From WW2 in ArmA3
- 1 Preview v16 - 2017-02-19
- 2 Preview v17 - 2017-03-07
- 3 Preview v22 - 2017-07-17
- 4 Preview v23 - 2017-09-20
- 5 Preview v24 - 2017-11-29
- 6 Preview v25 - 2017-12-29
- 7 Preview v26 - 2018-01-25
- 8 Preview v28 - 2018-04-29
- 9 Preview v29 - 2018-05-04
- 10 Preview v30 - 2018-06-14
Preview v16 - 2017-02-19
- Added: custom terrain lighting thanks to metalcraze!
- Changed: improved terrain lighting thanks to Taro!
- Updated: i44World configuration to APEX/Tanoa standards.
- Updated: surface configuration to A3 standards.
- Updated: environment sound configuration to APEX/Tanoa standards.
- Updated: rebuilt terrains with TB, and SAT-MASK to A3 standards.
- Updated: vegetation models to A3 standards.
- Added: all terrain objects (buildings, objects, vegetation) to the editor.
- Changed: redone data structure completely akin to better standards.
- Changed: replaced duplicate A1/A2 data in favor of CUP Core.
- Changed: improved a couple of model assets.
- Added: author tag.
- Added: picture maps for terrains (image in terrain selection and while loading).
- Added: EditorPreview images.
- Added: displayName to editor objects.
- Added: mapSize parameter to terrains.
- Added: missing fogHeight parameter.
- Added: minHillsAltitude/maxHillsAltitude parameter as reference.
- Changed: more requiredAddons dependencies to group the terrains in the 2d editor selection.
- Added: new Thunderbolt sounds from APEX.
- Changed: tweaked forest sounds to be less prevalent thanks to El Tyranos.
- Improved: lowered forest ambient sound.
- Fixed: missing distance parameter for a few EnvSounds.
- Added: rubble footstep sound (roadway rubble texture).
- Improved: roadway LOD (added soundstep textures).
- Changed: soundHit from "hard_ground" to "soft_ground" for a few surfaces.
- Changed: surfaces to use soundEnviron from APEX.
- Changed: tagged custom soundEnviron parameters.
- Added: armor named property in various models.
- Added: viewdensitycoef named property in various models.
- Added: default parameters to terrain base class.
- Fixed: frequent named property in various models.
- Changed: standardized Grid stepY to negative value as to A3 system.
- Changed: disabled faulty airport for Merderet.
- Changed: CfgSurfaces "files" entries to use lowercase for all characters (fixes missing clutter in game).
- Changed: reverted Bulge data to A2 version.
- Fixed: missing Land classes.
- Fixed: missing Land tag to classes.
- Fixed: duplicated some data to be available for I44 objects.
- Improved: displayName wording.
- Improved: tag/class naming.
- Improved: made surface files use unique naming.
- Improved: tagged clutter, surface and surfaceCharacters classes.
- Improved: coding of Structures configs.
- Improved: inheritance.
- Improved: fire geometry LOD.
- Improved: added shadow LODs.
- Improved: added fire geometry materials.
- Improved: Resolution LODs (better intermediate LOD).
- Improved: Firegeometry LOD (added penetration material).
- Improved: Shadowlod (better first LOD).
- Changed: disabled midDetailTexture from 3rd party container (plr_bulge) - needs review.
- Changed: disable obsolete pictureMap.
- Changed: scope to public for ruins and some other terrain objects.
- Changed: disabled outdated Ambient definitions.
- Changed: disabled unused and faulty clutter model.
- Changed: float value display.
- Changed: tweaked Grid settings for Neaville.
- Changed: renamed classes with unique type tag.
- Changed: moved layers rvmat and paa to standard Data\Layers\ subfolder.
- Changed: I44_hrt1p.p3d to use a new dirt rvmat.
- Changed: disabled I44_Omaha - V2 version is more complete in any way.
- Changed: replace spaces in files names with underscore character.
- Changed: disable infinite terrain for now.
- Changed: disable definition of existing class (in IFA3).
- Updated: class names to reflect p3d names.
- Changed: disabled custom icon.
- Fixed: wrp name = world class name.
- Fixed: Strange convex component22 & component23 in ww2_i44_terrains\structures_m\i44_objects_misc_m\i44_guard_post_1.p3d:geometry.
- Fixed: missing geometry LOD.
- Fixed: wrong texture name "mb_c_grassLush01_no.paa".
- Fixed: roadway textures and firegeometry materials.
- Fixed: strange colors in Ardenne house models by binarizing them again.
- Fixed: minTreesInForestSquare and minRocksInRockSquare have to be defined in each terrain class to be found by binarize in all cases.
- Fixed: geolod information in file header.
- Fixed: merged near points * technical LODs cleanup in I44_hrt1p.p3d.
- Fixed: Ardennen houses transparency.
- Fixed: ww2_i44_terrains\worlds_r\surfaces_r\i44_omaha\i44_omaha_dry.rvmat: Unknown vertex shader id=0x80000000.
- Fixed: container location of world configs.
- Fixed: disable ladders in specific models.
- Fixed: missing classes for models with class=house and class=streetlamp.
- Fixed: missing classes for models with class=house.
- Fixed: location naming to A3 standard.
