed: 3 duplicated helmets.
  • Added: 6 new helmet variants.
  • Changed: new helmets filenames are: WW2_lodu_us_helmet_cs.p3d, WW2_lodu_us_helmet_ns.p3d, WW2_lodu_us_helmet_os.p3d, WW2_lodu_us_helmet2_cs.p3d, WW2_lodu_us_helmet2_ns.p3d, WW2_lodu_us_helmet2_os.p3d.
  • Changed: new US uniforms filenames are: WW2_lodu_us_uniform.p3d (all US uniforms) WW2_lodu_us_uniform_medic.p3d (medic only).
  • Removed: obsolete US model variants.
  • Changed: moved vehicle reskins to its dedicated vehicle configs.
  • Changed: moved vehicle based cfgGroups definitions to correct container.
  • Changed: moved non terrains_m EditorPreviews images to correct container.
  • Changed: moved Pak40 sights textures to dedicated container.
  • Changed: moved StuG sights textures to dedicate container.
  • Changed: moved sights textures to dedicated container.
  • Changed: moved CfgFactionClasses definitions to one config.
  • Removed: deprecated Sherman optics.
  • Removed: deprecated winter textures.
  • Changed: merged all remaining Winter reskin definitions into the extra configs.
  • Fixed: cleaned up Russian assets and units in winter config.
  • Fixed: cleaned up German assets and units in winter config.
  • Fixed: missing face on Tiger camo_2 selection.
  • Fixed: vrtule staticka was not defined in some LODs.
  • Fixed: Strange convex component:geometry/geometryPhys in P-47.
  • Fixed: U_LIB_GER_Soldier3_w was configuration was bad.
  • Removed: camo selection from shadow LOD.
  • Fixed: LIB_StuG_III_G_WS's L/RTrack_destruct - unknown animation source HitL/RTrack.
  • Added: Refactored GMC Trucks sources.
  • Improved: GMC Truck inheritance and compatibility with PhysX.
  • Improved: Made GMC Truck's config independant from US6.
  • Improved: trucks model.cfg cleanup.
  • Removed: P47 shadow lod as it was broken.
  • Changed: Planes model.cfg structure and inheritance.
  • Fixed: PE-2 model.cfg inheritance issues.
  • Changed: planes propellers model.cfg inheritance.
  • Fixed: planes instruments animation inheritance.
  • Fixed: LIB_BR365_AP to LIB_BR365_AP139 class name change applied everywhere.
  • Removed: obsolete scopeCurator=2 and scopeArsenal=2 where scope=2 already.
  • Changed: class naming of new Civilian assets (fixed missing tags).


Preview v15 - 2016-12-24

Highlights

  • Added: iron sighted M1903A4 Springfield.
  • Added: scarfs by Lennard!
  • Added: US Tank crew uniform is back.
  • Added: T34/85 3D Cupola.
  • Added: T34/76 3D Cupola.
  • Added: StuGIII 3D Cupola.
  • Added: Pz.VIE 3D Cupola.
  • Added: Pz.VIB 3D Cupola.
  • Added: Pz.V 3D Cupola.
  • Added: Pz.IVH 3D Cupola.
  • Added: JS2 3D Cupola.
  • Added: Sherman gun vertical gyrostabilizer.
  • Added: US Winter faction.
  • Updated: bolting system to new implementation by reyhard! (works now also for non IFA3 infantry classes)

Features

  • Changed: renable camera shake effect when firing plane guns.
  • Added: LIB_RandomizeHeadgear setup.
  • Added: random helmet for US units.

Gameplay

  • Changed: made clothing wearable by all sides.
  • Fixed: more overloaded infantry classes.
  • Improved: semi automatic weapons sight does not come back on origin after each shot anymore.
  • Improved: semi automatic weapons can't empty their magazines faster than light anymore.
  • Improved: tanks turrets' horizontal speed now use their real life values.

Performance

-

Content

  • Added: winter covered US helmet.
  • Changed: re-enabled US winter groups.
  • Improved: Mortars geometry LOD.
  • Removed: M1903A4 Springfield front sight.
  • Fixed: US tank crew hand weighting.
  • Fixed: US Pilot - missing texture - model clean up.
  • Fixed: JU87 PiP.
  • Fixed: GMC and P47 shadow LODs.
  • Fixed: Panzer IV outside gunner zoom view had the sight graticule superimposed on it.
  • Fixed: Sherman episcopes were too shaded.
  • Fixed: accessories were painted on T34's Tarn 52 texture.
  • Fixed: Strange convex component257 in ww2\assets_m\vehicles\wheeledapc_m\ww2_m3a1_halftrack.p3d:geometryFire
  • Fixed: Flakvierling immortal gunner bug.

Reskins

  • Added: camo selection to Zeltbahn model.
  • Changed: US Tank helmet uses Camo and Camo1 hiddenselections.
  • Changed: US Pilot helmet uses Camo and Camo1 hiddenselections.
  • Fixed: missing shoulders "camo2" selection for WW2_Osoldier.p3d

AI

-

Sounds

  • Fixed: removed outdated tank gun sounds.
  • Changed: reenabled custom ammo sounds.

Effects

-

Interface

-

Scripting

-

Editor

  • Fixed: removed loaders from tanks as they spawned outside their tank in Eden (Pz.IV H, JS-2, T-34/76 still show this issue with machinegunner for unknown reason).
  • Removed: faulty author assignment.

Arsenal

-

Zeus

-

Servers

-

Compatibility

  • Fixed: missing LIB tag for rifle grenade classes.
  • Improved: random headgear implementation (read LIB_RandomizeHeadgear from the unit class now).
  • Improved: Eventhandler implentation to be compatible with 3rd party EH definitions.
  • Changed: renamed terrain object p3ds with duplicate name.
  • Changed: tag custom group icon and marker classes with LIB.
  • Changed: inheritance to flat for remaining tank guns.

Translation

-

Tech details

  • Updated: ammo[], magazines[], weapons[] in cfgPatches.
  • Removed: obsolete classes from LastLoaded.
  • Removed: obsolete classes from preloadAddons.
  • Improved: backwards compatibility.
  • Changed: split Weapons_a3 subcontainer to Recoil_c and Effects_c containers.
  • Changed: moved obsolete cfgPatches classes to compatibility container.
  • Changed: moved LIB_WeaponParameters to cfgWeapons and its own dedicated container.
  • Changed: moved LIB_ShellParameters to cfgAmmo and its own dedicated container.
  • Changed: inheritance of tank guns.
  • Improved: inheritance (scope, nameSound, ballisticsComputer, class GunParticles).
  • Changed: moved and renamed WW2_Assets_c_Weapons_Misc_c_Weapons to WW2_Assets_c_Weapons_InfantryWeapons_c.
  • Changed: moved CfgCloudlets code to separate Effects_c container.
  • Changed: weapon inheritance.
  • Changed: moved LIB_MagazineParameters to cfgMagazines and its own dedicated container.
  • Changed: moved LIB_WeaponConfig to CfgWeapons and its own dedicated container.
  • Changed: moved ProxyWeapon definition of planes to one container.
  • Changed: moved vehicle parts classes to separate container.
  • Changed: moved tank destruct tower classes to Tanks_c container.
  • Changed: moved remaining EHs to Core_c/Eventhandlers.
  • Fixed: M1903A3 Springfield naming and classname.
  • Added: totally black core texture.
  • Removed: leading slash in path for playSound3D compatibility.
  • Fixed: scripting error from the LIB_WeaponParameters merge into cfgWeapons.
  • Removed: obsolete script.
  • Fixed: faulty path.
  • Fixed: faulty string.
  • Fixed: condition to work merged LIB root class.
  • Fixed: Tanks turrets' rotation speed formula was incorrect.
  • Fixed: inheritance errors, cleaned up some more.
  • Changed: tidied up and cleaned up the weapon inheritances in Megagoth's configs.
  • Removed: code from outdated AWAR bolting system.
  • Fixed: tagg property 'lodnoshadow ' = '1' contains spaces.
  • Fixed: property 'lodnoshadow ' = '0' contains spaces.


Preview v15 hotfix 1 - 2016-12-30

Changes

  • Added: FFV and windshield animation for Willys Jeep.
  • Updated: maxHorizontalRotSpeed to more realistic configuration thanks to Rowdy!
  • Fixed: shadow lod issue on german soldier_camo5.
  • Fixed: obsolete flags removed/trailing spaces in named property.
  • Fixed: invincible M3 Half Track gunner.
  • Fixed: faulty class= tag in the header (Structures/Buildings2_m/WW2_DLC1_Apteka_ruins.p3d).
  • Changed: duplicate p3d name to unique name (Structures/Trenches_m/WW2_StasoGrass.p3d to WW2_StasoGrass2.p3d).
  • Removed: obsolete faulty damageResistance value for Pz IV H.


Preview v16 - 2017-02-19

Highlights

  • Changed: dropped duplicate data in favor of a CUP Terrains Core dependency.
  • Updated: terrain lighting thanks to metalcraze.
  • Changed: some terrain lighting parameters to make them less bright thanks to Taro.
  • Added: Kfz1 FFV.
  • Added: MG42 Kfz1 FFV.
  • Added: winter US version of M4A3 Sherman by Lennard.
  • Added: new US Tank crew variant + refactored original texture by Lennard.
  • Added: DAK Spg uniforms by Lennard.
  • Added: feldgrau Granatwerfer 34 texture.
  • Changed: improved vegetation to A3 standards.
  • Changed: improved terrain surface configuration.
  • Changed: made vegetation, additional craters, buildings, objects and ponton bridges available in the Editor.
  • Changed: made ponds and roads available for MapBuilder and X-Cam.
  • Added: EditorPreview images to most remaining assets.
  • Fixed: undesired clothing randomization for third party infantry.
  • Added: some more HideFromEditor optional pbos (CUP Core content, A3 terrain objects, etc).

Features

  • Changed: made French civilians speak French.

Gameplay

  • Updated: major PhysX overhaul of tanks thanks to Alan!
  • Added: latest tanks physx tweaks by Alan.
  • Changed: further tank ammo tweaking by Alan.
  • Changed: tweaked damage of LIB_Shell (AP) type ammo thanks to Alan.
  • Changed: upped deflecting angle from 15 to 45 for LIB_Shell and LIB_ShellAPCR type ammo.
  • Changed: reverted 45° deflection angle of shells to 15°.
  • Changed: made LIB_Shell type ammo completely non explosive.
  • Changed: FW190 flight model.

Performance

-

Content

  • Added: MG42 Kfz1 openable trunk.
  • Added: Kfz1 openable trunk.
  • Added: Kfz1 animated windshield.
  • Added: Kfz1 spare wheel hide animation.
  • Added: animated doors for Kfz1.
  • Fixed: Kfz1 doors anims classnames now match other wheeled vehicles.
  • Fixed: Kfz1 Glass1 bone had the wrong name in skeleton.
  • Added: trucks now have animated doors.
  • Improved: Opel blitz tweaks + updated OpelBlitz_tent to last OpelBlitz version.
  • Fixed: wrong rank for Tank & SPG Crew.
  • Fixed: faulty transportSoldier value for US6.
  • Fixed: faulty CargoTurret inheritance for cars.
  • Fixed: correct uniform naming for german officiers.
  • Fixed: missing marker.
  • Fixed: tent opel blitz now has reflectors.
  • Fixed: support GMCs transportSoldier was inherited from cargo GMC.
  • Fixed: Ammo GMC now have ammo boxes in cargo.
  • Fixed: faulty angle for Tiger's radio operator hatch.
  • Fixed: bolting (firedEH definition) for LIB_M1903A3_Springfield.
  • Fixed: missing ww2_assets_c_vehicles_parts_c in preloadAddons.
  • Fixed: missing mapping of custom glasses to custom identityTypes.
  • Fixed: missing glass type identityTypes for custom glasses.
  • Fixed: custom face should not be assigned to NATO heads.
  • Fixed: faulty assigned cfgVoice language class.
  • Changed: improved cfgVoice language class naming.
  • Changed: revised identityTypes in cfgVoice to make matching more precise.
  • Fixed: LODs not ordered by face count - structures.
  • Fixed: added missing class EnvMaps definition to LIBWorld.
  • Changed: tweaked armor for smaller trees.
  • Added: frequent=1, armor=700, viewdens=10 to all bushes.
  • Added: viewdensitycoef=10 and armor=1000 (needs tweaking).
  • Added: frequent=1 to all trees.
  • Fixed: LODs not ordered by face count - ww2_gerradio.p3d.
  • Added: zamok_new.p3d LODs (Shadow volume 1000, Geometry, Roadway, Paths, View Geometry, Fire Geometry) from zamok.p3d.
  • Fixed: ww2 zamok - broken textures.
  • Added: named properties to Trenches.
  • Fixed: WW2_B_acer2s_burn.p3d: missing files.
  • Fixed: triangulated first resolution LOD to get rid of LODs not ordered by face count - structures error.
  • Fixed: Clutter has LOD with zero faces (ww2\terrains_m\vegetation\clutters_m\ww2_pshenitsa2.p3d, LOD 4).
  • Fixed: wrong paths in castle's rvmats.
  • Fixed: Missing files by z:\ww2\Terrains_r\Structures\Buildings_r.
  • Fixed: Missing \ww2\terrains_t\misc\genroad_t\grav_dirt_nohq.paa and grav_dirt_sm.paa.
  • Added: new configuration from Tanoa to LIBWorld.
  • Changed: disabled (oudated) terrain cutscenes/main menu intros.
  • Changed: set no main terrain cutscene/intro in LIBWorld as default.
  • Changed: tweaked maxSpeedCoef parameter of some surfaces.
  • Changed: tweaked grassCover parameter of some surfaces.
  • Added: EditorPreview configuration for terrain objects.
  • Added: missing fogHeight parameter.
  • Added: displayName to remaining editor objects.
  • Added: minHillsAltitude/maxHillsAltitude parameter as reference.
  • Removed: custom weather configuration in terrains.
  • Changed: scope to public to more terrain objects.
  • Changed: disabled random animals configuration inherited from Stratis.
  • Added: default parameters to terrain base class.
  • Changed: standarized stepY in grid.
  • Fixed: newRoadsShape has to be disabled as not present.
  • Fixed: faulty editorCategory.
  • Fixed: missing access=2 in some surfaces.
  • Improved: class naming of trenches.
  • Fixed: duplicate Tuczepy town name on Staszow.
  • Added: LastLoaded variant for Objects.

