ČSA 38 Bunkers
ČSA 38 Bunkers
Stupid Question I know, but I lose my patience quickly sometimes while I'm in the Eden Editor:
Under "Empty..." what, can I find the excellent ČSA 38 Bunkers please?
Under "Empty..." what, can I find the excellent ČSA 38 Bunkers please?
The Devil Finds Work for Idle Hands...
Even more bizarre, I can't find the Avia biplane that used to come with the ČSA 38 mod. It would seem strange to realise that both these assets had been removed during the recent Mod updates. Surely not



Last edited by foxsch on Sun Apr 29, 2018 10:02 am, edited 1 time in total.
The Devil Finds Work for Idle Hands...
well Eden editor setup/availability of assets is somewhat complex and still a mystery to a degree.
its likely not intentional to be not accessible. best report in the BI forum thread or in their discord
its likely not intentional to be not accessible. best report in the BI forum thread or in their discord
thank's kju.
I'll need to re-register at the BI forum thread to do that though.
I have been putting together a mission set in Marenice since the full release, but placing the bunkers (before the 3den was released) was such a time-consuming affair, I put it on the back-burner and deleted them.
I'll need to re-register at the BI forum thread to do that though.
I have been putting together a mission set in Marenice since the full release, but placing the bunkers (before the 3den was released) was such a time-consuming affair, I put it on the back-burner and deleted them.
The Devil Finds Work for Idle Hands...
no worries and looking forward to your new work 

Problem solved.
The 'Light Object...' series of CZ Emplacements can be found within 'Empty > Structures > Village' excellent.
Now to get on and finish the Mission
The 'Light Object...' series of CZ Emplacements can be found within 'Empty > Structures > Village' excellent.
Now to get on and finish the Mission

The Devil Finds Work for Idle Hands...
The mission is ready.
However, as I don't join servers or play with any milsim units, I'm not able to check its functionality.
Without a fully-working JIP the mission can only be played by 1 - 3 players - which isn't so great;
If JIP is working [as it should], then the number of slots available becomes limited only by the number of players wanting to play...
I will post a dropbox link for the mission asap - I rely on Wi-Fi where I live and it can be slow
However, as I don't join servers or play with any milsim units, I'm not able to check its functionality.
Without a fully-working JIP the mission can only be played by 1 - 3 players - which isn't so great;
If JIP is working [as it should], then the number of slots available becomes limited only by the number of players wanting to play...
I will post a dropbox link for the mission asap - I rely on Wi-Fi where I live and it can be slow

The Devil Finds Work for Idle Hands...
cheers foxsch
i will see if we can give it a go with our dev gaming nights and report back to you then

i will see if we can give it a go with our dev gaming nights and report back to you then
OK - Voila
[https://www.dropbox.com/s/lpf150tiegai1 ... 20Back.rar]
The mission is called 'Fight Back'
(inspired by the release of CSA38 there is a film intro)
Required Mods:
CBA_A3
Cup_Terrains_Core
IFA3_AIO_Lite
CSA38
GEIST_A3
It is mostly an Infantry v Infantry mission but there are several (concealed) Tanks available should you prefer.
Feel free to unpack and chop and change as you please: open source
I would really appreciate any feedback, suggestions or problems that come to light during gameplay - Cheers

The mission is called 'Fight Back'
(inspired by the release of CSA38 there is a film intro)
Required Mods:
CBA_A3
Cup_Terrains_Core
IFA3_AIO_Lite
CSA38
GEIST_A3
It is mostly an Infantry v Infantry mission but there are several (concealed) Tanks available should you prefer.
Feel free to unpack and chop and change as you please: open source

I would really appreciate any feedback, suggestions or problems that come to light during gameplay - Cheers
The Devil Finds Work for Idle Hands...
cheers
we will see to give it a try in an upcoming team gaming night

I'll look forward to hearing how you get on - Cheers Kju 

The Devil Finds Work for Idle Hands...
Kju, did your team get to test the dedicated server JIP functionality of the mission yet?
I need to ask as I am not able to test this from here. I can not run an ARMA III dedicated server.
The mission features the Bon Recruit Units system and I am not sure if units deployed using this in mission will create slots for players joining after the start of the Mission.
At the start of the mission, there are only three available slots, which is a bit of a restricted limit for Multiplayer - Cheers
I need to ask as I am not able to test this from here. I can not run an ARMA III dedicated server.
The mission features the Bon Recruit Units system and I am not sure if units deployed using this in mission will create slots for players joining after the start of the Mission.
At the start of the mission, there are only three available slots, which is a bit of a restricted limit for Multiplayer - Cheers

The Devil Finds Work for Idle Hands...
hey foxsch
unfortunately not. We didn't have much play-tests in recent months and those we had were focus on our PvP game modes in development.
As for player slots: You cannot create dynamically new ones unfortunately.
Only those set as "playable" in the editor can be used by players.

unfortunately not. We didn't have much play-tests in recent months and those we had were focus on our PvP game modes in development.
As for player slots: You cannot create dynamically new ones unfortunately.
Only those set as "playable" in the editor can be used by players.
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