- Fixed: renamed p3d to have I44 tag.
- Fixed: scope configuration.
- Fixed: scope value.
- Fixed: path to surface texture.
- Fixed: file type from tga to paa.
- Fixed: disabled midDetailTexture from Chernarus.
- Fixed: missing pictureShot for I44_Omaha.
- Fixed: removed faulty mass named property in a few models.
- Fixed: added dummy ils parameters until CUP inheritance of PLR_Buldge is adjusted.
- Fixed: missing p3d extensions.
- Fixed: missing wss extensions.
- Improved: church models and textures.
- Improved: church MLODs * fixed faulty resolution LODs (base and part2) * closed shadow LODs.
- Changed: disabled church's destruction effect.
- Changed: damage=no in church's geometry LODs.
- Fixed: faulty proxy path in Church's tower.
- Fixed: path to church.bisurf.
- Fixed: church's models bad tagg count.
- Fixed: missing church.bisurf file.
- Fixed: some missing church's textures.
- Updated: units in cfgPatches.
- Updated: units and requiredAddons in cfgPatches.
- Improved: cfgPatches headers.
- Improved: config inheritance design.
- Updated: world inheritance design.
- Fixed: EnvSounds inheritance design.
- Fixed: class Church inheritance.
- Changed: merged configs into new containers.
- Added: prefix to new containers.
- Added: configs to new containers.
- Changed: renamed folder name to non special characters.
- Changed: moved mb_* data to correct container.
- Changed: rename 0ca\ to ca\ paths.
- Updated: moved files to new prefix and folder structure.
- Updated: path in rvmat to new prefix and folder structure.
- Updated: path in wrp to new prefix and folder structure.
- Updated: path in p3d to new prefix and folder structure.
- Updated: path in configs to new prefix and structure.
- Removed: duplicated models from CUP.
- Removed: deprecated models.
- Removed: unused rvmats.
- Removed: obsolete custom CfgVehicleClasses.
- Removed: faulty and obsolete model.
- Removed: outdated 0ca data.
Preview v17 - 2017-03-07
- Changed: reverted the custom lighting from CUP for now.
- Added: doors actions to R67 bunkers.
- Added: missing editor preview image thanks to Dmorok.
- Fixed: I44_weeds black alpha.
- Added: mapSize and icon configuration for all terrain objects.
- Updated: centerPosition and seagullPos for all terrains.
- Improved: Winter assets displayName.
- Fixed: missing displayName for Woodshed.
- Fixed: door action not working on I44_Bunker_R67_right.
- Fixed: longitude and latitude for Bulge, Merderet and Neaville thanks to Jegor!
- Fixed: faulty damage named property of several models.
- Fixed: faulty damage=no named property of several models.
- Fixed: faulty dammage named property of several models.
- Fixed: duplicate dammage named property of several models.
- Fixed: removal of duplicate dammage named property of several models.
- Fixed: reference to missing default.rvmat.
- Removed: duplicate Land_I44_Buildings_Bwf_6_Mlod class for I44_bwf_6_mlod model.
- Removed: faulty mapSize values.
- Removed: obsolete images.
Preview v22 - 2017-07-17
- Changed: I44 terrains use standard soundscape from A3 for now (removed CfgEnvSpatialSounds in I44World as its inherited from DefaultWorld).
- Updated: soundSetEnvironment definition from Tanoa to DefaultWorld and disabled Greek Crickets in I44 terrains.
- Changed: disabled Birds environment sounds for I44 Winter terrains.
- Improved: I44 Omaha and Neaville ground textures are now using parallax technology.
- Updated: unified world names of I44 terrains.
- Updated: replaced foxhole model in I44 Merderet Winter.
Preview v23 - 2017-09-20
- Added: Merderet V3
- Added 4 new town areas, a canal door and a lot of minor details - Some more heightmap edits - Removed some of those huge rocks - Replaced all I44 cobble textures with new high-res textures - Added AI friendly roads + dirt road texture - Flattened some road areas that needed it - Removed gliders (mission asset) - Small road sign position tweaks - Fixed baguette missiles
- Changed: renabled (adjusted) ambient life for terrains.
- Changed: removed non fitting animals in ambient life for Winter terrains.
- Changed: added eagle and crowes to ambient life thanks to Evil Organ!
Preview v24 - 2017-11-29
- Changed: set Winter surface sounds for Neaville Winter.
- Changed: Winter grass surface sound for Merderet Winter to use snowgrass type.
Preview v25 - 2017-12-29
- Updated: replaced objects with Winter variants in I44 Winter terrains.
Preview v26 - 2018-01-25
- Improved: sea now has tides I44 Omaha beach.
Preview v28 - 2018-04-29
- Added: custom lighting, skybox and horizont to I44 terrains thanks to Fabio Chavez!
- Changed: tonemapMethod = 2 in I44 terrains (relates to above).
- Improved: I44 terrains satmaps are now darker.
- Improved: I44 surface textures are now darker.
Preview v29 - 2018-05-04
- Changed: reverted terrain lighting for all I44 Winter terrains.
- Changed: Meredet Winter river is now brown and not blue like a Cherenkov radiation.
Preview v30 - 2018-06-14
- Updated: authors for I44 Omaha thanks to Pac!