Reskins

  • Improved: camo hiddenselection to US Tank crew.

AI

-

Sounds

  • Fixed: cfgSurfaces now have a standard configuration.
  • Updated: sound for a few surfaces.
  • Updated: synced class name in cfgSurfaces.
  • Changed: made surface use APEX soundEnviron sounds.
  • Changed: tweaked forest sounds to be less prevalent thanks to El Tyranos.
  • Improved: lowered forest ambient sound.
  • Changed: updated volumne parameter to A2/OA/A3 standards.
  • Fixed: missing distance parameter for EnvSound.
  • Fixed: faulty probability of sound variants.
  • Fixed: uneven/incomplete 100% probability of sound variants.
  • Added: name to EnvSounds.

Effects

  • Fixed: duplicate cartridge for a few weapons:
  • Added: Cartridge entry for LIB ammo.
  • Removed: GunParticles "EjectEffect" from weapons entry.

Interface

  • Added: WW2 tag to terrain names for better sorting in dialogs.

Scripting

-

Editor

  • Added: trucks rear door can be hidden in virtual garage / EDEN.
  • Fixed: Trucks camo selection not showing up in EDEN.
  • Added: missing DAK Kfz1 MG42 EDEN/Virtual garage attribute.

Arsenal

  • Fixed: author tag for a couple of backpack models made by LODU and tierprot.
  • Fixed: some assets were not updated to new arsenal sorting.
  • Changed: hidden duplicated uniform in arsenal.

Zeus

-

Servers

-

Compatibility

  • Changed: LIBWorld inheritance to Stratis.
  • Removed: obsolete separate CUP terrain versions.
  • Updated: path from WW2_CA to CA.
  • Removed: duplicate classes from CUP.
  • Removed: obsolete classes defined already in CUP Core.
  • Changed: disabled ca\Data\ParticleEffects backwards compatibility container.
  • Removed: obsolete dummy classes (defined by CUP Core).
  • Removed: custom vehicleClass for infantry as it breaks compatibility with 3rd party systems like ALiVE and scripting.
  • Changed: naming of terrain surface rvmat.

Translation

  • Improved: Russian translation thanks to Basher!
  • Improved: many weapon and equipment string wording thanks to JK!

Tech details

  • Added: dummy config/container as Steam workshop does not delete removed pbos.
  • Changed: moved recoil definitions of infantry weapons to dedicated config.
  • Changed: disabled obsolete languages[] parameter.
  • Improved: HitEffects inheritance.
  • Changed: disabled some Hit_* HitEffects definitions not used by A3.
  • Improved: windshield code for Willys Jeep.
  • Changed: deprecated Kfz1 Turret config.
  • Removed: deprecated turret config for Willys Jeep.
  • Improved: Granatwerfer 34 RVMAT.
  • Changed: moved non buildings to separate file.
  • Changed: disabled classes for buggy terrain objects.
  • Fixed: missing scopeCurator.
  • Fixed: scope to hide some glasses fully.
  • Changed: move terrain sound definitions to dedicated container.
  • Fixed: minTreesInForestSquare and minRocksInRockSquare have to be defined in each terrain class to be found by binarize in all cases.
  • Added: LIB tag to clutter and surface clases.
  • Added: duplicate files for standalone IFA3 Objects.
  • Fixed: duplicated data to be available for terrain objects only.
  • Fixed: soldier textures duplicated to be available for just terrain objects.
  • Changed: moved surface textures for terrain objects.
  • Fixed: surface textures from terrains duplicated to be available for just terrain objects.
  • Changed: moved misc terrain textures to separate container.
  • Changed: naming of terrain surface textures.
  • Updated: files patter to surface textures.
  • Updated: path to misc terrain textures.
  • Changed: moved various surface data to separate container.
  • Updated: dependencies to make Terrain Objects standalone.
  • Changed: extension from png to actual used paa.
  • Removed: obsolete EditorPreview images from CUP Core assets.
  • Changed: stringtable tag for terrains.
  • Changed: float value display.
  • Improved: code precision.
  • Updated: path to surface files.
  • Changed: unified formatting of color arrays in layer.cfg.
  • Changed: surface rvmat to non source container.
  • Fixed: cfgPatches class name.
  • Removed: unused rvmat.
  • Removed: unused faulty rvmat.
  • Fixed: missing string definitions for some languages.
  • Changed: unified language order in stringtable xml.
  • Fixed: faulty original string in xml.
  • Fixed: faulty string definition.
  • Fixed: faulty language tag in xml.
  • Fixed: added missing strings (from WW2_CA).
  • Removed: duplicate strings (defined in CUP).
  • Fixed: faulty tag in xml.
  • Removed: obsolete tags in xml.
  • Fixed: missing closing tag in xml.


Preview v16 hotfix 1 - 2017-02-20

Changes

  • Fixed: backwards compatibility with removed WW2_CA classes.
  • Fixed: disabled undesired random assignment of glasses to most infantry.
  • Fixed: rebinarized BuildingsRW to fix textures issues with fences.
  • Changed: reverted FW190 FM tweak by Dmorok (needs more work first).
  • Updated: cfgAddons.


Preview v17 - 2017-03-07

Highlights

  • Fixed: faulty look of vegetation at distance.
  • Changed: reverted the custom lighting from CUP for now.
  • Added: missing editor preview images.

Features

-

Gameplay

-

Performance

-

Content

  • Fixed: longitude and latitude for Colleville and Panovo thanks to Jegor!
  • Fixed: missing damage, class and map named properties in trench models.
  • Fixed: missing Land_ tag for trenches.
  • Fixed: missing name for Hata 1 Ruins.
  • Fixed: missing name for Mil Barracks and Shed M01.
  • Fixed: missing tag for trench classes.

Reskins

-

AI

-

Sounds

-

Effects

-

Interface

  • Fixed: removed cutscene/main menu intro for Baranow.

Scripting

-

Editor

  • Added: mapSize and icon configuration for editor objects.
  • Added: mapSize and icon configuration for ponton bridges.
  • Added: mapSize configuration for krater.
  • Improved: mapSize and icon configuration for trenches.
  • Updated: centerPosition and seagullPos for all terrains.

Arsenal

-

Zeus

-

Servers

-

Compatibility

  • Changed: naming of trench classes.

Translation

-

Tech details

  • Changed: base class naming.
  • Changed: updated rvmat to use A3 version of Destruct textures.
  • Changed: updated rvmat to use A3 version of Env textures.
  • Changed: updated rvmat to use A3 version of env_land_co.
  • Fixed: class modelInfo header in most vegetation models.
  • Fixed: damage modelInfo header in most vegetation models.
  • Fixed: duplicate dammage named property for several models.
  • Fixed: faulty class=house named property for several models.
  • Fixed: faulty damage named property for several models.
  • Fixed: faulty dammage named property for several models.
  • Fixed: removal of duplicate dammage named property for several models.

Preview v18 - 2017-03-22

Highlights

  • Added: I44 US tanks (M3 and M5 Stuart tanks, M3A4 76 and HVSS Shermans, M4A4 Firefly VC Sherman and M8 Greyhound) by Invasion 1944 team!
  • Added: new sniper scopes by Lennard!
  • Changed: replaced PPSh41 magazine switch system to an improved and generic system thanks to Kerc!
  • Improved: scripted systems are no longer limited to LIB infantry classes (empty magazine ping, bazooka backblast, rifle grenades, rocket dispersion, throwing/shrapnels).

Features

  • Improved: description of custom IF modules.

Gameplay

  • Changed: added custom recoil or DP28 and DT weapons thanks to Gunther.S!
  • Changed: tweaked recoil of MG42 thanks to Gunther.S!
  • Changed: further recoil tweaks to LMGs thanks to Gunther.S!
  • Changed: tweaked recoil of M1918A2_BAR thanks to Gunther.S!
  • Changed: tweaked inertia of several weapons to make them more heavy and challenging to handle thanks to Gunther.S!
  • Fixed: AT grenade are meant to explode always on impact.

Performance

-

Content

  • Added: I44 vehicle weapons/ammunitions/magazines.
  • Added: back M1919 for I44 tanks.
  • Added: I44 US Tanks optics.
  • Added: STG-44 Single fire mode.
  • Added: PPSH-41 Single fire mode.
  • Improved: reduced single fire rate of fire for STG44 / PPSH 41 / M1A1 Thompson / MP40.
  • Changed: default zeroring for LIB_M1A1_Thompson and LIB_M1918A2_BAR (200m each).
  • Fixed: some german uniforms had stretched arms at long distance.
  • Fixed: M1A1 Thomspon is now in automatic fire mode by default.
  • Improved: M1A1 Thompson iron sight view was too narrow.
  • Improved: helmets realistic weight (1.4 kg).
  • Changed: M1A1 Carbine handAnim.
  • Fixed: locality for infantry EHs.
  • Fixed: removed custom damage handling from Willys MB.
  • Fixed: M4A3 Reticle had Zis-3 reticle in the background, reverted to old texture without border.
  • Fixed: M4A3 Reticle was not binarized.
  • Fixed: T34/76 machine gunner was able to turnout.
  • Fixed: PE-2 and Ju-87 turrets camera shake was too strong.
  • Fixed: Willys Jeep proxies mismatch between resolution lods.
  • Fixed: ammunitions GMC animations issues.
  • Fixed: emptyPositions "gunner" does return 0 for armed IFA3 cars & trucks.
  • Fixed: Trucks - Door_X_1_rotate - unknown animation source door_X_1_rotate.
  • Fixed: longitude and latitude for Panovo and Colleville thanks to Jegor!
  • Added: mapSize and icon configuration for targets, static trucks and ammoboxes.
  • Added: mapSize configuration for planes.
  • Improved: mapSize configuration for wrecks, vehicles and static weapons.
  • Added: missing WW2_CA strings.
  • Fixed: added missing WW2_CA strings.

Reskins

-

AI

-

Sounds

  • Added: I44 Weapons sounds.
  • Added: M1919 sound by I44 (applies to M4A3 Sherman's machine guns).
  • Improved: Tanks MG-34 sounds by I44.
  • Changed: L53 37mm gun sound.

Effects

-

Interface

-

Scripting

-

Editor

  • Added: editor preview images for new content.
  • Added: editor preview images for backpacks.
  • Fixed: missing editorPreview image references (temp fix).

Arsenal

-

Zeus

-

Servers

-

Compatibility

  • Improved: inheritance design of some tank classes.
  • Changed: LIB_M1908 inheritance.
  • Changed: LIB_B_145x144_Ball to inherit from LIB_Bullet_Base.
  • Improved: coding (removed custom parameter with default values to check for parameter presence).
  • Improved: tagged custom parameter.
  • Fixed: removed duplicate and obsolete XEH definitions.
  • Removed: now obsolete LIB infantry class based fired EH system.
  • Removed: obsolete LIB_System_Mines_Mines_init code for infantry.
  • Removed: obsolete binocular DEH.

Translation

  • Updated: RU translation for DAK assets by Basher!
  • Fixed: some RU translation mistakes by Basher!

