Difficulty adjustments

Moderators: Dmorok, kju

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kju
IFA3 Dev.
Posts: 283
Joined: Thu Jan 26, 2017 7:35 pm

Difficulty adjustments

Post by kju » Tue Feb 18, 2020 10:35 am

Recruit
  • Damage:
    • Own group: 25%
    • Friendly side: 50%
    • Hostile side: 400%
  • Reload speed: 50%
  • Ammo: 200%
  • Items:
    • Map: Always
    • GPS: Always
    • Radio: Always
  • Revive:
    • Own group: Unlimited
    • Special characters: Unlimited
  • Heal: Auto after 5s of no further damage + medic unitTrait + medikit
  • Repair: Auto after 15s of no further damage + engineer unitTrait + toolkit
  • Stamina system: disabled
  • Difficulty Skill: 80%
  • Difficulty Precision: 20%
  • GlobalSkill:
    • Own group: 100%
    • Friendly side: 100%
    • Hostile side: 20%
  • DisableAI:
    • AIMINGERROR-OFF//prevents AI's aiming from being distracted by its shooting, moving, turning, reloading, hit, injury, fatigue, suppression or concealed/lost target
    • SUPPRESSION-OFF
  • RecoilCoefficient:50%
  • UnitTrait audibleCoef: //A lower value means the unit is harder to hear
    • Own group: 50%
    • Friendly side: 75%
    • Hostile side: 150%
  • UnitTrait camouflageCoef: //A lower value means the unit is harder to spot
    • Own group: 50%
    • Friendly side: 75%
    • Hostile side: 150%
  • Visualize targets in 3d: All within range
  • Vehicle radar: All within range
  • Shaky hands: Disabled
  • Force walk: Disabled
  • Friendly fire: Disabled
Regular
  • Damage:
    • Own group: 50%
    • Friendly side: 75%
    • Hostile side: 200%
  • Reload speed: 75%
  • Ammo: 150%
  • Items:
    • Map: Mission dependent
    • GPS: Always
    • Radio: Always
  • Revive:
    • Own group: Limited to non heavy caliber
    • Special characters: Unlimited
  • Heal: Medic unitTrait + medikit
  • Repair: Engineer unitTrait + toolkit + full repair of hull and engine inside tank with disabled tank cooldown when above 50% damage
  • Stamina system: disabled - to verify
  • Difficulty Skill: 100%
  • Difficulty Precision: 40%
  • GlobalSkill:
    • Own group: 100%
    • Friendly side: 80%
    • Hostile side: 40%
  • DisableAI:
    • AIMINGERROR-OFF//prevents AI's aiming from being distracted by its shooting, moving, turning, reloading, hit, injury, fatigue, suppression or concealed/lost target
    • SUPPRESSION-OFF
  • RecoilCoefficient:75%
  • UnitTrait audibleCoef: //A lower value means the unit is harder to hear
    • Own group: 75%
    • Friendly side: 100%
    • Hostile side: 125%
  • UnitTrait camouflageCoef: //A lower value means the unit is harder to spot
    • Own group: 75%
    • Friendly side: 100%
    • Hostile side: 125%
  • Visualize targets in 3d: All known (unknown+hostile)
  • Vehicle radar: All known (unknown+hostile)
  • Shaky hands: Disabled
  • Force walk: Disabled
  • Friendly fire: Disabled
Veteran
  • Damage:
    • Own group: 75%
    • Friendly side: 100%
    • Hostile side: 150%
  • Reload speed: 100%
  • Ammo: 100%
  • Items:
    • Map: Mission dependent
    • GPS: Never
    • Radio: Mission dependent
  • Revive:
    • Own group: No
    • Special characters: Limited to non heavy caliber
  • Heal: Medic unitTrait + medikit - limit or none?
  • Repair: Engineer unitTrait + toolkit
  • Stamina system: active
  • Difficulty Skill: 100%
  • Difficulty Precision: 60%
  • GlobalSkill:
    • Own group: 100%
    • Friendly side: 60%
    • Hostile side: 60%
  • RecoilCoefficient:100%
Hardcore
  • Damage:
    • Own group: 100%
    • Friendly side: 100%
    • Hostile side: 100%
  • Reload speed: 100%
  • Ammo: 75%
  • Items:
    • Map: Never//Mission dependent?
    • GPS: Never
    • Radio: Never//Mission dependent?
  • Revive:
    • Own group: No
    • Special characters: No
  • Heal: No
  • Repair: No
  • Stamina system: active
  • Difficulty Skill: 100%
  • Difficulty Precision: 80%
  • GlobalSkill:
    • Own group: 100%
    • Friendly side: 40%
    • Hostile side: 80%
  • RecoilCoefficient:125%
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