I44 Changelog

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Preview v16 - 2017-02-19

Highlights

  • Added: custom terrain lighting thanks to metalcraze!
  • Changed: improved terrain lighting thanks to Taro!
  • Updated: i44World configuration to APEX/Tanoa standards.
  • Updated: surface configuration to A3 standards.
  • Updated: environment sound configuration to APEX/Tanoa standards.
  • Updated: rebuilt terrains with TB, and SAT-MASK to A3 standards.
  • Updated: vegetation models to A3 standards.
  • Added: all terrain objects (buildings, objects, vegetation) to the editor.
  • Changed: redone data structure completely akin to better standards.
  • Changed: replaced duplicate A1/A2 data in favor of CUP Core.
  • Changed: improved a couple of model assets.

Changes

  • Added: author tag.
  • Added: picture maps for terrains (image in terrain selection and while loading).
  • Added: EditorPreview images.
  • Added: displayName to editor objects.
  • Added: mapSize parameter to terrains.
  • Added: missing fogHeight parameter.
  • Added: minHillsAltitude/maxHillsAltitude parameter as reference.
  • Changed: more requiredAddons[] dependencies to group the terrains in the 2d editor selection.
  • Added: new Thunderbolt sounds from APEX.
  • Changed: tweaked forest sounds to be less prevalent thanks to El Tyranos.
  • Improved: lowered forest ambient sound.
  • Fixed: missing distance parameter for a few EnvSounds.
  • Added: rubble footstep sound (roadway rubble texture).
  • Improved: roadway LOD (added soundstep textures).
  • Changed: soundHit from "hard_ground" to "soft_ground" for a few surfaces.
  • Changed: surfaces to use soundEnviron from APEX.
  • Changed: tagged custom soundEnviron parameters.
  • Added: armor named property in various models.
  • Added: viewdensitycoef named property in various models.
  • Added: default parameters to terrain base class.
  • Fixed: frequent named property in various models.
  • Changed: standardized Grid stepY to negative value as to A3 system.
  • Changed: disabled faulty airport for Merderet.
  • Changed: CfgSurfaces "files" entries to use lowercase for all characters (fixes missing clutter in game).
  • Changed: reverted Bulge data to A2 version.
  • Fixed: missing Land classes.
  • Fixed: missing Land tag to classes.
  • Fixed: duplicated some data to be available for I44 objects.
  • Improved: displayName wording.
  • Improved: tag/class naming.
  • Improved: made surface files use unique naming.
  • Improved: tagged clutter, surface and surfaceCharacters classes.
  • Improved: coding of Structures configs.
  • Improved: inheritance.
  • Improved: fire geometry LOD.
  • Improved: added shadow LODs.
  • Improved: added fire geometry materials.
  • Improved: Resolution LODs (better intermediate LOD).
  • Improved: Firegeometry LOD (added penetration material).
  • Improved: Shadowlod (better first LOD).
  • Changed: disabled midDetailTexture from 3rd party container (plr_bulge) - needs review.
  • Changed: disable obsolete pictureMap.
  • Changed: scope to public for ruins and some other terrain objects.
  • Changed: disabled outdated Ambient definitions.
  • Changed: disabled unused and faulty clutter model.
  • Changed: float value display.
  • Changed: tweaked Grid settings for Neaville.
  • Changed: renamed classes with unique type tag.
  • Changed: moved layers rvmat and paa to standard Data\Layers\ subfolder.
  • Changed: I44_hrt1p.p3d to use a new dirt rvmat.
  • Changed: disabled I44_Omaha - V2 version is more complete in any way.
  • Changed: replace spaces in files names with underscore character.
  • Changed: disable infinite terrain for now.
  • Changed: disable definition of existing class (in IFA3).
  • Updated: class names to reflect p3d names.
  • Changed: disabled custom icon.
  • Fixed: wrp name = world class name.
  • Fixed: Strange convex component22 & component23 in ww2_i44_terrains\structures_m\i44_objects_misc_m\i44_guard_post_1.p3d:geometry.
  • Fixed: missing geometry LOD.
  • Fixed: wrong texture name "mb_c_grassLush01_no.paa".
  • Fixed: roadway textures and firegeometry materials.
  • Fixed: strange colors in Ardenne house models by binarizing them again.
  • Fixed: minTreesInForestSquare and minRocksInRockSquare have to be defined in each terrain class to be found by binarize in all cases.
  • Fixed: geolod information in file header.
  • Fixed: merged near points * technical LODs cleanup in I44_hrt1p.p3d.
  • Fixed: Ardennen houses transparency.
  • Fixed: ww2_i44_terrains\worlds_r\surfaces_r\i44_omaha\i44_omaha_dry.rvmat: Unknown vertex shader id=0x80000000.
  • Fixed: container location of world configs.
  • Fixed: disable ladders in specific models.
  • Fixed: missing classes for models with class=house and class=streetlamp.
  • Fixed: missing classes for models with class=house.
  • Fixed: location naming to A3 standard.
  • Fixed: renamed p3d to have I44 tag.
  • Fixed: scope configuration.
  • Fixed: scope value.
  • Fixed: path to surface texture.
  • Fixed: file type from tga to paa.
  • Fixed: disabled midDetailTexture from Chernarus.
  • Fixed: missing pictureShot for I44_Omaha.
  • Fixed: removed faulty mass named property in a few models.
  • Fixed: added dummy ils parameters until CUP inheritance of PLR_Buldge is adjusted.
  • Fixed: missing p3d extensions.
  • Fixed: missing wss extensions.
  • Improved: church models and textures.
  • Improved: church MLODs * fixed faulty resolution LODs (base and part2) * closed shadow LODs.
  • Changed: disabled church's destruction effect.
  • Changed: damage=no in church's geometry LODs.
  • Fixed: faulty proxy path in Church's tower.
  • Fixed: path to church.bisurf.
  • Fixed: church's models bad tagg count.
  • Fixed: missing church.bisurf file.
  • Fixed: some missing church's textures.
  • Updated: units[] in cfgPatches.
  • Updated: units[] and requiredAddons[] in cfgPatches.
  • Improved: cfgPatches headers.
  • Improved: config inheritance design.
  • Updated: world inheritance design.
  • Fixed: EnvSounds inheritance design.
  • Fixed: class Church inheritance.
  • Changed: merged configs into new containers.
  • Added: prefix to new containers.
  • Added: configs to new containers.
  • Changed: renamed folder name to non special characters.
  • Changed: moved mb_* data to correct container.
  • Changed: rename 0ca\ to ca\ paths.
  • Updated: moved files to new prefix and folder structure.
  • Updated: path in rvmat to new prefix and folder structure.
  • Updated: path in wrp to new prefix and folder structure.
  • Updated: path in p3d to new prefix and folder structure.
  • Updated: path in configs to new prefix and structure.
  • Removed: duplicated models from CUP.
  • Removed: deprecated models.
  • Removed: unused rvmats.
  • Removed: obsolete custom CfgVehicleClasses.
  • Removed: faulty and obsolete model.
  • Removed: outdated 0ca data.