Tech details

  • Updated: path to editor preview images.
  • Added: named property viewdensitycoef=10 to vegetation models.
  • Added: named property armor to vegetation models.
  • Fixed: missing named property frequent=1 in most vegetation models.
  • Changed: reverted tree vegetation models before ODOL conversion.
  • Changed: reverted misc vegetation models before ODOL conversion.
  • Changed: reverted bush vegetation models before ODOL conversion.
  • Fixed: duplicate dammage named property.
  • Fixed: faulty damage named property.
  • Fixed: faulty class=house named property.
  • Fixed: faulty dammage named property.
  • Fixed: removal of duplicate dammage named property.
  • Changed: updated rvmat to use A3 version of env_mirror_co.
  • Changed: updated rvmat to use A3 version of DetailMaps textures.
  • Changed: updated rvmat to use A3 version of env_land_optic_co.
  • Improved: P-38 string formating.
  • Fixed:
    does not work in xml.
  • Added: 76mm Sherman - LODs blender sources.
  • Added: Armored Car model.cfg setup.
  • Added: blender sources of firegeometry LODs (to be improved later).
  • Added: camo selections to US tanks.
  • Added: class textureSources (EDEN Attributes).
  • Added: Firefly LODs blender sources.
  • Added: Geometry PhysX LOD.
  • Added: Greyhound driveOnComponent.
  • Added: Greyhound hitpoints, hit parts.
  • Added: Greyhound missing AnimationSources.
  • Added: Greyhound to use GMC engine sounds.
  • Added: gun recoil axis.
  • Added: HVSS resolution and shadow LODs.
  • Added: IF Tanks skeleton and base anims to model.cfg.
  • Added: Loader turrets.
  • Added: M3/M5 Stuarts UI picture.~ Added: 76mm Sherman - flatten some faces.
  • Added: M8 Greyhound model.cfg.
  • Added: M8 greyhound UI Picture.
  • Added: Panzer IVG.
  • Added: physX to US Vehicles.
  • Added: Tacks damage system : tanks models compatibility.
  • Added: Tacks damage system : wheels proxies.
  • Added: tanks hitpoints, hit parts and engine fire memory point.
  • Added: US Airborne helmets GEO LOD property (forcenotalpha=1).
  • Added: US Airborne helmets resolution LODs.
  • Added: US Airborne helmets variants.
  • Added: view memory points.
  • Added: wheels axis/bound memory points to Stuarts and M4A3 HVSS.
  • Changed: files extension and model.cfg inheritance.
  • Changed: Firefly commander's weapon.
  • Changed: Firegeometry sources.
  • Changed: I44_M3_75L40 replaced by LIB_M3_L40.
  • Changed: I44_MG42_mounted replaced by LIB_MG42_Veh.
  • Changed: made XML strings unique.
  • Changed: Moved Nebelwerfer to vehicles.
  • Changed: moved panzerfaust magazine.
  • Changed: one physX file per sherman + reverted to former physX setup (before Alan changes).
  • Changed: optics models.
  • Changed: reapplied namedselection change script on Stuarts.
  • Changed: separated M3 and M5 Stuarts physX.
  • Changed: separated vehicles weapons config from infantry weapons.
  • Changed: Shermans now inherit from LIB_M4A3_75 and have a LIB_ prefix.
  • Changed: Stuart classes prefix and inheritance to LIB_Tank_Base.
  • Changed: Stuart tanks original sources from I44.
  • Changed: Stuart textures converted to paa.
  • Changed: Stuarts inheritance to LIB_M4A3_75.
  • Changed: weapons config folder name to I44_c.
  • Changed: weapons/magazines classnames in vehicles config.
  • Fixed: 3D Cupola config.
  • Fixed: 3D Cupola position.
  • Fixed: bones.
  • Fixed: bouncing Greyhound.
  • Fixed: commander/loader turn out angles.
  • Fixed: Convex component representing wheel_X_Y not found.
  • Fixed: damper axis and tracks geometry.
  • Fixed: droop and compression max values.
  • Fixed: dust effects memory points.
  • Fixed: empty resolution LOD.
  • Fixed: Firefly classname.
  • Fixed: Firefly gunner optics.
  • Fixed: Firefly servo sound.
  • Fixed: Firefly shadow LOD.
  • Fixed: Firefly's texture name.
  • Fixed: Geometry LOD.
  • Fixed: get-in memory points (missing or misoriented).
  • Fixed: Greyhound .50 cal support wasn't bound to the turret.
  • Fixed: Greyhound commander optics.
  • Fixed: Greyhound crew animations.
  • Fixed: Greyhound gunner optics Fov.
  • Fixed: Greyhound gunner optics zoom levels.
  • Fixed: Greyhound servo sound.
  • Fixed: Greyhound turret and gun axis.
  • Fixed: headlights.
  • Fixed: HVSS last wheel wasn't functionnal.
  • Fixed: interpolateTo: Bad move KIA_AH1Z_Pilot.
  • Fixed: Item STR_WW2_I44_MN_250rd_792x57_Mix_MG42 listed twice.
  • Fixed: kursMG config.
  • Fixed: kursMG turret memory points.
  • Fixed: landcontact LOD.
  • Fixed: M3A3 Stuart commander's weapon.
  • Fixed: M3A3 Stuart gunner is now FFV.
  • Fixed: M5 Stuart gunner is now FFV.
  • Fixed: M5 Stuart missing kursMG turret config.
  • Fixed: M8 Greyhound - commander optic started engine.
  • Fixed: M8 Greyhound - driver and commander optics zoom.
  • Fixed: M8 Greyhound - Turret gun ObsGun not found.
  • Fixed: M8 Greyhound - Wheel_2_3_hide - unknown animation source wheel_2_3_hide.
  • Fixed: M8 Greyhound armor.
  • Fixed: M8 Greyhound config order.
  • Fixed: M8 Greyhound exhaust.
  • Fixed: merged near point in shadow LODs.
  • Fixed: removed deprecated MG42 to be replaced by IF's MG42.
  • Fixed: renamed shermans winter textures to standard.
  • Fixed: replaced Sherman's hull MG sight by an episcope.
  • Fixed: Selection "gun" missing in CfgModels.
  • Fixed: Selection "turret" missing in CfgModels.
  • Fixed: semi-colon after MACRO_CALIBER.
  • Fixed: strange convex components.
  • Fixed: Stuart commander optics.
  • Fixed: Stuart gunner optics.
  • Fixed: Stuart missing wheels.
  • Fixed: Stuarts recoil AnimationSources faulty configuration.
  • Fixed: texture path for panzerfaust 60.
  • Fixed: textures and RVMAT paths in vehicles models.
  • Fixed: tracks and dampers animations.
  • Fixed: turrets names now match IF ones.
  • Fixed: unknown animation source gun_2 / turret_2.
  • Fixed: US Airborne helmet net texture set to DXT1 alpha.
  • Fixed: US Airborne helmet RVMAT.
  • Fixed: US Airborne helmet SMDI.
  • Fixed: US Airborne jump 2 helmet's path.
  • Fixed: various 3D issues.
  • Fixed: vehicles models bad tagg count.
  • Fixed: visible crew parts in external.
  • Fixed: weapons models bad tagg count.
  • Improved: 76mm Sherman - ambiant occlusion texture generated via Substance Painter.
  • Improved: 76mm Sherman - resolution and shadow LODs.
  • Improved: 76mm Sherman - RVMATs.
  • Improved: Ammunitions ready to be ported.
  • Improved: Armoured cars animations setup.
  • Improved: cleaned i44_base_v.
  • Improved: cleaned weapons config.
  • Improved: converted Firefly sherman to physX.
  • Improved: crew proxies placement + gunner/driver/cargo LODs + 3D cupolas.
  • Improved: extracted deprecated armor values.
  • Improved: fire geometry LOD upgraded to IFA3 Standard!
  • Improved: Firefly - added cargo/driver/gunner LODs.
  • Improved: Firefly - added resolution LODs and shadow LODs.
  • Improved: Firefly - ambiant occlusion texture generated via Substance Painter.
  • Improved: firegeometry LOD (new 3D, new materials).
  • Improved: geometry LODs.
  • Improved: Greyhound proxies.
  • Improved: Greyhound textures converted to paa and using consistant naming.
  • Improved: gun recoil values.
  • Improved: HVSS Sherman - ambiant occlusion texture generated via Substance Painter.
  • Improved: HVSS Sherman - RVMATs.
  • Improved: HVSS Sherman - shadow LOD.
  • Improved: HVSS Sherman - standardised textures names.
  • Improved: HVSS Sherman - tracks 3D.
  • Improved: I44 ammunitons - removed deprecated values.
  • Improved: I44 ammunitons - resolved formulas.
  • Improved: I44 ammunitons - tweaked AP Shells.
  • Improved: I44 ammunitons - tweaked APCR Shells.
  • Improved: I44 ammunitons - tweaked HE Shells.
  • Improved: LandContact LODs.
  • Improved: Loader turrets are now FFV.
  • Improved: M3 Stuart namedselections ported to IF standard by script.
  • Improved: M3 Stuart physX.
  • Improved: M3/M5 Stuart tanks model.cfg inheritance to IF Tanks.
  • Improved: M4A3 76mm Shermans model.cfg inheritance to IF Tanks.
  • Improved: M4A3 HVSS namedselections ported to IF standard by script.
  • Improved: M5 Stuart namedselections ported to IF standard by script.
  • Improved: M5 Stuart PhysX.
  • Improved: M8 Greyhound - normals and memory points issues.
  • Improved: M8 Greyhound - Resolution LODs + new geometry LOD + new firegeometry LOD.
  • Improved: M8 Greyhound and M3/M5 Stuart ammunitions setup.
  • Improved: M8 Greyhound namedselections ported to standard.
  • Improved: M8 Greyhound physX.
  • Improved: memory and geometry LODs matching better to resolution LOD1.
  • Improved: model cleaned on Blender and prepared p3d to re-expand resolution and shadow LODs.
  • Improved: model.cfg structure applie to vehicles.
  • Improved: P-38 magazine icon.
  • Improved: pistols rvmats.
  • Improved: player can now use Firefly's commander .30 cal.
  • Improved: proxies and viewcargo/gunner/driver LODs.
  • Improved: proxies placement.
  • Improved: removed _load_ magazine for better lisibility.
  • Improved: reworked greyhound 3D.
  • Improved: rifles rvmats.
  • Improved: scaled down US Airborne helmet to 95%.
  • Improved: separated vehicles config in different folders.
  • Improved: shadow LOD + viewcargo/gunner/driver LODs.
  • Improved: shadow LODs.
  • Improved: Shermans PhysX.
  • Improved: Sorted ammunitions config.
  • Improved: Sorted infantry weapons config.
  • Improved: Sorted magazines config.
  • Improved: Sorted shells ammunitions config.
  • Improved: Sorted shells magazines config.
  • Improved: Sorted vehicles weapons config.
  • Improved: started setup of tanks config.
  • Improved: Stuart hitpoints cleanup.
  • Improved: Stuart inheritance, code order, formatting, armor values.
  • Improved: Stuart physX.
  • Improved: Stuarts - ambiant occlusion textures generated via Substance Painter.
  • Improved: Stuarts textures naming.
  • Improved: Tanks ammunitons - moved HE caliber to base class.
  • Improved: tracks alpha faces were not visible from the interior.
  • Improved: tweaked physX.
  • Improved: tweaked recoil values.
  • Improved: US Airborne helmet rvmat.
  • Improved: US Airborne helmets camo straps variants.
  • Improved: US Airborne helmets more detailled shadow LODs and removed edit LODs.
  • Improved: US Tanks hitpoints cleanup.
  • Improved: US tanks physx.
  • Improved: US vehicles hatches are now standardised on IFA3 ones.
  • Improved: weapons ready to be ported.
  • Improved: wheels bounds memory points.
  • Improved: zasleh proxies cleanup.
  • Removed: .30 cals from Firefly and stuart (waiting for better model).
  • Removed: additionnal armour plates in firegeometry LOD.
  • Removed: cleaned vehicles config to prepare data separation.
  • Removed: deprecated AnimationSources.
  • Removed: deprecated anims.
  • Removed: deprecated armor values.
  • Removed: deprecated GunFlash classes.
  • Removed: deprecated RVMATs in shermans class Damage.
  • Removed: Greyhound commander weapon.
  • Removed: rear .50 to be replaced by IFA3 model.
  • Removed: tracksource memory points.
  • Removed: Vehicles machine guns configs.

Preview v19 - 2017-03-25

Changes

  • Fixed: source of freeze with vehicles.
  • Changed: re-enabled custom vehicle interface.


Preview v20 - 2017-04-20

Highlights

  • Added: new infantry weapon sound framework by Megagoth1702, LAxemann and alex_fncypnts.
  • Added: PhysX simulation halftracks (fixes also the crash from collision with another PhysX object).
  • Fixed: groups to work again in ZEUS (assigned side to individual groups as workaround).

Features

-

Gameplay

  • Improved: latest recoil parameters by Gunther.S.
  • Changed: tweaked global weapon resting parameters thanks to Gunther.S!
  • Changed: made planes less likely to get heavily damaged on rough landings.
  • Changed: made planes more likely to get disabled than to explode on damage.
  • Improved: lowered vehicles mounted MG34 rate of fire.

Performance

-

Content

  • Improved: Half tracks engine now smokes and burns when destroyed.
  • Improved: Half tracks hitpoints.
  • Improved: MG42 reload animation.
  • Fixed: wrong pistol assigned to german tank/SPG units.
  • Fixed: disabled invisible heads.
  • Fixed: switched fire mode icons for BAR.
  • Fixed: M4A3 Sherman with wading gear is now available.
  • Fixed: SdkFz 251 rear gunner anim.
  • Fixed: SdkFz 251 rear gunner magazines.
  • Fixed: SdkFz 7 AA bullets are now coming out of the barrel and not vehicle's center of mass.
  • Fixed: M3A1 Half track had no penetration materials.
  • Fixed: M3A1 Haltrack had an empty resLOD.
  • Fixed: M3A1 and SdkFz 7 wheels animations.
  • Fixed: PzKpfw IVH driver hatch angle.
  • Fixed: SdkFz 7 drivewheel animations.
  • Fixed: replaceDamaged class for Land_WW2_central_3e_1.

Reskins

-

AI

  • Changed: Tanks MG turrets are not to contain AI until BI fixes the issue.

Sounds

  • Added: new infantry weapon sounds by LAxemann and alex_fncypnts.
  • Fixed: missing SemiAuto sound definition for LIB_MP44.
  • Fixed: missing SilencedSound for LIB_M9130PU.
  • Fixed: missing SilencedSound for M9130.

Effects

-

Interface

-

Scripting

-

Editor

  • Changed: no LODs variant of PzKpfwV is hidden in the editor now.

Arsenal

  • Added: 2 new US insignias by Joarius (2nd ID, 9th ID).
  • Added: new insignias (101st airborne, 82nd airborne, 2nd army, US flag).
  • Fixed: hidden medical US backpack - duplicated standard backpack.

Zeus

  • Added: made AWAR music available to ZEUS.

Servers

-

Compatibility

  • Changed: vehicles mounted MG34 changed from LIB_MG34 to LIB_MG34_coax.
  • Changed: vehicles mounted M1919 changed from LIB_M1919A4 to LIB_M1919A4_coax.
  • Changed: merged all US helmet icons and should ranks/insignias in WW2\Assets_t\Characters\Americans_t\US_Icons.
  • Fixed: custom EH class names.

Translation

  • Improved: standardised M1918A2 BAR strings.

Tech details

  • Updated: A3 cfgPatches classes for load order enforcing.
  • Updated: cfgAddons.
  • Improved: M3A1 Halftrack and SdKfz 7 now working with physX.
  • Improved: separate physX for SdkFz 7 AA.
  • Improved: M3A1 memory LOD.
  • Improved: SdkFz251 2MG memory LOD.
  • Improved: SdkFz251 memory LOD.
  • Improved: SdkFz7 memory LOD.
  • Improved: SdkFz7AA memory LOD.
  • Fixed: removed faulty dependency.
  • Fixed: author tag.



Preview v21 - 2017-06-01

Highlights

Characters:

  • US Airborne uniforms, backpacks, vests and helmets by Jove Chiere, El Tyranos and LODU
  • Camo and US Natives face paints by Lennard
  • US Airborne factions by Basher, Petyr Baelish and El Tyranos

Weapons:

  • M1A1 Carbine
  • M1928 Thompson
  • M1928A1 Thompson
  • M1919A4
  • M1919A6
  • MG-34 by ZVER
  • MG-34 PT by ZVER
  • PTRD 41 by Lennard
  • P08 Luger by Lennard
  • M1 Garand grenade launcher by Crotmoul
  • Mosin Nagant Dyakonov grenade launcher by Lennard

Static weapons:

  • MG34 on Lafette tripod
  • M1919A4 on M2 tripod
  • M2 60mm Mortar

Vehicles:

  • Round parachutes for all factions
  • C-47 Skytrain
  • AS-51 Horsa by Invasion 1944 team
  • GC-4 Waco by Invasion 1944 team
  • FlakPanzer IV Wirbelwind
  • Hooded Kubelwagen
  • Gaz-M1 by nuoHep

Missions

  • Airdrop showcase mission by Jaki
  • US Faction showcase mission by Major Boggie

Terrains:

  • Sark Island by Hyde and DontShootMe!!
  • Ardennes 1940 by swurvin
  • Ardennes 1944 Winter by swurvin

Sounds:

  • Launchers by LAXemann
  • 20mm cannon by LAXemann
  • Infantry weapons (tweaked)

Gameplay:

  • Advanced Static Line mode
  • Rocket launchers ballistics
  • Gliders towing by Invasion 1944 team
  • Tweaked infantry weapon recoil
  • Static weapons framework by UK3CB and Kerc

Features

  • Added: C-47 Jump System.
  • Added: InteriorLight system to C47.
  • Added: UK3CB Static weapons framework (for all statics but Maxim).

Missions

  • Added: Airdrop showcase mission by Jaki!
  • Added: US Faction showcase mission by Major Boggie!

Gameplay

  • Added: static weapons system by UK3CB and Kerc!
  • Fixed: parachute backpacks are now deploying into non steerable round parachutes.
  • Fixed: real mass for tripods.
  • Improved: binoculars now use their real zoom value (6x).
  • Improved: brightness of flares is now much more powerful.
  • Improved: increased SdKfz7 AA turret rotation speed.
  • Improved: Half tracks hitpoints.
  • Improved: mortars parts to have realistic weight.
  • Improved: recoil tweak heavily based on feedback received in the past months and some values experimented by Fess!
  • Improved: rocket launchers ballistics.
  • Improved: rockets airFriction.
  • Improved: rockets flying speed.
  • Fixed: M3A1 Half track had no penetration materials.
  • Fixed: Rifle Grenades ballistic parameters (lower speed, shorter range).
  • Removed: launchers rockets behaviors handler (rockets were going into the sky after 150 meters instead of falling on the ground).

Performance

  • Changed: optimized US Airborne Uniforms models thanks to LODU!
  • Improved: optimized weapons (Thompson M1928, MG34, M1919) thanks to LODU!
  • Improved: revised resolution LODs (Waco and Horsa gliders) thanks to LODU!
  • Fixed: some structures 4K textures converted to 2K.
  • Fixed: faulty uvSource thanks to Pennyworth!
  • Changed: unified a3\data_f\env_land_co.paa usage.
  • Fixed: non 2^n textures.

Content

  • Added: Sark island by Hyde and DontShootMe!!!
  • Added: Ardennes 1940 by swurvin!
  • Added: Ardennes 1944 Winter by swurvin!
  • Added: Beton objects thanks to Beton!
  • Added: wheat models by OPX with fixed fireGeometry!
  • Added: dead cows by Lennard!
  • Added: dead hanging paratroopers.
  • Improved: I44 bunkers to A3 standards.
  • Fixed: I44 BWF_6 fence can now be destroyed by vehicles.
  • US Airborne uniforms, backpacks, vests and helmets by Jove Chiere, El Tyranos and LODU!
  • Camo and US Natives face paints by Lennard!
  • US Airborne factions by Basher, Petyr Baelish and El Tyranos!
  • Added: all animations for new content made by Basher!
  • Added: C47.
  • Added: C47 Wreck.
  • Added: FlakPanzer IV Wirbelwind.
  • Added: Dyakonov russian rifle grenade launcher by Lennard!
  • Added: Gaz-M1 by nuoHep!
  • Added: Horsa glider by Invasion 1944 team!
  • Added: Waco glider by Invasion 1944 team!
  • Added: Hood Kfz1 variant.
  • Added: M1 Garand rifle grenades (M7 adapter, Mk.2 adapter, M9A1) by Crotmoul!
  • Added: M4 Mortar sight.
  • Added: M2 Mortar.
  • Added: M2 Tripod.
  • Added: M1A1 Carbine.
  • Added: M1928 Thompson.
  • Added: M1928 Thompson with drum mag.
  • Added: M1928A1 Thompson.
  • Added: M1919A4.
  • Added: M1919A6.
  • Added: MG-34 by ZVER!
  • Added: MG-34 Lafette low and high.
  • Added: MG-34 with PT-34 mag by ZVER!
  • Added: PTRD 41 by Lennard!
  • Added: P08 Luger by Lennard!
  • Added: M-36 Musette.
  • Added: M-36 Musette with rope.
  • Added: 100rnd 8mm Belt for the tripod MG42.
  • Added: 100rnds ammobox for static M1919.
  • Added: Type-5 parachute.
  • Added: German and Russian round parachutes.
  • Added: US Airborne vest set.
  • Added: M1919 static turret.
  • Added: MG34 mounted on Lafette tripod static weapon.
  • Added: US Airborne Groups.
  • Added: US Airborne medic helmet.
  • Added: US Airborne units.
  • Added: US M42 and M43 airborne uniforms.
  • Added: 15 variants of US Airborne helmets.
  • Added: new binocular optics.
  • Fixed: door opening action on 251 and FFV on the second M3 slot.
  • Fixed: German sapper vest visual glitch over distance.
  • Fixed: German static MGs scopes.
  • Fixed: Kfz1 MG42 had no ammunition.
  • Fixed: M3A1 Halftrack had an empty resLOD.
  • Improved: C-47 Royal Air Force texture colors/roundel/markings.
  • Improved: US AB Helmet net's alpha.
  • Improved: US Helmets decals.
  • Improved: zf39 scope texture by Lennard!

Reskins

  • Added: 2 new US insignia (2nd ID, 9th ID) by Joarius!
  • Added: 8 variants for Gaz-M1 (Civilian, Soviet, French Resistance) and new classnames for factions.
  • Added: 5 variants for C-47.
  • Added: 2 variants for Horsa.
  • Added: 4 variants for Waco.
  • Added: commanding officer vertical white bar for US helmets.

AI

-

Sounds

  • Added: BeltIntake sound function for MGs.
  • Added: belt intake for M1919.
  • Added: C47 stand up sounds.
  • Added: C47 wss sounds.
  • Added: Dry and firemode sound configs for PPSh.
  • Added: Gaz-M1 sounds.
  • Added: Launcher punches.
  • Added: Panzerfaust sounds.
  • Added: M1919 belt intake sounds.
  • Added: MG34 needed after inheritance change.
  • Added: original PPSh dry and firemode switch sounds.
  • Added: slightly delayed MG42 sounds.
  • Added: static line sounds.
  • Added: configs for the rifle2 tail soundSet.
  • Added: "Rifle2" punch sounds - reworked/-mixed rifle1 "close" punches.
  • Added: A "rifle2" tail soundSet for larger rifles such as the K98 and mosin nagant.
  • Changed: lowered default soundSet volumes (they were actually pushing against the limiter way too much :x).
  • Changed: renamed pzf to rpzb because the sounds were a better fit.
  • Changed: tweaked the belt intake sounds.
  • Changed: decreased the "rifle1" tail soundSet volume from 1 to 0.86.
  • Changed: tweaked Slightly reduced some tail volume levels.
  • Changed: tweaked the belt intake sound volume and distance.
  • Changed: Belt MG42 sound volume tweak.
  • Improved: mortar shells rounds sounds to use A3 SoundShaders.
  • Reworked: Closure and Character sounds for the PPSh.
  • Reworked: M1919 closure sounds.
  • Reworked: MG42 closure sounds.
  • Tweaked: "Large" rifles were changed to the rifle2 tail soundSet.
  • Tweaked: 3d panner values for testing (old values are commented out, just swap).
  • Tweaked: 3d panners for smallarms and medium-sized cannon shots.
  • Tweaked: 762x25mm close and far sounds (PPSh).
  • Tweaked: beefed up the rifle1 meadows far sounds.
  • Tweaked: belt intake sound volume.
  • Tweaked: brightened up 762x25mm punch.
  • Tweaked: brightened up Mg42 punch.
  • Tweaked: brightened up PPSh closure.
  • Tweaked: changed PPSh tail to pistol1.
  • Tweaked: character for M1 Carabine.
  • Tweaked: character for M1 Garand.
  • Tweaked: decreased rifle1 and mmg1 tail volume.
  • Tweaked: M1919 closure sounds to be brighter.
  • Tweaked: MP40 Closure and Character sounds.
  • Tweaked: MP40 volume values.
  • Tweaked: Punch M1919 Browning.
  • Tweaked: Punch for M1 Carabine.
  • Tweaked: Punch for M1 Garand.
  • Tweaked: Punch for MA1A Thompson.
  • Tweaked: Re-added the rifle1 soundSet to the PPSh.
  • Tweaked: Rifle1 Meadows Close Tail was re-mixed in order to blend in with the rest of the reworked tails.
  • Tweaked: Switched from "rifle1" punch to "rifle2" punch for Ger + Sov weapons.
  • Tweaked: The rifle2 meadows close tail sounds were a bit too bass-heavy.
  • Tweaked: added RPZB, PZF now uses different sounds.
  • Fixed: changed vehicles mounted machine guns reloadMagazineSound.
  • Fixed: move cfgWorlds environment sounds code to IF terrain config.
  • Fixed: replaced remaining WW2_CA sounds with A3 ones.
  • Fixed: rifle2 tails fading in too early.
  • Fixed: M8 Greyhound get-in/out sounds to use A3 instead of WW2_CA.
  • Fixed: missing SilencedSound for LIB_M9130PU.

Effects

  • Improved: Bazooka backblast effect (eventHandler) replaced by A3 effect (cloudlets).
  • Improved: reduced AT grenades explosion effect size.
  • Improved: reduced rockets explosion effects.
  • Improved: reduced size and density of vehicles MG cloudlets.
  • Improved: rockets CamShake values.
  • Improved: launchers fire effects.
  • Improved: Half tracks engine now smokes and burns when destroyed.
  • Improved: static MGs fire particles.
  • Improved: MG34 shells were ejected from the wrong place.

Interface

  • Added: workaround to disable vehicle panels not suitable to WW2 setting thanks to zhaleks!

Scripting

  • Added: InteriorLight system based on the work from Lala14 and Tajin!
  • Added: Gaz-M1 openable windows and FFV handler thanks to Reyhard!
  • Added: C47 stand up Eventhandler.
  • Added: C47 stand up scripts.
  • Added: "check for weapon type" in prep for mortar implementation.
  • Added: M1 Garand rifle grenades EventHandler.
  • Added: new changeLightColor script to cfgFunctions.
  • Added: Reload key now runs the 'load' action on mortars.
  • Added: Transport Plane CargoJumpSystem.
  • Changed: added extra action to move to the door.
  • Changed: JumpMaster can also change interior light color.
  • Changed: JumpMaster can also turn on interior light.
  • Changed: LIB_PlaneJumpOnlyInOrder option to be plane based instead of player setting.
  • Changed: disable StaticLineJump allowance once jumped.
  • Changed: interior light color variables need only be initiated once.
  • Changed: lock also for (co)pilot controlled transport planes when flying above 100 meters.
  • Fixed: Actions now check distance of player and ensure they're not inside a vehicle.
  • Fixed: Current magazine wasn't being loaded into the static weapon properly.
  • Fixed: Disassembly actually gives you a tripod now.
  • Fixed: Loading primary magazine into an unrelated static weapon (don't ask).
  • Fixed: Weapon assembles in the same spot as the tripod.
  • Fixed: fired EH for Throw.
  • Fixed: grenade fragments are to be created on all computers.
  • Fixed: lightpoint is to be global to be visible to all players in MP.
  • Fixed: made cfgFunctions class unique.
  • Fixed: number of transportSoldier does not include JumpMaster turret yet.
  • Fixed: setLightColor is local, so MP needs more complex system.
  • Improved: Adjusted mortar scripts for better compatibility.
  • Improved: Alter Height correctly faces player to the weapon.
  • Improved: Assemble weapon sanity checks magazine.
  • Improved: C47 cargo lights position.
  • Improved: C47 lights position and intensity.
  • Improved: Caseageddon, assistant no longer has no holster weapon to reload, loading from shells lying on the ground is more reliable.
  • Improved: Disassembling weapons maintains the weapons previous position.
  • Improved: Further additions and improvements to the static scripts.
  • Improved: Loads current magazine into static weapon, faster deployment.
  • Improved: added more lights into the C47 cargo.
  • Improved: coding (vehicle taken from UserAction variable).
  • Improved: coding of PFH by LAxemann.
  • Improved: maintained weaponholders position when removing ammo from it.
  • Removed: obsolete (disabled) AT EH code.

Editor

-

Arsenal

-

Zeus

-

Servers

-

Compatibility

  • Changed: duplicated data to make objects fully standalone.
  • Added: backwards compatibility classes.
  • Added: LastLoaded config for I44 objects.
  • Added: LastLoaded config for I44 terrains.
  • Added: Mortars ammoboxes (for ACE compatibility patch).
  • Changed: LIB_MG34 inheritance.
  • Changed: merge IF animations into one container with Characters, Vehicles and Weapons subfolders.
  • Changed: moved misc objects to assets.
  • Improved: mortars baseclass.
  • Improved: rockets inheritance.
  • Improved: vehicles MG GunParticles inheritance.
  • Fixed: forgot to update vehicles from LIB_MG34 to LIB_MG34_coax.

Translation

  • Updated: Russian translation thanks to Basher!