Preview v17 - 2017-03-07

Highlights

  • Changed: reverted the custom lighting from CUP for now.
  • Added: doors actions to R67 bunkers.
  • Added: missing editor preview image thanks to Dmorok.
  • Fixed: I44_weeds black alpha.

Changes

  • Added: mapSize and icon configuration for all terrain objects.
  • Updated: centerPosition and seagullPos for all terrains.
  • Improved: Winter assets displayName.
  • Fixed: missing displayName for Woodshed.
  • Fixed: door action not working on I44_Bunker_R67_right.
  • Fixed: longitude and latitude for Bulge, Merderet and Neaville thanks to Jegor!
  • Fixed: faulty damage named property of several models.
  • Fixed: faulty damage=no named property of several models.
  • Fixed: faulty dammage named property of several models.
  • Fixed: duplicate dammage named property of several models.
  • Fixed: removal of duplicate dammage named property of several models.
  • Fixed: reference to missing default.rvmat.
  • Removed: duplicate Land_I44_Buildings_Bwf_6_Mlod class for I44_bwf_6_mlod model.
  • Removed: faulty mapSize values.
  • Removed: obsolete images.

Preview v22 - 2017-07-17

Changes

  • Changed: I44 terrains use standard soundscape from A3 for now (removed CfgEnvSpatialSounds in I44World as its inherited from DefaultWorld).
  • Updated: soundSetEnvironment definition from Tanoa to DefaultWorld and disabled Greek Crickets in I44 terrains.
  • Changed: disabled Birds environment sounds for I44 Winter terrains.
  • Improved: I44 Omaha and Neaville ground textures are now using parallax technology.
  • Updated: unified world names of I44 terrains.
  • Updated: replaced foxhole model in I44 Merderet Winter.

Preview v23 - 2017-09-20

Changes

  • Added: Merderet V3
- Added 4 new town areas, a canal door and a lot of minor details
- Some more heightmap edits
- Removed some of those huge rocks
- Replaced all I44 cobble textures with new high-res textures
- Added AI friendly roads + dirt road texture
- Flattened some road areas that needed it
- Removed gliders (mission asset)
- Small road sign position tweaks
- Fixed baguette missiles
  • Changed: renabled (adjusted) ambient life for terrains.
  • Changed: removed non fitting animals in ambient life for Winter terrains.
  • Changed: added eagle and crowes to ambient life thanks to Evil Organ!