Tech details

  • Added: C-47 Jump System EDEN attributes.
  • Added: C-47 stand up cargo animations.
  • Added: C47 standup CargoTurrets and userActions samples.
  • Added: Config files for delayed MG42 sound as well as cfgSounds.
  • Added: Configured M1919A4 for UK3CB static Weapons system.
  • Added: Dismounting a static weapon now applies an appropriate animation (Crouching or Prone).
  • Added: Fast Deployment variable to M1919A4.
  • Added: Gaz-M1 LODs.
  • Added: Gaz-M1 PiP.
  • Added: Gaz-M1 UI pictures.
  • Added: Gaz-M1 glasses animationSources.
  • Added: Gaz-M1 hiddenSelections.
  • Added: Gaz-M1 openable windows & FFV handling.
  • Added: Gaz-M1 rearlights.
  • Added: GazM1 windows animations.
  • Added: HORSA physX wheels.
  • Added: LIB_NonSteerable_parachute.
  • Added: Lafette MG34 config.
  • Added: M1919 static anim.
  • Added: M1919 tripod turret config.
  • Added: M2 60mm mortar configs.
  • Added: M2 Mortar LODs.
  • Added: M2 mortar icon.
  • Added: M36 Musette UI pictures.
  • Added: Mortar ammunition prep actions.
  • Added: Panzerfaust configs.
  • Added: Setup MG42 for new system, MG34 still WIP.
  • Added: Static M1919 UI pictures.
  • Added: Strings for 100rnd belt, needs translation.
  • Added: Support for 3CB system to mortars, still WIP.
  • Added: UK3CB actions to mortars
  • Added: a lot of lushness to Ardennes 1940 version (more trees in areas and denser grass/clutter).
  • Added: gunnerviewLOD to static M1919.
  • Added: more placement to bombed out town "Renwez" & mask issues around same area.
  • Added: mortar rounds UI pictures.
  • Added: mortars "launcher slot" kits.
  • Added: mortars UI pictures.
  • Added: new US airborne helmet variant.
  • Added: rocks along the riverside to bulk up the areas beside the water.
  • Added: two flak batteries and German checkpoints on 1944 version & map markers to go with.
  • Changed: C-47 now shows visual damages instead of turning into its wreck when destroyed.
  • Changed: Gaz-M1 glasses animation classname.
  • Changed: Li-2 inheritance, Li-2 now available in USSR Airforces.
  • Changed: Mortars deployed tripods to use new classnames and models.
  • Changed: SAT grayness extended down the road a bit to the left and trees again.
  • Changed: adjusted static weapons launcher kits position.
  • Changed: cobble texture on 1944 version.
  • Changed: darkened the 1944 sat image (may need darkened even more.
  • Changed: default weather a bit in Ardennes Winter version.
  • Changed: enabled M1919 animated sights.
  • Changed: filled some areas with missing trees.
  • Changed: gave transport plane pilots custom eject action when plane gets locked.
  • Changed: improved coding of StaticLine to be UserActions class of the C47.
  • Changed: made LIB_JumpMasterTurretIndex a custom transport plane config parameter.
  • Changed: made roads slightly thinner as some fence areas were overlapping.
  • Changed: mortars shells are using new models.
  • Changed: moved M8 Greyhound configs to wheeled container.
  • Changed: moved pictureMap definitions to individual world configs.
  • Changed: mud texture at "Renwez" (was too orange and vibrant).
  • Changed: new US AB helmets classnames to units.
  • Changed: number of cargo proxies in C47.
  • Changed: remove one cargo position from C-47.
  • Changed: removed some green trees on winter version.
  • Changed: reverted C47 destrType.
  • Changed: scope=1 to regular mortar backpacks.
  • Changed: single mortar shell magazine model.
  • Changed: static M1919 ammobelt anim.
  • Changed: tweaked and fixed clutter in Ardennes Winter version.
  • Changed: tweaking minTreesInForestSquare.
  • Fixed: C-47 cargoTurrets view.
  • Fixed: C-47 glasses are now hidden when plane is destroyed.
  • Fixed: C47 Hitpoints.
  • Fixed: C47 Visual damages.
  • Fixed: C47 config to match new proxies.
  • Fixed: Classnames for mortar magazines.
  • Fixed: Convex component representing Gear_3_damper not found.
  • Fixed: Convex component representing Slide not found.
  • Fixed: FalkPanzer IV does not turn into a Pz IVH wreck anymore.
  • Fixed: FlakPanzer IV missing named selection in LOD4.
  • Fixed: Gaz-M1 PiP.
  • Fixed: Gaz-M1 proxies position.
  • Fixed: Gaz-M1 right doors anim.
  • Fixed: Gaz-M1 wheels anims.
  • Fixed: Gaz-M1 windows animations name mismatch.
  • Fixed: Gliders canopy open animation's condition.
  • Fixed: Horsa rudder anim.
  • Fixed: Illumination mortar ammobox strings.
  • Fixed: LODs not ordered by face count (Ger A-Frame).
  • Fixed: M1919 Tripod not showing in arsenal.
  • Fixed: M1919 gunnerView memory point collided with hands.
  • Fixed: M1919A4 shadow LOD.
  • Fixed: M1A1 Carbine handAnims RPT spam.
  • Fixed: M2 Mortar get-in memory points.
  • Fixed: M2 mortar is less likely to capsize.
  • Fixed: MG 34 get in memory point were below ground level.
  • Fixed: MG 42 get in memory point were below ground level.
  • Fixed: MG-34 PT shadowlod glitch.
  • Fixed: Mk.2 rifle grenade ammo shadow LODs.
  • Fixed: PTRD HandAnim RPT spam.
  • Fixed: PiP zoom for Gaz-M1 cargo.
  • Fixed: SdkFz 251 rear gunner anim.
  • Fixed: SdkFz 251 rear gunner magazines.
  • Fixed: Static MG-34/34 magazine compatibility.
  • Fixed: Static weapons UI paths.
  • Fixed: StuG IIIG dust emitters were missing.
  • Fixed: US AB Thompson vest container space.
  • Fixed: US AB Thompson vest shadow issue.
  • Fixed: US Airborne helmet blue shivering (now uses DXTA shader until further progress).
  • Fixed: US Airborne helmets now have spades on both sides.
  • Fixed: US tankist uniform insignia was too small.
  • Fixed: Waco glider copilot stick's normals.
  • Fixed: Willys Jeep UI picture to US one by default.
  • Fixed: Winter forest is not to emit dust.
  • Fixed: a lot of floating/road tree's and fences.
  • Fixed: a missing road in the middle.
  • Fixed: added a few missing and wrongly placed roads.
  • Fixed: added static M1919 missing animation sources.
  • Fixed: allowed player to switch position in C-47.
  • Fixed: control type of Eden attribute for C47 options.
  • Fixed: default view in dummy turrets of C47.
  • Fixed: disabled AI in dummy turrets of C47.
  • Fixed: disabled custom parameter refering to missing file.
  • Fixed: disabled static M1919 missing animation sources.
  • Fixed: duplicated shadow LOD.
  • Fixed: gliders crew proxies were not bound to canopy.
  • Fixed: location types for "Bogny-sur-Meuse".
  • Fixed: location types for a few points.
  • Fixed: missing 17th cargo turret (JumpMaster).
  • Fixed: missing HangedSkeleton definition.
  • Fixed: missing backpackSimulation.
  • Fixed: missing get-in memory point.
  • Fixed: missing magazine for M2 tripod.
  • Fixed: missing road in the montherme town (invisible due to wrong ID).
  • Fixed: missing selections in model.cfg.
  • Fixed: no tree's showing on 2d map on 1940.
  • Fixed: pontoon bridge on winter version & added a dark riverbed texture.
  • Fixed: position of Le Champ De Trou location.
  • Fixed: removed a couple trees on roads.
  • Fixed: removed action to lower the windshield on hooded Kfz1.
  • Fixed: some firegeometry LODs had textures assigned.
  • Fixed: some vehicle magazines were visible in arsenal.
  • Fixed: static weapons launchers kit UI.
  • Fixed: transportSoldier number of C47.
  • Fixed: visible proxy unwanted in Gaz-M1.
  • Improved: 81 and 82mm mortar rounds setup.
  • Improved: 82AB helmets.
  • Improved: C-47 Firegeometry LOD.
  • Improved: C-47 center door anim.
  • Improved: C-47 damageHide anims.
  • Improved: C-47 getin action position.
  • Improved: C-47 getin memory point.
  • Improved: C-47 getin memory points.
  • Improved: C-47 hitpoints LOD.
  • Improved: C-47 proxies placement and door animation.
  • Improved: C-47 rvmats.
  • Improved: C47 door.
  • Improved: C47 proxies.
  • Improved: Changed assembly from useraction to hold action.
  • Improved: Depreciated Deployed_Weapon_Name config variable, added class to the UserAction instead.
  • Improved: Disassembly is now a hold action.
  • Improved: Disassembly maintains current tripod height.
  • Improved: Gaz-M1 CargoTurrets.
  • Improved: Gaz-M1 FFV angles.
  • Improved: Gaz-M1 PiP FOV.
  • Improved: Gaz-M1 RPM.
  • Improved: Gaz-M1 animated RPM / speed indicators.
  • Improved: Gaz-M1 cargo animations.
  • Improved: Gaz-M1 cargoTurrets anims.
  • Improved: Gaz-M1 engine destruction effects.
  • Improved: Gaz-M1 headlights.
  • Improved: Gaz-M1 namedSelections.
  • Improved: Gaz-M1 physX (still lame but good placeholder...).
  • Improved: Gaz-M1 physX.
  • Improved: Gaz-M1 tweaking.
  • Improved: Gaz-M1 visible damages.
  • Improved: Gaz-M1 windows are now hidden when vehicle is destroyed.
  • Improved: Gaz-M1 windows hitpoints.
  • Improved: HORSA glider fire geometry LOD.
  • Improved: HORSA glider proxies setup.
  • Improved: M1919 static anim.
  • Improved: M1919 static model.
  • Improved: Raising and lowering tripod is now a hold action and can be done prior to fully assembling the weapon.
  • Improved: Set magazineReloadTime to 0 on mortars.
  • Improved: UI pictures and models for mortar magazines.
  • Improved: US Airborne helmet hidden selections are using macros to make reading easier and help community modding. Gives approximatly 10x10^99 variant possibilities.
  • Improved: US Airborne helmet hidden selections for more modularity.
  • Improved: US Airborne helmets variants design.
  • Improved: US Airborne medic helmet texture.
  • Improved: US Airborne uniforms weighting.
  • Improved: US airborne vests set.
  • Improved: US characters assets decals now use a3\data_f\default_super.rvmat.
  • Improved: US tankist uniform insignia compatibility.
  • Improved: WACO glider proxies setup.
  • Improved: WW2_PARA.p3d.
  • Improved: adjusted carried M2 tripod's position.
  • Improved: deployed mortar tripod world positioning.
  • Improved: deployed mortar tripods technical/resolution/shadow lods.
  • Improved: finished M36 musettes.
  • Improved: gliders copilots are now separate turrets.
  • Improved: gliders flaps allow the glider to airbrake.
  • Improved: hosa getin animation.
  • Improved: lafette tripod models.
  • Improved: made mortar ammoboxes compatible with UK3CB framework (contains 5 shells).
  • Improved: mortars memory LOD.
  • Improved: para_landed geometry LOD.
  • Improved: prepared mortars model.cfg for UK3CB Framework.
  • Improved: staic MG-34 feedtray cover anim.
  • Improved: static MG-34 / 42 physx.
  • Improved: static M1919 named selections.
  • Improved: static MG belt animations.
  • Improved: static MG34 named selections.
  • Improved: tripod M1919 models resolution LODs.
  • Improved: tripod M1919 models shadow LODs.
  • Removed: C47 damageHide selection.
  • Removed: Mk.2 rifle grenade pin in firing configuration.
  • Removed: autocenter=0 in C47 geometry LOD.
  • Removed: obsolete A2 style face textures.
  • Removed: obsolete access parameter.

Preview v21 hotfix 1 - 2017-06-02

  • Fixed: mission loading on dedicated servers (removed WIP Winter object classes from preloading).
  • Fixed: mission showcase is available again (rapified mission.sqm still crashes A3).
  • Fixed: Alterheight clears AI magazines.
  • Fixed: mortars center of gravity.
  • Fixed: Gurttrommel string.


Preview v21 hotfix 2 - 2017-06-05

  • Added: Pegasus Bridge!
  • Added: New foxholes (lush/winter/desert).
  • Fixed: removed APEX dependency from Faction US showcase mission.
  • Fixed: missing overviewPicture in Airdrop showcase.
  • Fixed: faulty magazine in equipment of units for M1908 pistol.
  • Fixed: SdKfz 251 had no ammunitions.
  • Fixed: Prioritized 100rnd belts for tripod mounted MGs.
  • Fixed: trenches shadows issue (converted to visualex sbsource).
  • Fixed: LODs not ordered by face count - characters clothing.
  • Improved: C-47 is less likely to dive when flying straight.
  • Improved: control room texture.
  • Improved: Airdrop showcase presentation.
  • Improved: overviewText in Airdrop showcase.
  • Changed: tweaked and improved Airdrop showcase mission by Jaki.
  • Changed: speaker from ENGB to ENG in Airdrop showcase.
  • Updated: names in dialogs.
  • Removed: I44 Dessi's foxhole.


Preview v22 - 2017-07-17

Highlights

Weapons:

  • Added: New M1 Garand given by MajorBoggie!
  • Removed: AWAR M1 Garand.
  • Added: DeLisle Carbine from I44 reworked by Xeno.
  • Added: M2 Flamethrower from I44.
  • Added: I44 Flamethrower effects by Homer Johnston!

Vehicles:

  • Added: Winter and Desert GMC353 by GSTAVO!
  • Added: SU-85 gunner's 3D cupola.

Features

  • Changed: deployStaticLine and cargoJump functions have AI support now.
  • Added: Object placement functions (V0.1).
  • Improved: Garand Ping location now correctly played in 3D.
  • Fixed: Interior Light in MP.
  • Fixed: Removed crouching on completion of weapon assembly.
  • Fixed: ReloadedEH now works on civilian/arsenal units (Resolves issue with PPsH/Thompson drum mag model swapping).

Missions

-

Gameplay

  • Fixed: DT and DP MGs had no recoil.
  • Fixed: M4A3 Sherman with fording tubes can now survive in deep waters.
  • Fixed: panzerschreck backpacks for Luftwaffe troops were missing.
  • Fixed: increased german AT bag's maximumLoad.

Performance

-

Assets

  • Added: US airborne gloves as NVG object.
  • Added: Winter Zis-5V trucks by GSTAVO.
  • Added: Winter GMC353 specialized trucks by GSTAVO.
  • Added: I44 tanks bushes textures.
  • Added: Gaz M1 HUD images thanks to zhaleks!
  • Improved: flamethrower tanks to real mass value.
  • Improved: flares magazines now have a proper model.
  • Improved: static M1919 animation.
  • Improved: M1A1 Mine geometry LOD properties.
  • Improved: I44 pac textures converted to paa.
  • Changed: M1 Garand clip particle to use the new model.
  • Changed: hide flamethrower feeding tube until better animation.
  • Changed: removed flamethrower recoil.
  • Changed: k98 clip hidden to non-users.
  • Fixed: Colt 1911 ejected 2 shells.
  • Fixed: correct uniforms for sniper and AT soldier in 2nd Rangers faction.
  • Fixed: destroyed vehicles glasses turned orange.
  • Fixed: faulty magazine in equipment of units for M1908 pistol.
  • Fixed: Faulty sections in certain LODs of vehicle models.
  • Fixed: GMC Trucks hiddenSelections.
  • Fixed: I44 german vehicles textures moved to naming standards.
  • Fixed: it was not possible to lower M3 Scout hatches.
  • Fixed: Kubelwagen wheels were not touching the ground (T874).
  • Fixed: landed parachute model was not showing under certain angles.
  • Fixed: LIB_FW190F8 shadow LOD glitch.
  • Fixed: LIB_FW190F8 wheels rotation direction.
  • Fixed: LODs not ordered by face count - characters clothing.
  • Fixed: LODs not ordered by face count - misc weapons.
  • Fixed: LODs not ordered by face count - tank proxies.
  • Fixed: LODs not ordered by face count - truck proxies.
  • Fixed: M1928 Thomspon anims were broken.
  • Fixed: Missing spade on 101st helmet (T1289).
  • Fixed: missing winter texture for PzIVH LOD 6.
  • Fixed: Mosing-Nagant rifle typo in name.
  • Fixed: P-47 instruments animations.
  • Fixed: P-47 instruments were glowing green.
  • Fixed: P-47 wreck not showing up when plane is destroyed.
  • Fixed: Pak40 wheels animations.
  • Fixed: Panzer IVH last LOD texture was faulty.
  • Fixed: planes not hiding when up to rev.
  • Fixed: Russian medals visual glitch on some uniforms.
  • Fixed: texture naming standard (GMC353.paa to CMGC353_co.paa).
  • Removed: duplicated LODs from Vrtule proxies.

Objects

  • Added: CUP A2 Plants2 with Winter reskins by Raunhofer and KuiK!
  • Added: snow objects (A2 winter reskins) by Jones!
  • Added: editor configuration for A2 objects Winter reskins by Jones.
  • Added: Foxhole ghost models (only VIEW LODs).
  • Improved: reviewed IF hedgerows.
  • Improved: I44 vegetation penetration.
  • Improved: I44 pines don't look greenish anymore.
  • Improved: I44 Hedges penetration (T911).
  • Improved: IF Hedges penetration (T911).
  • Improved: I44 church reflections.
  • Improved: standarized vehicle class displayname.
  • Improved: IF vegetation shadows parameters to A3 Standard (shadow=hybrid ; sbsource=explicite ; prefershadowvolume=0).
  • Improved: I44 church to use sbsource=visualex.
  • Improved: WW2_Gryada Geometry components.
  • Improved: WW2_Gryada roadway texture was missing.
  • Improved: WW2_Wall_StoneD Geometry components.
  • Improved: WW2_Wall_StoneD roadway texture was missing on some faces.
  • Fixed: Trees distant LODs were broken.
  • Fixed: 7 bulletproof bushes.
  • Fixed: Moooar bulletproof bushes.
  • Fixed: missing rear faces on poplar2f_dead tree.
  • Fixed: wooden fence problem with transparency (T1052).
  • Fixed: WW2_Admin roadway was offset.
  • Fixed: WW2_B_hedgerows.p3d had no resolution LODs.
  • Fixed: WW2_T_larix3f.p3d missing normals.
  • Fixed: WW2_p_phragmites_XXX.p3d: No geometry and no visual shape.
  • Fixed: wrong building position on spawn.
  • Fixed: Vegetation - None face in componentDD in MODEL:geometry/geometryFire/geometryView.
  • Fixed: fireGeometry incorrectly made on I44_Dest_Factory_Sniperjobsmall.p3d.
  • Fixed: trenches shadows issue (converted to visualex sbsource).
  • Fixed: added missing WW2_Gryada fire geometry LOD.
  • Fixed: added missing WW2_Gryada view geometry LOD.
  • Fixed: added missing WW2_Wall_Stone fire geometry LOD.
  • Fixed: added missing WW2_Wall_StoneD fire geometry LOD.
  • Fixed: added missing WW2_Wall_StoneD view geometry LOD.
  • Fixed: Corner House 3 glitched door animation.
  • Fixed: Corner House 3 had no shadow.
  • Fixed: removed WWW2_C_france_greenweat.p3d empty LOD.
  • Fixed: LODs not ordered by face count - vegetation.

Terrains

  • Changed: reverted IF terrains to old state (sunken buildings and missing roads in Omaha, ground textures issues in IF terrains).
  • Changed: IF terrains use standard soundscape from A3 for now (removed CfgEnvSpatialSounds in LIBWorld as its inherited from DefaultWorld and disabled custom environment sounds for IF terrain).
  • Updated: soundSetEnvironment definition from Tanoa to DefaultWorld and disabled Greek Crickets in IF terrains.
  • Updated: path to I44 misc objects in Sark.
  • Updated: path to Jones's snow objects in Ardennes.

Reskins

-

AI

-

Sounds

-

Effects

-

Interface

-

Scripting

-

Editor

  • Added: I44 markers.
  • Added: faction markers (RKKA, Wehrmacht, US Army).
  • Added: more infantry groups.
  • Changed: deprecated mines weapons are now hidden.
  • Fixed: mines had the wrong model assigned, breaking mission when placed via EDEN (T1114).

Arsenal

-

Zeus

  • Added: more infantry groups.

Servers

-

Compatibility

  • Changed: disabled obsolete script calls to IF_System_Mines_f.
  • Changed: civilian Zis-5V trucks inheritance.
  • Changed: location of misc objects data.
  • Fixed: removed obsolete cfgPatches classes.
  • Fixed: removed obsolete cfgPatches class and added to backwards compatibility.

Translation

-

Tech details

  • Changed: execution to spawn for light color change.
  • Fixed: addPublicVariableEventHandler definition does not work in preInit for clients.
  • Fixed: initial light color needs to sent to all clients.
  • Fixed: obsolete script calls for mines.
  • Improved: ZEUS - Remote Control compability added to Object placement.
  • Improved: Abort Buildmode when changing unit (Zeus-RemoteControl).
  • Optimized: PlaceItem Keyhandler using ActionKey for "ESC".
  • Removed: obsolete LIB_Backblast_Effect_LIB_M1A1_Bazooka preloading.

Preview v22 hotfix 1 - 2017-07-19

  • Fixed: missing showcase missions.
  • Fixed: missing I44 kostel2 textures.
  • Fixed: removed obsolete cfgPatches classes and move them to backwards compatibility.
  • Changed: unified parameter order in static line functions.

Preview v22 hotfix 2 - 2017-07-20

  • Added: louder M1 Garand Ping sound variant for optics views and third person view.
  • Improved: increased volumne of M1 Garand Ping sound for optics views and third person view.
  • Fixed: missing variable renaming for static line eject script.
  • Improved: static line coding further to work also with AI.
  • Added: Jeep Scout Squad in Motorised group for US.
  • Added: Created Light tank group with M3A3 Stuart Platoon and M8 Greyhound Patrol.
  • Added: M4A3 76 Tank Platoon in Medium Tanks.
  • Fixed: group setup for US Airborne.
  • Fixed: missing faction tag in group name.
  • Fixed: Missing closing bracket in cfgGroups.
  • Fixed: GAZ M1 engine position in Extended HUD thanks to zhaleks.

Preview v23 - 2017-09-20

Highlights

Features:

  • Added improved SmarterTanks system by alarm9k!

For details see: https://forums.bistudio.com/forums/topic/172270-smarter-tanks-script/

Playable content:

  • German engineering showcase mission by Jaki!

Gameplay:

  • Changed difficulty presets:
  • Regular: mapContentXXX defined and disabled enemy visible on map view.
  • Veteran: mapContentXXX defined and disabled for all. Disabled scoreboard and kill messages.
  • Reduced precisionAI defaults considerably (0.2->0.1, 0.5->0.2, 0.7->0.25, custom 0.5->0.2).
  • Custom difficulty level by default has maxium skillAI.

For details see: https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu

Note: These only become active with a new profile!

  • Ragdoll Overhaul thanks to venom.226!
  • Fixes various problems with vanilla A3's ragdoll physics
  • Knee joints have been fixed so that they can no longer bend in ridiculous ways, along with other various improvements
  • New contraint tweaks
  • Reduces stiffness in lower legs
  • Decreased overall stiffness of ragdolls. Knees should properly bend now
  • Added more flexibility to the hip and torso regions
  • Decreased hitforce to vanilla values
  • Increased torso mass slightly
  • Ragdolls no longer fly into the sky when killed during certain animations

For details see: https://forums.bistudio.com/forums/topic/204465-ragdoll-effects-overhaul/

Sounds:

  • Major revision for FW-190, P-39 and Ju87 by LAXemann!
  • New sounds to Nebelwerfer thanks to scars09 and Gunter Severloh!

AI:

  • Major revision of AI tank and vehicle gunner behavior (target selection, target priorities, target engagement)
  • Dropped system to reduce MG firing frequency at distance - AI gunners go crazy now!
  • Improved AI pistol usage

Terrains:

  • Dunkirk Bray Dunes 1940 by swurvin!
  • Major redesigned Merderet V3 by swurvin!
  • Updated Ardennes 1940 and Ardennes 1944 Winter by swurvin!

Assets:

  • Late war Kar 98k by petrtlach from CSA38 Team!
  • New Kar 98k given by CSA38 Team!
  • Improved new MP40 by petrtlach from CSA38 Team!
  • MP 38 given by CSA38 Team!
  • C-96 Mauser given by CSA38 Team!
  • Walther PPK given by CSA38 Team!
  • New F1 Grenade given by CSA38 Team!
  • SdKfz222 Gelb and camo versions of SdKfz 222 by Diabolical!
  • SdKfz234 series (Autocannon, Puma, Stummel, Pakwagen) by Diabolical!
  • New German M42 Stahlhelm set (9 models - 19 textures - 30 Virtual Arsenal variants).
  • SdKfz124 Wespe - original model by I44 Team - now with interior!
  • US army infantry and clothing with HQ textures thanks to LODU!
  • Some German backpacks with HQ textures thanks to LODU!

Features

  • Improved: SmarterTanks system coding. Made weapon type classification custom config string parameter LIB_WeaponType in cfgWeapons instead of hardcoded lists in the script.
  • Added: GV to disable RPT or chat logging of smarter tanks system (alarm9k_SmarterTanks_f_disableRPTLogging/alarm9k_SmarterTanks_f_disableChatLogging=true).
  • Added: smarter tanks also to armored cars.
  • Added: commented code to enable smarter tank system easily for Tanks_F.
  • Added: system to exclude specific classes from smarter tanks system.
  • Added: system to disable smarter tanks per vehicle entity.
  • Changed: reduced scan from 2000 to 500 for near targets (will be customizable).
  • Changed: added custom LIB_WheeledTracked_APC_base to vehicle type check.
  • Changed: disabled smarter tanks system for Wespe/SdKfz124.
  • Improved: coding design (slower frequency for the loop based on the conditions).
  • Improved: coding to make target search distance customizeable.
  • Changed: made Arty pushing active by default.
  • Fixed: flag proxy workaround reverting faulty changes by CUP TP.

Missions

-

Gameplay

  • Changed: AT guns can only be pushed by the gunner.
  • Changed: disabled button to center on player position in map view unless difficulty option 'mapContent' is active.
  • Changed: disabled non fitting "missing satellite connection" image in map view.
  • Changed: disabled manual fire for cars and trucks.
  • Changed: disabled manual fire for Wheeled APCs.
  • Changed: disabled manual fire for tanks.
  • Fixed: missing allowTabLock = 0; and canUseScanners = 0; for gliders and C47 transport planes.

Performance

  • Improved: German standard soldier with boots now use 1 single model instead of 6.

AI

  • Added: increased dispersion for AI weapon modes of AT and tank main guns thanks to Reyhard!
  • Added: allowAgainstInfantry parameter.
  • Changed: removed custom weapon modes for AI to make AI use pistol only on short distance and when meaningful.
  • Changed: tweaked AI weapon modes for SMGs (higher probabilities to encourage use over pistol).
  • Changed: increased midRangeProbab for AI sniper use.
  • Changed: made AI vehicle gunner under player command to engage on their own.
  • Changed: made cars to be attacked by MGs.
  • Changed: irLock configuration to ammo to tweak AI use.
  • Changed: tweaked AI engagement ranges for AT and tank main gun use.
  • Changed: set low cost to HE shell ammo for increased use by AI.
  • Changed: increased cost by 50% for APCR shell ammo.
  • Changed: added additional AI weapon modes for tank MGs.
  • Changed: tweaked AI weapon modes of LIB_Bomb_Mount_base.
  • Changed: tweaked AI weapon modes of LIB_PlaneCannon_base.
  • Changed: tweaked AI turn static AT guns made more smooth.
  • Changed: added aiAmmoUsageFlags for artillery.
  • Changed: tweaked aiDispersionCoef of tank MG weapon modes.
  • Changed: tweaked aiDispersionCoef MLMG weapon modes.
  • Updated: revised cost configuration for vehicle weapons.
  • Updated: revised cost configuration for infantry.
  • Updated: revised cost configuration for vehicles.
  • Fixed: disabled way too high cost value for HE shells.
  • Fixed: aiDispersionCoef definitions - to be defined in the weapon class directly and not in weapon modes. Thanks to reyhard!
  • Fixed: new execution design for AI static guns to turn onto targets system (requires extra module).//The module is now only about AI turning static guns automatically on targets.
  • Fixed: SdKfz 234/3 and 234/4 crew are now turned out by default so AI can engage targets.
  • Fixed: aiDispersionCoef class context.
  • Fixed: sub class inheritance of pistol weapon mode.
  • Fixed: range parameters of tank MG manual weapon mode.
  • Fixed: faulty inheritance in some cannon weapon classes.

Sounds

  • Added: M2 character sounds.
  • Added: M2 for P39 closure sounds.
  • Added: 50 cal punch sounds.
  • Added: MG131 (FW 190 wing-gun) closure sounds.
  • Added: sound cabin open/close sounds to planes.
  • Added: standard soundSets to planes.
  • Added: default getIn/getOut and engineOn/engineOff to LIB_Car_base.
  • Added: disabled soundServo sounds to LIB_Boat_base as reference.
  • Added: disabled turnIn/turnOut sounds to LIB_WheeledTracked_APC_base.
  • Added: collision sounds to all vehicle types.
  • Added: getIn/getOut and EngineOn/EngineOff sounds as reference in LIB_WheeledTracked_APC_base class.
  • Improved: German 20mm rounds sounds.
  • Improved: SdKfz 234 sound attenuation definition.
  • Improved: sound should no more be attenuated in SdKfz 222's turret.
  • Changed: buffed up KwK39 L60 cannon sound.
  • Changed: gear and flap sounds for planes.
  • Changed: beefed up 20mm sounds.
  • Changed: temporarily replaced the default MG151 sound with the flak38 sound.
  • Updated: PTRD sound definition.
  • Removed: KwK30 reloadSound.
  • Removed: custom obstructSound and occludeSound configuration.
  • Removed: outdated sound definitions.
  • Removed: obsolete sound parameters.
  • Removed: faulty scrubLandInt sound class definition (wrong context and to be inherited).
  • Fixed: disable annoying notification sounds.
  • Fixed: missing sound definitions in AI modes.
  • Fixed: sound definitions in weapon fire modes.
  • Fixed: missing LIB_61k sound.
  • Fixed: removed faulty soundFly defintions from cfgWeapons.
  • Fixed: missing soundFly definition.
  • Fixed: soundFly definitions context.
  • Fixed: missing SoundSetExplosion definitions.
  • Fixed: sound definitions for mortars.
  • Fixed: Plane external sounds.
  • Fixed: sound configs for mg131.
  • Fixed: MRLs reloadsound was faulty.

Effects

  • Improved: German 20mm rounds effects.
  • Fixed: disable gun FX for static weapon items base class.

Terrains

  • Added: Merderet V3:
- Added 4 new town areas, a canal door and a lot of minor details
- Some more heightmap edits
- Removed some of those huge rocks
- Replaced all I44 cobble textures with new high-res textures
- Added AI friendly roads + dirt road texture
- Flattened some road areas that needed it
- Removed gliders (mission asset)
- Small road sign position tweaks
- Fixed baguette missiles
  • Updated: Ardennes 1944 Winter
- Added more towns and object placement (same as 1940)
- Changed clutter
- Added destruction detail to the destroyed bridge
- Added custom signs
- Changed road texture
- Terrain deformation (same as 1940)
- New loading screen image
- Updated cobble winter texture
- Added some more winter vegetation to the plant pot areas in the town
  • Updated: Ardennes 1940:
- Darkened textures and satelite image
- New loading image
- Custom signs added
- 3 new town areas added
- New forest floor texture
- Clutter overhaul
- Massive mask image improvement (no more blending and jagged edges)
- A lot of new detail placement
- Massive terrain deformation (ditches, bumps, small hills)
- Scaled forest trees for a more natural look
  • Changed: renabled (adjusted) ambient life for terrains.
  • Changed: removed non fitting animals in ambient life for Winter terrains.
  • Changed: added eagles and crowes to ambient life thanks to Evil Organ!
  • Changed: added ambient crowes to Sark.
  • Changed: added ambient crowes to Ardennes.

Objects

  • Added: JS Signs by Justin and swurvin.
  • Fixed: path to door interaction icon.
  • Fixed: flying tree on Poland maps.
  • Fixed: I44 Beach objects wrong penetration materials.
  • Fixed: I44 hedgehog barricade wrong penetration material.
  • Fixed: faulty destrType definitions for BET objects.
  • Fixed: Strange convex component44 in i44_dest_factory_sniperjobsmall.p3d:geometryFire.
  • Fixed: WW2_B_prunus last LOD was missing faces.

Assets

  • Added: TZF 3a optic thanks to petrtlach.
  • Added: IF_Soldier, IF_Sniper, IF_Soldier_Camo, IF_MGunner retextures.
  • Added: Zeltbahn "Custom" cover for German helmet.
  • Added: German medic helmet.
  • Added: new german helmet model variant.
  • Added: NCO and CO version of M1 Helmet.
  • Added: additional magazines with tracer ammo thanks to Dmorok.
  • Improved: Winter German helmet texture (+1 variant).
  • Improved: BAR now has its rear sight lowered by default.
  • Improved: M1918 BAR sight was offset.
  • Improved: M1903A3 Springfield sight was offset.
  • Improved: M1 Garand sight was offset.
  • Improved: M1919 A4 and A6 brownings sights were offset.
  • Improved: BM-37 is now heavier and less likely to capsize.
  • Improved: M2 Mortar is now heavier and less likely to capsize.
  • Improved: German MGunner uniform (short sleeves) shadow LOD is now more detailed.
  • Improved: IF_MGunner.p3d hiddenselections (camo, badge).
  • Improved: IF_Soldier.p3d now has a larger badge to match to real ones (UV adjustment).
  • Changed: disabled GPS for all boats.
  • Changed: tankX simulmation fixes nebelwerfer pushing issues with physX.
  • Changed: tweaked min-max distances and spread of mortar and artillery fire modes.
  • Changed: max elevation to have arty computer work.
  • Changed: mortar min-max elevation to have arty computer work.
  • Changed: reduced maxElev for BM13.
  • Changed: ballisticsComputer=2 to BM13 weapon.
  • Changed: showAimCursorInternal=0 for LIB_MLMG_base, LIB_TankMGun_base and LIB_MortarCannon_base.
  • Removed: faulty allowLauncher use in APC FFV turrets.
  • Fixed: mortars falling over when turned (due physx simulation).
  • Fixed: incompatible magazines for MG Lafette.
  • Fixed: BM13 gunner is not meant to turn out.
  • Fixed: disable non working parachute animations.
  • Fixed: author tag in second config for B_LIB_US_Radio (US SCR 300) made by LODU.

Reskins

  • Added: "badge" camo selection to German soldier base model.
  • Added: new german rank patches thanks to Joarius (Gefreitor 6 years, Obergefreitor, Stabsgefreitor).
  • Changed: unified german soldiers configs with single model setup and badge hidden selection.
  • Improved: German standard soldier with boots now has a "badge" hiddenselection to show unit's shoulder rank.
  • Improved: German MGunner uniform (short sleeves) now has a "badge" hiddenselection to show unit's shoulder rank.
  • Improved: German soldiers hiddenSelectionTextures configs.

Interface

  • Changed: satellite texture to be always fully visible regardless of map zoom level.

Scripting

-

Editor

  • Added: editor preview images for new content.
  • Added: editor preview images for new assets.
  • Updated: editor preview definitions.
  • Changed: made all logic to modules (to be found under misc category).
  • Fixed: missing static weapons from editor.
  • Fixed: missing public scope for CIV FFI trucks.
  • Fixed: side for Civilian trucks.
  • Fixed: faulty side for LIB_M8_Greyhound group.
  • Fixed: faulty scope=1 for base class.
  • Fixed: faulty scope for base class.
  • Fixed: faction parameter.
  • Fixed: group name.
  • Fixed: group faction name.

Arsenal

  • Updated: arsenal definitions (weapons and items).
  • Fixed: author tag.
  • Updated: authors.

Zeus

  • Added: new weapons as weapon item.

Servers

-

Compatibility

  • Changed: "LIB_T_Poplar2f_burn" to "LIB_T_Poplar2f_burn_FixedHeight".
  • Changed: unified displayName xml strings.
  • Changed: inheritance of LIB_US_NAC_Willys_MB.
  • Changed: commented out unused LIB_US_AB_M42_Flag_base.
  • Changed: DAK uniforms config to fit single model setup.

Translation

  • Updated: Russian translation thanks to Basher!

Tech details

  • Updated: load order with JETS DLC and ARGO DLC classes.
  • Updated: load order definitions.
  • Fixed: loading order.
  • Fixed: requiredAddons.
  • Fixed: no definition in core classes possible.
  • Updated: units[], weapons[], magazines[], ammo[] in cfgPatches.
  • Added: elevationMode=1 to mortars for artillery computer.
  • Added: elevationMode=3 to BM13 for artillery computer.
  • Added: elevationMode=3 to nebelwerfer for artillery computer.
  • Added: elevationMode=3 to Wespe for artillery computer.
  • Added: dummy binocular class for UK faction.
  • Added: custom parameter LIB_ShellType.
  • Improved: LIB_KwK30_L55 magazines and fire mode configuration.
  • Fixed: faulty uniformClass assignments.
  • Fixed: added missing displayName parameter for weapon modes.
  • Fixed: weapon mode inheritance.
  • Fixed: missing scope parameter in some vehicle weapons.
  • Fixed: WW2 cars dampers anim inheritance was faulty.
  • Added: cargos for SdKfz 234s.
  • Added: CSA38 weapons config (new magazines, new ammunitions, new weapons, K98 replacement).
  • Added: CSA38 weapons magazines.
  • Added: CSA38 weapons recoil config.
  • Added: CSA38 weapons strings.
  • Added: F1 grenade resolution LODs.
  • Added: generated ambiant occlusion for SdKfz 124.
  • Added: geometry LOD to BAR M1918 bipod.
  • Added: Kar 98k bayonet resolution and shadow LODs.
  • Added: KwK30 is now firing automatically.
  • Added: KwK30 shells ejection.
  • Added: MG131 entries.
  • Added: MG-34 for SdFkz 234/1 and 234/2.
  • Added: Nb41 flying rocket.
  • Added: Nebelwerfer 41 shadow LOD.
  • Added: new german shoulder rank texture to fit new "badge" Camo Selection.
  • Added: new HiddenSelections for SdKfz 222 (Camo_3 for tyres and Camo_4 for turret's mesh).
  • Added: new Nb41 textures.
  • Added: number-less texture for SdKfz 234/2 turret (to be improved to randomized numbers).
  • Added: P39 M2 and M4 mg/cannon configs.
  • Added: PiP for SdKfz 234/2 turret.
  • Added: SdKfz 124 interior textures.
  • Added: SdKfz 124 physX parameters.
  • Added: SdKfz 124 track destruction system proxies.
  • Added: SdKfz 222 config.
  • Added: SdKfz 222 damage RVMATs.
  • Added: SdKfz 222 EDEN attributes.
  • Added: SdKfz 222 physX parameters.
  • Added: SdKfz 234 hull resolution LODs.
  • Added: SdKfz 234 series turrets resolution LODs.
  • Added: SdKfz 234 Series.
  • Added: SdKfz 234/2 Commander periscope optics.
  • Added: SdKfz 234/2 Commander smoke launcher.
  • Added: SdKfz 234/3 weapon and ammunitions strings.
  • Changed: Nebelwerfer cargo action.
  • Changed: SdKfz 222 tyres are now more resistant.
  • Changed: SdKfz 234/3 and 4 Commander FFV anim.
  • Changed: tweaked LIB_BM13 modes setup (WIP).
  • Changed: tweaked LIB_leFH18_L28 modes setup (WIP).
  • Changed: tweaked LIB_NbW41 modes setup (WIP).
  • Changed: tweaked LIB_R_150mm_WGr41_fly ammo.
  • Changed: tweaked mortar weapons modes setup (WIP).
  • Improved: cargo proxy position.
  • Improved: CSA k98 proxies position adjustments.
  • Improved: desaturated oak leaves used for german M42 helmet.
  • Improved: Kar 98k textures.
  • Improved: M42 with utility strap and branches - alphas over distance.
  • Improved: made nebelwerfer 41 gunner's anim compatible with arty towing/pushing module.
  • Improved: mortars mass.
  • Improved: moved GunParticles definitions to base classes.
  • Improved: MP38 and MP40 RVMATs.
  • Improved: MP38 and MP40 specular / ambiant occlusion textures.
  • Improved: Nb41 config.
  • Improved: Nb41 model.
  • Improved: Nb41 rocket now has propellant effect.
  • Improved: Nb41 weapon config.
  • Improved: Nebelwerfer 41 geometry.
  • Improved: Nebelwerfer 41 penetration materials and resolution LODs.
  • Improved: Nebelwerfer gun should be slightly more resistant to damages.
  • Improved: Nebelwerfer hull now shows damages.
  • Improved: ported I44 SdKfz 124 to A3 Standards.
  • Improved: ported I44 SdKfz 124 to IFA3 Standards.
  • Improved: proxies in SdKfz 234s.
  • Improved: removed SdKfz 222 gunner optics zoom.
  • Improved: removed SdKfz 234 gunner optics zoom.
  • Improved: reworked CSA38 Kar 98k textures.
  • Improved: reworked SfKfz 124 tracks SMDI.
  • Improved: SdKfz 124 config.
  • Improved: SdKfz 222 armor thickness to real values.
  • Improved: SdKfz 222 driver's position.
  • Improved: SdKfz 222 gunner now has a TZF 3a sight.
  • Improved: SdKfz 222 hitpoints.
  • Improved: SdKfz 222 model (hitpoints LOD, FireGeometry LODs, resolution LODs, accessories adjusments).
  • Improved: SdKfz 222, 234/1, 234/2 commanders can turn-out in FFV.
  • Improved: SdKfz 234 cargo config.
  • Improved: SdKfz 234 gunners will rotate 90° when turning-in.
  • Improved: SdKfz 234 turrets (gunner can now hide inside the hull, fixed optics, gunner turned-in by default).
  • Improved: SdKfz 234 viewDriverInExternal value prior A3 1.76 update.
  • Improved: SdKfz 234/2 gunner can turn-out in FFV.
  • Improved: SdKfz 234/3 and 234/4 gunners are less clipping into the hull (still to be improved).
  • Improved: SdKfz 234/3 now has the K51 L24 gun and fitting low velocity ammunitions.
  • Improved: tweaked indirectHitRange for SdKfz 124 ammunitions.
  • Removed: former AWAR badge texture.
  • Removed: Nebelwerfer 41 useless anims.
  • Fixed: deactivated some unused anims for Nebelwerfer 41.
  • Fixed: faulty removal of hideProxyInCombat=1 for SdKfz234 base class.
  • Fixed: Force hide driver.
  • Fixed: glasses shadow glitch on M42 Helmet.
  • Fixed: headlights were undestructible on SdKfz 234/222 and Gaz M1.
  • Fixed: missing arty parameters for Nebelwerfer.
  • Fixed: missing gunnerOptics model definition.
  • Fixed: missing hiddenSelections value.
  • Fixed: missing SdKfz 222 gunner optics.
  • Fixed: missing SdKfz 234 cargo LODs + cargo get-in memory points.
  • Fixed: missing SdKfz 234 GunnerOpticsModel.
  • Fixed: Nb41 gunner optics were forced and zoomed.
  • Fixed: Nebelwerfer missing animationSources.
  • Fixed: redundant UVSet on SdKfz 222.
  • Fixed: SdKfz 124 crew could not be killed.
  • Fixed: SdKfz 124 gunner had no optics.
  • Fixed: SdKfz 222 commander get in is now on the left side.
  • Fixed: SdKfz 222 getIn/Out actions.
  • Fixed: SdKfz 222 wheels could not be destroyed.
  • Fixed: SdKfz 234 get in interaction are now on the correct side of the vehicle for each slot.
  • Fixed: SdKfz 234 had a turnout option visible to driver.
  • Fixed: SdKfz 234 had no handbrake.
  • Fixed: SdKfz 234 series frontal armor was too thin.
  • Fixed: SdKfz 234/2 commander had wrong LOD when turned in.
  • Fixed: stange convex geometries in SdKfz 234s.
  • Fixed: turretInfoType for nebelwerfer.

Preview v23 hotfix 1 - 2017-09-27

  • Removed: all of LODU's assets.
  • Removed: LastLOD optimization by LODU from tank models.
  • Removed: RES LODs made by LODU from I44 gliders.
  • Removed: all references to models and textures made by LODU.
  • Removed: LODU from authors.
  • Changed: replaced US uniforms with US tankist for US soldiers for now as temporary workaround.
  • Changed: replaced US vests with German vest for US soldiers for now as temporary workaround.
  • Changed: replaced US backpacks with US M36 backpack for now as temporary workaround.
  • Changed: replaced now missing German backpacks with A-Frame backpack for now as temporary workaround.
  • Changed: US Army Helmets are now AWAR models.
  • Changed: hidden Dead paratroopers and set empty model until replacement becomes available.
  • Addded: Vehicle/Plane soundFrameWork.
  • Added: Ju87 siren switch sound.
  • Added: Configs for Ju87 Siren system (3den etc.).
  • Fixed: MP compatibility.
  • Fixed: the condition of the Ju-87 Siren Actions.
  • Fixed: User Actions for sirens now are only available if activated.
  • Fixed: a possible bug in the plane framework preventing it from building the soundSets.
  • Added: functions for the Ju87 Siren.
  • Changed: slightly improved ju87 siren script.
  • Tweaked: Increased audible distance of the "close" soundShader for planes from 300m to 400m.
  • Tweaked: Various plane sounds.
  • Added: First WIP C47 sounds.
  • Tweaked: C47 sounds.
  • Added: Glider sounds.
  • Added: green helmet net for US Army.
  • Fixed: side of CIV FFI trucks.
  • Fixed: M1 Garand bolt animation was broken.

Preview v23 hotfix 2 - 2017-10-12

  • Removed: optimization by LODU from pistols.
  • Removed: optimization by LODU from rifles.
  • Removed: optimization by LODU from MGs.
  • Removed: optimization by LODU from sniper rifles.
  • Removed: optimization by LODU from infantry launchers.
  • Removed: optimization by LODU from 30m rocket.
  • Removed: optimization by LODU from 9mm cartridge.
  • Removed: optimization by LODU from GER ammo box.
  • Removed: optimization by LODU from static weapons.
  • Removed: optimization by LODU from planes.
  • Removed: optimization by LODU from SOV RKKA.
  • Removed: optimization by LODU from German wehrmacht.
  • Removed: optimization by LODU from German tank troops.
  • Added: Zis5v 61k by Shvetz!
  • Updated: optimized section count of all models thanks to T_D!
  • Updated: damage material to A3 plate variant in all (IF/AWAR) bushes.
  • Updated: IF terrain names.
  • Changed: tweaked dust for i44_omaha_dry surface.
  • Changed: LIB_disableCargoActions=true disables C47 CargoJump system.
  • Changed: disabled auto execution of House Fire System.
  • Changed: parachute landed variants available in arsenal and editor.
  • Changed: renamed model with duplicate file name (I44_tree_oak_1 => I44_tree_oak_1_winter).
  • Changed: standarized friction and restitution for granite.bisurf.
  • Changed: standarized rough for glassplate.bisurf.
  • Changed: disabled non fitting icon for Li2.
  • Changed: increase maxim 30 firing volume by 50%.
  • Fixed: vehicle sounds of SdKfz124 (typo).
  • Fixed: increased the time before a new sound plays in the Ju87 Siren function.
  • Fixed: disabled manual fire option for car and truck drivers.
  • Fixed: 61-k and Flak 38 had less rounds in their magazines than announded.
  • Fixed: too low bulletPenetrability for castiron.bisurf.
  • Fixed: way too high deflection for armor_23mm_plate.bisurf.
  • Fixed: disabled faulty/pointless remote execution by House Fire System.
  • Added: custom parameter for KOTH.
  • Changed: merged custom Water color definitions into core config.
  • Changed: merged surface definitions into dedicated config.
  • Improved: Zis-5 61-k geometry and Geometry physX LODs.
  • Fixed: default fov and inability to zoom 61k on Zis5.
  • Fixed: Zis-5 61-K physx parameters.

Preview v23 hotfix 3 - 2017-10-14

  • Fixed: various model issues (optimizations removed again for now).

Preview v24 - 2017-11-29

Highlights

Playable content:

  • Added: German Engineering (Winter version) showcase by Jaki!

Terrains:

  • Added: IF Winter terrains by swurvin!

Objects:

  • Added: Winter reskins of IF buildings and objects by GSTAVO!
  • Added: Winter reskins of CUP objects and buildings by GSTAVO!
  • Added: Winter reskins of trenches by Stadl0r!
  • Added: leafless version of IF trees by lawz and El Tyranos!
  • Added: Winter reskins of leafy IF trees by Stadl0r!
  • Added: Winter reskins of IF bushes by Stadl0r!
  • Added: new Normandy vegetation (Bocage) by Reece!
  • Added: additional cobble variants by swurvin!

Assets:

  • Added: Winter reskins of Opel trucks by Stadl0r!

Editor:

  • Added: new vehicle pictures thanks to sa-matra!
  • Updated: equipment pictures thanks to sa-matra!
  • Updated: major revision of object categorization.

Effects:

  • Changed: tweaked smoke shell FX thanks Zabuza and ACE!

Features

-

Missions

  • Changed: disabled Airdrop, US faction and first German engineering showcases for now.

Gameplay

  • Changed: tweaked plane damage model (3-5 AA hits to disable or destroy).
  • Changed: reduced helmet protection to reasonable levels.
  • Changed: adjusted external camera for Kfz1 to be more narrow.

Performance

-

AI

  • Changed: disabled PTRD use vs planes by AI.
  • Changed: AI in non AA ground vehicles should not target planes.
  • Changed: increased AI dispersion with cannon ammo.
  • Changed: reduce HE ammo cost to increase AI usage.
  • Changed: made AI to apply rapid fire with vehicle MG weapons (without delay/no intervals).
  • Changed: made AI to apply rapid fire with infantry MG weapons (without delay/no intervals).
  • Fixed: Ai can no longer see through I44_mb_b_ulmus model.

Sounds

  • Added: I44 Winter surface sounds to IF Winter terrains for now.
  • Added: new Winter surface sounds by alex!
  • Added: new snow surface sounds by alex as reference (needs review, better assignment and tweaking of sound sources).
  • Changed: set surface sounds for reactivated staszow _burn, _grazy and _city surfaces.

Effects

  • Fixed: fly effect for BM13 rockets.

Terrains

  • Added: default value for description parameter of worlds (to avoid annoying popup error in Eden editor).
  • Added: custom Winter surfaces by swurvin.
  • Added: custom surfaces for Baranow, Ivachev and Panovo (Winter version).
  • Added: Winter Ice surface definition.
  • Changed: activated the surfaces staszow _burn, _grazy and _city.
  • Changed: activated the surfaces Winter staszow _burn, _grazy and _city.
  • Changed: disable custom clutterGrid and noDetailDist configuration for IF terrains.
  • Changed: inheritance design to make Winter surfaces standalone.
  • Changed: made Ardennes 1944 Winter use the available Winter reskinned objects and buildings.
  • Updated: terrain image for Ardennes 1944 Winter by swurvin.
  • Fixed: naming of "sity" surface texture.

Objects

  • Changed: destrType of wires to DestructTent.
  • Improved: distant LODs of WW2_T_fagus2f trees are now using one texture instead of 2.
  • Fixed: some glitchy Castle models causing CTD are now hidden from EDEN.
  • Fixed: no bark texture was assigned to WW2_T_betula1f.
  • Fixed: T_Malus1s tree had no leaves on its last resolution LODs.
  • Fixed: T_Malus1s_burn had no distant LODs and is now optimised.
  • Changed: removed work from Giallustio with IF trees and bushes.
  • Updated: replaced leafless trees by Giallustio with our own made by o2script.

Assets

  • Added: Sovient radio as item (LIB_SovRadio).
  • Added: empty radio backpacks (hidden in arsenal).
  • Changed: set turretInfoType="RscWeaponZeroing" to Wespe.
  • Fixed: duplicate optics in T34 85 gunner view LOD.
  • Fixed: duplicate optics for JS2.
  • Fixed: faulty RES LOD removal in SOV pilot model.
  • Fixed: optics textures are to remain HQ.
  • Fixed: faulty side for CIV faction.

Reskins

-

Interface

-

Scripting

  • Added: variable to disable grenade fragments (LIB_DisableGrenadeFragements).
  • Improved: made cargo jump system coding more robust.

Editor

  • Added: editor preview images for new assets.
  • Added: editor preview images for Winter Opel trucks and Zis5v 61K.
  • Added: editor preview images for Normandy Bocage, cobbles, roads, ponds, Beton objects and CUP Winter reskins.
  • Added: new editor categories and editor subcategories for objects.
  • Added: editorSubcategory for Winter objects.
  • Added: custom LIB_isWinter parameter to Winter objects.
  • Changed: made ponds, roads, Beton objects and CUP objects Winter reskins visible in the editor.
  • Changed: improved editor object categorization.
  • Changed: unified vehice classes of objects.
  • Updated: editor mapSize and icon definitions for editor objects.

Text

  • Added: displayNameShort to MW41.
  • Changed: removed Winter tag as part of vehicle name.
  • Changed: standardized Ju-87 naming.
  • Updated: ZIS name.
  • Updated: German string for radio.
  • Changed: improved string for GER pilot helmet.
  • Improved: object naming (remove type and Winter tag).
  • Fixed: unified GER pilot name.
  • Fixed: missing GER tag in clothing.

Arsenal

-

Zeus

-

Servers

-

Compatibility

  • Changed: added more custom vehicle classes and custom object base classes.
  • Changed: disabled now obsolete EH redefinition in C_man_1.

KOTH

  • Added: KOTH version for Wirbelwind and SdKfz 7 AA with twice as fast turret rotation speed.
  • Added: larger backpack variants for KOTH.
  • Added: hidden BM13 with single fire and no arty computer for KOTH.

Translation

-

Tech details

  • Added: BI defaults as comment for shell HE ammo CraterEffects and ExplosionEffects configuration.
  • Added: commented explosionSoundEffect parameter with comment.
  • Removed: obsolete sounds class definitions for some planes.
  • Added: new config for vehicle picture definitions.
  • Changed: picture definitions to be in a separate config.
  • Changed: moved all vehicle pictures to same folder level for simplication.
  • Changed: standarized equipment pictures to be based on class name.
  • Changed: icon definitions to be in a separate config.
  • Changed: moved all vehicle icons to same folder level for simplication.
  • Changed: SourceWW2 SMG models to latest state.
  • Removed: obsolete mapbuilder_filter parameter.
  • Removed: obsolete proxyShape parameter (works only for planes).
  • Fixed: tank models were missing selections.
  • Added: config for CUP Winter buildings.
  • Added: configs for Winter objects and buildings.
  • Changed: disabled classes of not (yet?) ported Winter models.
  • Changed: merged CfgVehicleClasses for objects into WW2_Objects_c_Misc_WW2_Core_c.
  • Changed: moved editor preview image defintions from RJW Bocage to separate config.
  • Changed: Winter ponds hidden from editor as not yet ported.
  • Changed: Winter roads hidden from editor as not yet ported.
  • Improved: configuration of Winter trenches.
  • Fixed: missing author tag in Winter objects.
  • Fixed: replaceDamaged for Winter buildings.
  • Fixed: most of nuclear bushes.
  • Changed: made Winter trenches use their own rvmat set.
  • Added: additional Winter buildings.
  • Added: leafless distant LOD textures for all AWAR trees!
  • Changed: normalized diffuse configuration for Winter trees' textures.
  • Changed: removed faces and points of leafs in shadow, geo and view LOD thanks to lawz.
  • Changed: removed green grass proxies from winter trenches.
  • Changed: standardized diffuse for Winter bushes.
  • Changed: standardized diffuse for Winter trees.
  • Improved: configuration of Winter vegetation.
  • Updated: Winter version of prunus close texture to remove yellow tone by El Tyranos.
  • Fixed: missing winter textures for some bushes.
  • Fixed: path to Winter misc vegetation.
  • Fixed: removed remaining faces&points of leafs in RES LODs of leafless Winter trees.
  • Added: custom set of winter surface textures for each terrain.
  • Changed: disabled custom midDetailTexture from MCN_Neaville_Winter in IF Winter terrains.
  • Changed: IF Omaha Winter grass surface texture by swurvin.
  • Changed: moved surface rvmat to separate folder.
  • Changed: redone Winter surface definitions.
  • Changed: tweaked Winter France clutter by swurvin.
  • Changed: tweaked Winter Omaha clutter set by swurvin.
  • Changed: Winter Omaha clutter set for forest by swurvin.
  • Updated: Baranow SAT to be more white by swurvin.
  • Updated: Baranow to have puddle objects to river for a shiny effect and lined up the wooden bridge better by swurvin.
  • Updated: IF Baranow Winter ice surface texture normal map.
  • Updated: IF Omaha Winter surface textures.
  • Updated: path to custom Winter surface texture for IF Winter Baranow.
  • Updated: path to custom Winter surface texture for IF Winter Panovo.
  • Updated: roads and ponds also to Winter models.
  • Updated: SAT&MASK of IF Baranow Winter.
  • Updated: SAT&MASK of IF Staszow Winter.
  • Updated: Staszow with 6 per cell and no normal image.